
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
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33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wanted to like the game, the idea is there. but sadly there is barely a game in it. Its 3 levels which are all the exact same thing besides the final boss. Which is just farming mobs non stop until you can face the boss. This mob farming gets boring really fast, and sadly all weapons lock you in place while attacking, so there's not even that.
absolument incroyable
Overall, the gameplay and game feel is good BUT everything else is between frustration and bad. - In run build (relics) is really uninteresting and repetitive - Meta progression is too slow, grindy and not retro active (you unlock weapon upgrades after 3 or 4 runs with the same weapon, and AFTER you can find weapon upgrade) - Tagging enemy for exp (and the disappearing speed of resources) are painful for no reason - Runs are too similar - Run are too long and oftenly dependent on players not dying/leaving - Chamber size limit is just frustrating - You never fell strong or powerfull The game has cool basic, but should learn from every action rogue
I haven't played a game like this. This combines all the good aspects of teamwork while removing any form of toxicity. Everyone is forced to work together and it helps make you stronger if you work together. There isn't too much to do in town but what there is to do is fun.
还算可以的游戏,玩法和意外感不强,好在多人游戏玩起来比较轻松。游戏初期过去以后,主要就为了收集品和能力加成每天上班的有点枯燥了。 BOSS对策对我来说很有亮点,第一次玩这游戏的时候我都有点吃不下去了,到了BOSS战才有了改观。后面到了天堂难度小怪也有了对策,就有点喜欢上了。。不过现在游戏也一个月了,BOSS战现在打的很快了,有时候BOSS只考了一个机制就过关了。 这游戏的低社交需求我很喜欢,但是不能一个人打飞升之战的必须社交性质又让人难受。后期进几次神秘洞穴这类任务也明显的偏向小团体。
I had already played and its as fun as i remember. Also the music is amazing
Personalmente, encuentro que 33 Immortals es un juego extremadamente adictivo. La combinación de roguelite, multijugador cooperativo y un sistema de clases con toques de RPG funciona sorprendentemente bien y era algo que deseaba hace mucho, encontrar una experiencia vs jefes de manera inmediata pero cooperativa al estilo final fantasy. Es una forma muy entretenida de enfrentarse a grandes jefes junto a otros jugadores, sin necesidad de invertir cientos de horas en el grindeo típico de muchos títulos AAA o MMORPG. Además, sus requisitos son bastante modestos, por lo que prácticamente cualquiera puede disfrutarlo. ¿Pixel art? Excelente. El estilo visual tiene mucha personalidad y encaja perfectamente con la temática del juego. Sí, puede volverse un poco repetitivo después de varias partidas, pero creo que esa es parte de la esencia del género. La variedad de armas, clases, mejoras y jefes ayuda a mantener las partidas interesantes, y siempre existe esa sensación de "una run más". Mi único punto negativo es el sistema de progresión de algunas misiones o desafíos. Si aún no has desbloqueado una misión específica, el progreso realizado en partidas anteriores no cuenta retroactivamente. Da la impresión de que se alarga artificialmente el tiempo de juego para completar ciertos objetivos, algo que puede resultar frustrante para quienes disfrutan optimizando su progreso. Aun así, es un juego que recomendaría sin problemas si buscas una experiencia cooperativa rápida, caótica y divertida. Tiene esa capacidad de hacerte decir: "solo una partida más", y cuando te das cuenta, ya han pasado varias horas.
Enjoying this a lot
Le jeu est vraiment bien, mais le grind est beaucoup trop long, et il n'y a pas assez de variété de boss. J'aurais bien aimé avoir deux, trois boss différents par zone, ou des patterns différents. Le point qui est bien, c'est que le boss évolue suivant le nombre de joueurs qui sont présents pour le faire. Mais à côté de ça, je trouve ça assez pauvre. Néanmoins, tous les 2 premier boss sont bien travaillés dans leur design, mécanique et cinématique pour les faire découvrir. Actuellement, je suis bloqué au dernier niveau et cela n'est pas possible, à part d'avoir un groupe en vocal ou d'avoir pas fait 200 heures sur le jeu.
co-op with out being forced. its easier to work together, but not impossible to do alone. It's a fun game with engaging elements, that doesn't make the journey feel like a total slog.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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