
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又臭又长 不知所谓无法规避的badend 强制来回阅读同一段剧情 跳过也跟屎一样难用 真没时间陪你在这胡闹了
Man, this is truly a gem and I am happy that the creator is doing something new similar to this, while still having the game set in Shibuya. I genuinely hope there is a way for me to forget about the plot of the game so I can play it again... It is THAT good.
比起一部游戏,428给我的感觉更像是一部精彩绝伦的电影,无论是同一时空下多线并行+关键词跳跃的独特玩法,还是对每一个角色细腻深入的塑造,亦或是充满了反转和细节的故事情节,涩谷事变在我心中无疑是同类游戏中不可多得的神作。即使时隔多日进行评测,回忆起游玩时的种种仍旧心情激动,每一条线的故事都给我留下的非常深刻的精彩印象!先给剧情党和喜爱角色塑造的朋友无脑推荐这款物美价廉的好游戏! 再说说在游玩过程中给我比较喜爱或印象比较深刻的点:首先,游戏虽然是由真人出演,但完全不逊色任何一部2D风格的剧情游戏,反而在画面和剧情讲述上要更上一层楼。每个角色都特别贴,演技全员在线,在关键剧情上看的人又热血又紧张又感动又搞笑!而且全程没有刺激性的画面,对真人接受度一般的玩家也非常友好,每一个不同的结局(不分好坏)都有相关演绎,真的是很用心了。 其次,剧情真的无敌之带感,充满了日式王道热血感,味很正很足但又不落俗套,细节拉满,后面补成就和刷彩蛋的时候真的会发现这个游戏跟玩不完一样,角色外传都不掺水,越玩越有料,体量管饱! 最后我真的要夸夸这种在平行线上跳跃的玩法,剧情是可以在跳跃后接起来的,但又在这基础上让人充分体验到每一个主要角色视角下的不同演绎,吊足了胃口,真的堪称巧思,是我之前没有体验过的独特乐趣,赞~ 总之,此游无雷点,片尾曲也无敌好听,无脑入!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为文游玩太多了 所以最后反转能猜到不算太意外 但是整部作品相对来说还是不错的 人物塑造我很喜欢 每一位都很可爱很有记忆点 小妹子看的全程心软软(... 最后评分大概在6.5/10吧 还是推荐一玩的
终于玩完了,说一说纯主观感受,玩的有点累,感觉这是一个很需要对电波的游戏。 如果电波对上了,那么它的所有缺点都会成为优点,如果电波没对上,那么它的缺点真的很创人,我个人是被创到了,但是有没创透。 时间方面:全速前进的状态下大概是两个小时通关一个章节吧!我卡关了好几个地方,然后打着打着睡着了,不然真的20-25小时流程应该是正常的 说说需要对电波的槽点(无剧透): 1.主线剧情非常无聊且逻辑欠缺,可以说这并不是一个要用逻辑玩的游戏: 所有的逻辑必须要在编剧所设定规则下进行(很想吐槽但是说了剧透),这就导致了整个故事的逻辑,动机方面有点岌岌可危的脆弱感。 2.无厘头的地方有点太多了,很多坏结局其实根本没有必要出现,如果在游玩过程中你心情很好,这些无厘头的槽点可能是有意思的小彩蛋,但如果你心情不太美妙或者本身就是个很严肃的人,想要正经破案那么这款游戏将会是强烈的泥头车! 说说优点: 1.故事剧情非常的丰富,无论是主角,配角还是一些看似是的路人npc其实都有过去那种有血有肉的填充。(我认为在一款游戏里拥有这点真的非常难得,但是也不得不吐槽另一点,它有三个主角的角色关系人物分支脉络拥挤的堪比coj的ho关系一样,懂得都懂,我在怀疑是不是日本的游戏都这样。) 2.他的主要玩法并不是侧重于破案和逻辑,属于那种穿插式解密,虽然有些我也觉得没有必要,但不得不说玩进去以后很解压 ? 3.个人感觉反转什么的在剧情之外情理之中,能感受到制作组的用心,之前能感受到很多突兀的感觉,在玩到倒数第三章、第二章的时候减轻了不少,结局真相后一开始的突兀感减轻了! 因为这游戏吹的人太多了,搞得我一直抱有很高的期待,类似于其他作品我玩之前满分都是100分,结果这游戏吹的太神了,满分是120分,别的作品80分是优秀,这游戏80分是及格,所以玩了以后这游戏我当时还算有点失望的。 