
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以今天的眼光远远达不到神作的水平,也许在游戏刚出的时候这个形式还算出彩,但是它的系统真的很繁琐,而且人物塑造也是真的脸谱化。登味低于弹丸论破和零时脱出。真相不算令人失望,但如果说前二十个小时我还是为了真相线坚持的话,后面的彩蛋收集我简直不知道自己在干什么。可以体验,但是不建议任何人为了全成就打后面的所有内容。
[h3]The best Spike Chunsoft visual novel[/h3] Good story, great presentation, stellar English localization. It doesn't get bogged down in Science Fiction 101 like Zero Escape. It doesn't dress itself in a teenager's idea of edginess or place thematically dissonant minigames between you and the story like Danganronpa. It tells a complete, interconnected story with no ♥♥♥♥♥♥♥♥. The only reason for its unpopularity - as far as I can tell - is its uniquely streamer-adversarial design. It's impossible to effectively LP 428, so no one has heard of it. Well, now [i]you[/i] have. So buy it. You won't regret it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
涩谷街头的蝴蝶效应,从看似完全不相关的两人出发,逐渐引出更多的角色故事,而每个角色也因为复杂的原因交织在一起。世界观和故事性非常庞大和耐读!在推进结局时会有 “欸?居然她是?!”这种感叹,也会被每一个人藏在心里的痛苦而感动! 总之,无论是亲情线还是感情线都特别好品,优秀的剧本! 以下是一些游玩的小tips: 1. 如遇到keep out但是没有jump的选项,可以多回去选择一下别的选项,有一些jump会藏在错误选项里 2. 长按空格可以快进一些已读过的文字,F2可以回到时间线 3. 后期还会开其他人的分支,多注意一下有没有jump选项
이거 넘는 fmv게임 아직도 없음
玩法很新颖喔,不过没有配音而且剧情断断续续不能一口气打完,攻略不是很好找,大家还是考虑清楚再玩吧...
目前最喜欢的视觉小说,蹲蹲新作
Man, this is truly a gem and I am happy that the creator is doing something new similar to this, while still having the game set in Shibuya. I genuinely hope there is a way for me to forget about the plot of the game so I can play it again... It is THAT good.
即使在2026年玩,无论从玩法还是剧情都仍然不算过时的经典作品(严肃白金表示敬意 相对比较早期的通过多线叙事不同角色做出不同选择,对其他故事线和最终结局产生影响的游戏,很大程度上对后来《石头门》《底特律》等等游戏的玩法是一种启发 和隔壁极限脱出系列等等不同,428没有那么多自设神秘“科学”小知识,理论上不存在meta元素跨世界线继承记忆,玩家纯粹是在多种可能性里凹了一个最优解,也是最后加纳说的那句话吧 配乐优秀,人设非常顶级,即使很多小角色也是见过一次就能记住 还能品鉴一下08年前后的霓虹风情 总之喜欢玩AVG的朋友都很推荐来玩 ———————— 有的选项设置过于为了醋包饺子,看似有区别但是最后会被天意的大手强行扭回世界线收束 快进的选项只有部分分段断点,而且很多内容其实是相同的但是不在分段里就会强行再看一遍,尤其一些视频全流程强行播放几遍(还有ED,我承认音乐很好但是我需要跳过.jpg 游戏有的指引不是很明确,有的时候需要多个选项对同一个问题,穷举法也缺一些方向;最后一段时间18-20点完全没提示[spoiler]导致半天开不出线[/spoiler]会非常卡人产生困惑 另外我本人对型月总体观感还行的,但是游戏某条由蘑菇编剧武内作画的故事线因为节奏比本体慢太多,导致哥们儿赛博坐火车给我看睡着了,对不起。 ———————— [spoiler]自从游戏中期把428朝生化危机世界观里套以后发现整个故事变得搞笑了许多 加纳:某新人菜鸟警察 亚智&瞳:全程在跑路,致敬传奇故事线生6杰克线 大泽贤治:刚开始以为是斯宾塞,闹了半天还是威廉柏金(某个BE还有浣熊市同款核平 玛利亚:哇还有雪莉( 杰克:虽然但是,形象真的很像老威 后期警方换防化部队进场:666还有BSAA[/spoiler]
趁着新作的宣发消息连夜补完了428,可以说是当之无愧的不可错过的经典杰作,虽然整个故事并不复杂,但多结局和BE都绝不敷衍甚至BE也挺让人享受,精巧的多线叙事编排,出色的群像角色塑造,同时音乐音效上的巧思都是让人沉浸的关键,虽然是ppt视觉小说,但实拍都是带台词的视频,让演员们能体会到角色在这一幕幕间的情感历程,可以看出来制作组真的很用心。相信叙事设计带来的强烈情感共鸣能深深地吸引任何一个玩家。 顺便文化输出做的是真好啊,玩完不禁想去涩谷打卡一下。期待国产也能有这么一个作品。 最后长滨雅美虽然也很漂亮,果然还是瞳最可爱。
Having played a lot of VNs, I'm kind of inured to the genre bag of tricks. But even finding this game years later, it really managed to surprise and entertain me far more than I expected. To give the most important credit up front, the live action backgrounds are amazing. They're often cheesy and silly but also extremely effective, foremost because the sheer number of them is just enormous and they are bursting with detail. This is the rare VN that becomes incredibly immersive due to the backgrounds just as much or more than the writing itself. That writing is also quite decent, bouncing between a lot of tones in a massive cast while keeping pretty brisk pacing. Basic twists are used adequately to give you a fun and entertaining time while you spend time with lots of funny, crazy, generally likable characters. The obvious and major bad thing about it is the lack of a skip read text option and a bizarre implementation of the decision flowchart which is endlessly fussy and time consuming to actually experiment with. I think it will quickly incentivize most people to not actually engage with the quite fun and impressive reactivity in favor of just following a guide that will show all the content while minimizing the amount of re-reading text. That's a pretty serious and fundamental problem, and I can certainly see some people not being able to deal with it, but I was constantly surprised how much there was to like here even so. Especially when it goes substantially under its current kinda outrageous full price of $50, it's worth checking out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $608.9K | 2.3K | 95% | $14.99 | |
| $798 | 10 | 70% | $4.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| — | 0 | — | — | |
| $31.7M | 71.3K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 |