
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
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33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu est vraiment bien, mais le grind est beaucoup trop long, et il n'y a pas assez de variété de boss. J'aurais bien aimé avoir deux, trois boss différents par zone, ou des patterns différents. Le point qui est bien, c'est que le boss évolue suivant le nombre de joueurs qui sont présents pour le faire. Mais à côté de ça, je trouve ça assez pauvre. Néanmoins, tous les 2 premier boss sont bien travaillés dans leur design, mécanique et cinématique pour les faire découvrir. Actuellement, je suis bloqué au dernier niveau et cela n'est pas possible, à part d'avoir un groupe en vocal ou d'avoir pas fait 200 heures sur le jeu.
Combat is too simple for how big enemy health bars are. I am spending 20-30 minutes per run just dodge-attack, dodge-attack, dodge- attack. It's just not fun enough to justify the grind.
In classic rogue-like fashion, the game has a repetitive gameplay loop where you continue to enter any of the three levels, complete chambers, and eventually fight the boss, so that you can get new perks and upgrade your weapons to repeat the cycle over again. With these types of experiences, it really comes down to whether the gameplay loop appeals to you or not, and for me this game is incredibly addictive and the gameplay is incredibly fun and engaging. It perfectly blends the roguelike controls and systems with an mmo-type online experience and boss battles, and the progression is very well-done, with the ordeals system providing a significant increase in the challenge level for more experienced players. I've seen other reviews that express concern over inactive servers and the like, but only once in my 40 hours of playtime have I entered a level without anyone joining, and that was when loading the game at 5 am, so I wouldn't worry too much about it. To the developers, thank you for producing such a wonderful game. I've already gotten my money's worth, and I see myself continuing to play this game for dozens of more hours in the future.
Buen juego, para matar el tiempo, divertido, solo o con amigos, siento que la exp es mejor con amigos, pero aun asi lo recomiendo.
absolument incroyable
trop cool
I had already played and its as fun as i remember. Also the music is amazing
A fairly fun game for some runs here and there, the combat overall isn't anything to complicated. My biggest worry is how much this game forces you to rely on other people and if this game stops having people play the game then there wont really be any chances at the harder levels. I also hope that over time we will get more then the 3 levels that we have.
Meh.
爽
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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