人狼村虽然最后的四周目结局很让人诟病,但由于是“村模”,它的背景发生在村子里,而且民俗元素+设定机制+克苏鲁背景(指人狼村里的记者个人番外里有外神)真的有神这个设定,所以减轻了很多不合理的动机。 反观涩谷428,搞了个科技侧的,这就导致感觉缺点有点放大了,当然如果硬要跟人狼村比的话,涩谷428的技术力明显要比人狼村高的,群像文肯定比人狼村的锁定唉多人视角要难代入。 不过虽然有缺点,但能做到涩谷428这个程度真的可以评价说是一部佳作了! *神作*这个评价需要对电波,我没对上,感觉不算神作(一千个人有一千个哈姆雷特,为了吹硬吹,把人家骗进来玩打差评我感觉都可以理解)
优缺点都十分突出的 AVG,有强烈的日式悬疑轻喜剧风格。 先说是否推荐:如果这款游戏在前两小时没有吸引到你的话,那么大概率不用玩下去了,后面也不会有明显改观。但如果觉得还不错,那么随着流程推进,这些个性鲜明的人物会逐渐带给你越来越多的感动(尽管无论是主旨还是故事都非常王道)。 [h3]优点[/h3] 1. 典型的[b]多线叙事 + 蝴蝶效应[/b]。配有方便的时间表,选项和 JUMP 系统较为完善。 2. 通关之后有堪称[b]巨量的隐藏奖励内容[/b],其中[spoiler]铃音线(Heartbeat of Spring)[/spoiler]尤其不错。 3. [b]主题曲好听[/b]! [h3]缺点[/h3] 1. [b]剧情量与游戏时长不太匹配[/b]。主线约等于一部标准的警匪电影,却需要阅读足足 20 小时以上,令我时常质疑这种架构是否有些“形式大于内容”。 2. [b]无配音[/b]([spoiler]迦南篇[/spoiler]有)。 3. 虽然可以跳转到已读文本的特定位置,但无法快进,自动播放速度也很慢,在[spoiler]迷宫[/spoiler]环节问题尤为明显。还有个别场景下一些基本功能不够完善(例如从时间表不能直接回主界面,必须进入某段剧情才能保存退出等)。[spoiler]我说视觉小说的 infra 做得最完善的是柚子社,谁同意谁反对[/spoiler] 我总体上还是很喜欢 428 的,也知道这是一部公认的神作。但是,它和我心目中的神作还是有不小的差距。建议游玩前降低心理预期,反而可能会有意外惊喜。
이거 넘는 fmv게임 아직도 없음
[h3]The best Spike Chunsoft visual novel[/h3] Good story, great presentation, stellar English localization. It doesn't get bogged down in Science Fiction 101 like Zero Escape. It doesn't dress itself in a teenager's idea of edginess or place thematically dissonant minigames between you and the story like Danganronpa. It tells a complete, interconnected story with no ♥♥♥♥♥♥♥♥. The only reason for its unpopularity - as far as I can tell - is its uniquely streamer-adversarial design. It's impossible to effectively LP 428, so no one has heard of it. Well, now [i]you[/i] have. So buy it. You won't regret it.
以今天的眼光远远达不到神作的水平,也许在游戏刚出的时候这个形式还算出彩,但是它的系统真的很繁琐,而且人物塑造也是真的脸谱化。登味低于弹丸论破和零时脱出。真相不算令人失望,但如果说前二十个小时我还是为了真相线坚持的话,后面的彩蛋收集我简直不知道自己在干什么。可以体验,但是不建议任何人为了全成就打后面的所有内容。
目前最喜欢的视觉小说,蹲蹲新作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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