
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《428 被封锁的涩谷》作为一款文字冒险游戏,剧情确实是绝佳的,多角色的多线叙事,穿插的剧情关联,反转后的再反转,即便是放在当下,也是少见的佳作。同时游戏其实算是影游的前辈,也是通过现场拍摄的方式呈现画面,演员的演技也都还行,不过如果和现在国内的影游一样全程拍摄同时加上配音,那将是绝杀,可惜在当时应该没有这方面的考虑。 游戏在剧情上通过7个主角的视角去推动前进,整个故事其实就只是在4月28号这半天内发生的故事,从一起绑架案件转变为牵动整个涩谷的大事件,7位主角在今天以前几乎互相没有联系,最终被事件推动着走到一起。期间穿插了对自我的追寻,对信念的重塑,对立场的鉴定和对亲情的回归,同时剧情里几个关键反转,有些提前可以想到,有些虽然想到了也会觉得巧妙。 游戏的玩法上就是简单的剧情选择,但是比对其他游戏,多人叙事选择中加入了互相之间的影响,一个人的选择会导致其他人的悲剧,一个人的悲剧也会导致整个剧情无法推动,比如角色A被事情耽搁了,那角色B就在重要时间上遇不到关键的人物,导致大家都是坏结局了,反过来角色A没去管这个事情,被角色B遇到了,也会导致大家都是坏结局,这样就是需要不停地尝试不同剧情的选择,而这些选择带来的结果也都很合理,就让游戏变得更加有可玩性。 整个游戏通关下来基本是20小时左右,后续还可以有3个奖励故事,特别是动画版本的迦南的故事,制作的特别好,很值得看。白金需要收集85个坏结局和22个特殊剧情,还是要花一些时间的。推荐喜欢剧情类的玩家尝试。
无数的偶然交织穿成的无厘头但传奇的一天,那是拒绝被黑暗笼罩的小光点群的奉献推动命运齿轮旋转成就的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This best ADV game I've ever played and I'm saying that as someone who have played a few widely respected ADV games (Steins gate & AI Somnium files), I rate 428 Shibuya scramble even higher than those two. Every character is well written and each of them affect others with their actions. You can really tell they are all part of the plot and none of them are redundant. 428 has every elements you want in a great story, mystery, criminal, love, hate, vengeance, friendship, family, comedy... and every elements well written. There were not a single chapter that I dislike and not a single character that I dislike, I love the game so much that I got all the bad endings, all the achievements and even watched their making on youtube. I were so surprised that they actually acted all the scenes like a real movie, they took 120000 total photos for the whole game only to pick 1 photo to use in game from 100 photos (the expense must be huge probably the reason why there weren't a sequel) I've read some comments that they wanted a live action movie of 428, but that is unnecessary imo. 428 is so great only because it is a visual novel to let us put ourselves into the story as first person. There are not only 5 protagonists in the game but 6 and we are one of them. Each action we choose affect the story and this is only possible because this is a choice driven visual novel ADV game, this is not possible if this is a live action movie, this is not possible if this is an illustration visual novel and this is not possible without the great acting of all the actors. 428 is so great only because of the way 428 is presented and 428 is the only game that has presented in this way. This is why this game is perfect. Huge gratitude to the original devs for creating this masterpiece and huge gratitude to spike chunsoft for translation and putting it on steam. They are planning on a new sequel crowd funding soon and I hope there will be a day I can play the next game!
好想失忆了再玩一遍428......
比起一部游戏,428给我的感觉更像是一部精彩绝伦的电影,无论是同一时空下多线并行+关键词跳跃的独特玩法,还是对每一个角色细腻深入的塑造,亦或是充满了反转和细节的故事情节,涩谷事变在我心中无疑是同类游戏中不可多得的神作。即使时隔多日进行评测,回忆起游玩时的种种仍旧心情激动,每一条线的故事都给我留下的非常深刻的精彩印象!先给剧情党和喜爱角色塑造的朋友无脑推荐这款物美价廉的好游戏! 再说说在游玩过程中给我比较喜爱或印象比较深刻的点:首先,游戏虽然是由真人出演,但完全不逊色任何一部2D风格的剧情游戏,反而在画面和剧情讲述上要更上一层楼。每个角色都特别贴,演技全员在线,在关键剧情上看的人又热血又紧张又感动又搞笑!而且全程没有刺激性的画面,对真人接受度一般的玩家也非常友好,每一个不同的结局(不分好坏)都有相关演绎,真的是很用心了。 其次,剧情真的无敌之带感,充满了日式王道热血感,味很正很足但又不落俗套,细节拉满,后面补成就和刷彩蛋的时候真的会发现这个游戏跟玩不完一样,角色外传都不掺水,越玩越有料,体量管饱! 最后我真的要夸夸这种在平行线上跳跃的玩法,剧情是可以在跳跃后接起来的,但又在这基础上让人充分体验到每一个主要角色视角下的不同演绎,吊足了胃口,真的堪称巧思,是我之前没有体验过的独特乐趣,赞~ 总之,此游无雷点,片尾曲也无敌好听,无脑入!
