
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
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33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun grind make me happy
Game has a very interesting premise, but the execution leaves much to be desired. After the first few hours, and an hour or two in each region, you essentially experience all the game has to offer. The is no build variety, cooperation is very shallow, and the gameplay is too repetitive. The game staggers progression as much as it can, to the point where each weapon has its own progression, so you're essentially punished for trying new weapons until you grind them up. Game looks pretty, and even rarely struggles with visual clarity, so good job on that. Really couldn't care less about the plot/writing, feels like it's there because it needs to be there.
this has some of my favorite gameplay of all time, 2d, looks good, top pov, unstrict multiplayer (very easy to play multiplayer and runs perfectly aswell) and has a great variety of weaponry and skills. would heavily recommend
9.5/10 If you like and are looking for a coop rogue-lite with some fun and creative touches of an mmo overworld feel paired with cool boss battles integrating some raid mechanics I highly recommend this game. While I wish there was a little more content it is an easy buy.
Combat is too simple for how big enemy health bars are. I am spending 20-30 minutes per run just dodge-attack, dodge-attack, dodge- attack. It's just not fun enough to justify the grind.
緩くマルチで共闘して遊べるゲーム 自分には丁度良い難易度で遊んでいて楽しいと感じる けど、時間帯によっては全く人が揃いません。 最初の33人エリア以外は、 プルトガリオ 16時 21時 パラディソ 17時 22時 に参加できればフルメンバーが揃います この時間帯にプレイ出来ない場合は、DEMO版で良いかもしれません しかし本当に面白いゲームなので、何とか人口を増やしてほしい所です
Meh.
A fairly fun game for some runs here and there, the combat overall isn't anything to complicated. My biggest worry is how much this game forces you to rely on other people and if this game stops having people play the game then there wont really be any chances at the harder levels. I also hope that over time we will get more then the 3 levels that we have.
it gives me diablo vibes i like it so far
This is probably the most fun game i've played this year, and it saddens me that it will most likely be dead by the end of the year. Let me break down the entirety of 33 Immortals from someone who has experienced 100% of what the game has to offer. The Game premise: This is an action rogue like, where you and up to 32 other players need to work together and get stronger in order to defeat a Boss. You accomplish this by killing enemies for XP, loot chest and urns for bones(in run currency), fight in torture chambers for Relics(in run items) or just explore the map for gems(meta currency) and secrets. After you complete the maps main objective you are faced with a last stand where you need to defeat waves of enemies in a certain amount of time in order to face the BOSS. You can fail this part if you don’t have enough people. After all is said and done you are up against the BOSS and oh boy is it a fun fight. Imagine old school WOW Raid Bosses with big AOE telegraphed attacks and a set of different mechanics where you need to work together in order to complete or wipe. After this you return to the game’s HUB world where you unlock weapons, perks, cosmetics, complete quest, get stronger. The game has 3 maps each with its unique final BOSS. This may seem like very little content, but considering the learning curve and the variety of weapons and playstyles it offers quite a lot of enjoyment from the process of trying to learn all the enemy attacks and no hit a run. The Pros: - Amazing art style and presentation. They cooked with the animations and the sense of scale when you are faced to battle against the behemoths of a BOSS with a small army of other players. - The cosmetics. Yes, there are a lot of paid cosmetic, and no, you do not need to buy them, you will find something better in a couple of runs. - The gameplay is smooth. The controls are precise, the dodge work as a charm and the 8 weapons offer all completely different playstyles form each other. This is further enchanted when you unlock weapon talents that either buff an aspect of your weapon or completely change it. - The Ordeal system. This is the game’s difficulty. Think something like Hades’s heat system. There are 12 different negative modifiers you can chose which to equip and the more you have the harder the game becomes, but also the stronger you become as well, to a certain extend. Think glass cannon. This is genius because it affects only you. You can be on Ordeal 12 dishing out a lot of damage against the BOSS, trying to not get one shot, while playing with a friend with 0 active ordeals who can tank attacks like there is no tomorrow. The Cons: - The game lives on its active players, its called 33 Immortals after all, not 3 Immortals. At the moment the steam charts are showing less than a thousand players on steam. The game is also available on consoles, epic games and Microsoft so the player counts should be fine, but for how long. - The progression system. The game starts strong, unlocking things every run and constantly progressing different quests and growing stronger with each run but man when you hit the wall you hit it hard. The problem is this grind is not optional. If you want to get stronger in order to beat the final boss or unlock the games achievement you need to be grinding quests. For context I have around 100 hours combined with the demo. I would need 100 more to complete all of the quests. - The Relics. For the 1.0 release of the game they reworked a lot of aspects of the game and the relics were one of them, but not for the better. The gist of it is that the game seemingly offers different ways to play it, but because of the next listed issue, the mandatory way to play the game is to stack damage and mainly just crit chance and inner fire. Nothing else comes close. And when you learn how to manipulate the game’s RNG you will have the same 8 relics every run, which is optimal and boring. - The scaling. I played the game during the demo lunch on steam and in my opinion, it was perfectly scaled. With the 1.0 release of the game they nerfed the player’s damage output, buffed the Bosses’ HP scaling and overall made the fights feel like a slog if 100% of the players are not playing optimally. There is nothing worse that spending 30 minutes on a fight you lost the moment you entered you. This issue is a game braker for the last boss where if even 1 player is not pulling their weight you better just wipe and go again. For context, during the demo we entered the first boss intended for 33 players with a party of just 4, and we actually won, because we did the mechanics and played well. If you try to do this on the current version you will be overwhelmed by the sponginess of enemies and die out slowly but surely. Overall, I really like the game and wish the developers all the best. Hopefully they can fix the mentioned issues so that the game can thrive.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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