
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本篇是很有意思的集众人之力粉碎阴谋拯救城市的剧情, 选项设计和KEEP OUT的设计可以很有效的切换视角,避免一条路直接看到最后,或者多人聚集的时候一段剧情反复看几遍 开篇几条风格迥异的线路也让人很有新鲜感,同时也相应降低了紧张感 [spoiler] 不过大泽家的警官这里是有点……无语了 [/spoiler] 后面有几条蛮触动人心的交心情节我也很喜欢 看到大家都好好的真是太感动了 [spoiler] 不过番外就……迦南这个虽然交代了一点前情吧……也是有点莫名其妙的 铃音这个,不是不好……感觉有点机械降神了 其他的短篇有点像纯搞笑来的,总之还行吧 [/spoiler]
不赖,玛丽亚太可爱了更喜欢玛利亚一点对瞳比较无感,幽默的地方太对我胃口了.新作快出吧
最喜欢小玉和记者线,神作啊。。。让我一折玩到完全是恩赐来的。等我集齐全成就!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
味大無需多鹽。
目前玩下来感觉比街进步了太多,不同人物的故事真的有所关联,不再是为了凑数充当其他角色的背景板,或是搞一些无关痛痒的联动影响,就看后面剧情发展得怎么样了
好玩
好玩好玩好玩!
神作。五个毫无交集的人在一场事件中命运“偶然”交织,你的选择连接不同的结果,你的灵光一现可能注定既定的结局。你不停地返回,修改你的选择,究竟怎样的结局,才配得上这一路的颠沛流离。剧情充满反转,鲜有的令人意想不到。这个故事只在一天中发生,危机争渡,悬念争渡,惊起一滩鸥鹭。除此之外,附赠多种小巧思,隐藏剧情多如牛毛,量大管饱。 如果结局结束到这里,我无疑是非常满意的,BUT,迦南篇居然变成了动漫风,很无聊很长,并且特殊章节中有些内容令人不适,有点画蛇添足。最后,我真的很想知道某角色的真人版长什么样啊,为什么戛然而止!NO!
So this is now my favourite time-loop game, although technically it isn't one as no character is the story narratively loops it's just you as the player looping back and making choices (contrast this with e.g. Raging Loop with the choices you are making actually being stand-ins for the same thing happening to the main character). Almost a perfect game except for one frustrating little details (more on that at the end). I didn't think Raging Loop could be beat, but this one did it and it did it for one reason - it's actually mechanically complex on the player's end, really mechanically complex where progressing is honestly a real puzzle. You basically have to manage 5 characters and what they do - and what happens for character a can impact things for character b, which can impact things for character C, which can end up with it being quite a puzzle. You progress things in 1-hour blocks where each character has to reach the end before the next block unlocks. You have to avoid both bad ends for any character as well as find this games' version of keys to unlock certain paths. This takes quite a lot of tinkering and I was stuck at a few points, fortunately the game does give you the option (and it is option, you aren't forced) to get a hint at any bad end (which does not just tell you what to do outside of the beginning) and I used it a time or two. The story is at the same time both at times really goofy and with some incredible depth and amazing character writing. And like I wasn't expecting it, but the romance between Hitomi & Achi really made me smile. It's just all-around good stuff, with some genuinely great commentary - and yes, goofy moments. I cried a bit at the end yesterday. Ok, so let me address the almost perfect thing and the reason why I probably will never replay the game (although you never know). It has nothing to do with the story or characters. So this game made the interesting choice to not have text skip, you can't skip text, you have to go manual or autoplay. You CAN skip scenes in the timeline, but this causes a problem. Because of all the choices this uses it doesn't use a route system, but rather a timeline system. Let's imagine 3 scenes 1, 2, 3. You have taken that to a bad end and you reverse and open up a new direction for scene 3. You can't just jump to the new scene 3, you have to go through the preceding scene 2 - and sometimes even scene 1 (or even further) - to unlock the new scene 3. Sometimes (and sometimes not) after you've read through one scene you get access to the timeline for scenes you've already read and can jump forward again, but it can take a few scenes. And you end up having to do quite a LOT of this in this game as you have to tinker quite a lot in some cases to open up new timelines and progress. So yeah, really tedious and would have been solved so easily and saved quite a bit of time for me with a skip option. So yeah, that is why I'll probably never replay it.
非常好悬疑群像,群像到出场的每个人都有故事,不停收伏笔,收得自然还根本猜不到要收哪个,看得好爽。 很多年前模拟器玩过,貌似只玩到了五条线刚开的地方,印象里每个人做的选择会影响到其他人很好玩,一直有执念想补完,今年也是真抽出时间补了,比预期还好玩。 现在只差阴谋线没看,先写一下,主线不用看攻略,隐藏线还是太难自己开了。每条线都好看,[spoiler]主线最后开了建野线和杰克线不停在惊叹,铃音线和迦南线痛哭[/spoiler]。人们相识相知从敌对到友好,除了只露脸一两次甚至描述只在tip里的真路人外,角色都有自己的闪光点,比如[spoiler]御法川这种[/spoiler]平日里目中无人招猫逗狗惹是生非的麻烦精对待工作也极其认真,一条线里的[spoiler]出租师傅、负债父女、讨债的、咖啡馆店员、印刷厂小哥[/spoiler]都很好玩。天天想着不劳而获一夜暴富净收虚假垃圾产品的[spoiler]爆炸头被诈骗圣体唯一收到的真家伙只有神秘宝石了,拖累到别人的时候很招人烦,但[/spoiler]每次出场都太多乐子了一直在笑。喜欢这个游戏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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