又臭又长 不知所谓无法规避的badend 强制来回阅读同一段剧情 跳过也跟屎一样难用 真没时间陪你在这胡闹了
剧情线跳来跳去的,找不到就卡半天,很影响我的心流 优点也不是没有,就是叙事感觉蛮有意思的 如果是推荐/不推荐的话我应该是不推荐428的
呈现形式很有意思,但无关的keep out难免显得节奏拖沓 结局包饺子但观感不赖
终于玩完了,说一说纯主观感受,玩的有点累,感觉这是一个很需要对电波的游戏。 如果电波对上了,那么它的所有缺点都会成为优点,如果电波没对上,那么它的缺点真的很创人,我个人是被创到了,但是有没创透。 时间方面:全速前进的状态下大概是两个小时通关一个章节吧!我卡关了好几个地方,然后打着打着睡着了,不然真的20-25小时流程应该是正常的 说说需要对电波的槽点(无剧透): 1.主线剧情非常无聊且逻辑欠缺,可以说这并不是一个要用逻辑玩的游戏: 所有的逻辑必须要在编剧所设定规则下进行(很想吐槽但是说了剧透),这就导致了整个故事的逻辑,动机方面有点岌岌可危的脆弱感。 2.无厘头的地方有点太多了,很多坏结局其实根本没有必要出现,如果在游玩过程中你心情很好,这些无厘头的槽点可能是有意思的小彩蛋,但如果你心情不太美妙或者本身就是个很严肃的人,想要正经破案那么这款游戏将会是强烈的泥头车! 说说优点: 1.故事剧情非常的丰富,无论是主角,配角还是一些看似是的路人npc其实都有过去那种有血有肉的填充。(我认为在一款游戏里拥有这点真的非常难得,但是也不得不吐槽另一点,它有三个主角的角色关系人物分支脉络拥挤的堪比coj的ho关系一样,懂得都懂,我在怀疑是不是日本的游戏都这样。) 2.他的主要玩法并不是侧重于破案和逻辑,属于那种穿插式解密,虽然有些我也觉得没有必要,但不得不说玩进去以后很解压 ? 3.个人感觉反转什么的在剧情之外情理之中,能感受到制作组的用心,之前能感受到很多突兀的感觉,在玩到倒数第三章、第二章的时候减轻了不少,结局真相后一开始的突兀感减轻了! 因为这游戏吹的人太多了,搞得我一直抱有很高的期待,类似于其他作品我玩之前满分都是100分,结果这游戏吹的太神了,满分是120分,别的作品80分是优秀,这游戏80分是及格,所以玩了以后这游戏我当时还算有点失望的。 人狼村虽然最后的四周目结局很让人诟病,但由于是“村模”,它的背景发生在村子里,而且民俗元素+设定机制+克苏鲁背景(指人狼村里的记者个人番外里有外神)真的有神这个设定,所以减轻了很多不合理的动机。 反观涩谷428,搞了个科技侧的,这就导致感觉缺点有点放大了,当然如果硬要跟人狼村比的话,涩谷428的技术力明显要比人狼村高的,群像文肯定比人狼村的锁定唉多人视角要难代入。 不过虽然有缺点,但能做到涩谷428这个程度真的可以评价说是一部佳作了! *神作*这个评价需要对电波,我没对上,感觉不算神作(一千个人有一千个哈姆雷特,为了吹硬吹,把人家骗进来玩打差评我感觉都可以理解)
Man, this is truly a gem and I am happy that the creator is doing something new similar to this, while still having the game set in Shibuya. I genuinely hope there is a way for me to forget about the plot of the game so I can play it again... It is THAT good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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