
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 1 → 2.71/day in the week after.
About
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
パーティーが突然解散される不具合がそこそこの頻度で発生します。 フレンドとマルチプレイする方にはおすすめできません。 ソロでしか遊ばない方は上記の不具合も気にならないでしょう。 ゲームは面白いです。運よりはプレイヤースキル重視のローグライクアクション。
Really fun for awhile! I had a great time with this and got to 12 Ordeals. First, it's grindy. You need to master all the weapons with all their specializations and put extra challenges on yourself to grind certain upgrades - basically permanently. Personally, I LOVE a grind, but I have to tell anyone looking into this that this is a very big grind. It might not be so bad if there weren't just 3 stages to play, but you'll be playing each one 100+ times to finish the grind. Also, the game you start out playing is different from the one you start playing as you add "Ordeals" (challenges) which are 100% necessary to upgrade your stats and become stronger. You no longer use shrines like newer players do, so they look at you confused when you're not jumping in for heals. Becoming hit is sooo much different for you, so some players don't understand why you aren't taking risks. You basically *have* to get on a Discord and communicate with people to consistently win a repetitive late game, which was something I enjoyed not doing early on, because the game itself communicated well enough - but once you get to Wrath of God, mechanics start getting less clear and suddenly people have to open browsers and research. The change in mechanics from early to late game makes me feel like I bought one game and enjoyed it, which ended up being another fine game but not the one I thought I was in for. It's a bit tedious and all over the place, but I'd excited to see what these guys do next. Some of this experimentation is extremely dope. I'd love to see more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.38/day in the week to Jul 21 → 7.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
33個人永遠都有幾個不打王在旁邊掛機的 王房6個人一堆人搶 每個進去都牆邊看戲 打到猴年馬月才會通關地獄
Great game, love the gameplay. Likely will die out fast though. I feel like players are dwindling by the day. Would like to keep playing, but if there's too few players or if I get connected into lobbies that are halfway done already I will eventually checkout.
+ satisfying progress. - rarely possible to have a full team (33/22/11) for a run
這款遊戲確實需要肝,玩起來很有趣,武器種類不算多,但升級選項琳瑯滿目。對我來說,射擊、躲避、升級,然後擊殺精英怪和首領怪,而且可以和其他玩家一起合作。 但遊戲循環基本上就是升級武器,透過完成技能提升英雄等級,挑戰更高難度的任務,然後解鎖「試煉」來增加遊戲挑戰性,但過程過於重複會有點煩悶。 以這樣的價格,算物超所值。不過玩家數量正在快速下降,不過你總能快速進入遊戲,因為每個遊戲實例都有一個初始的 10 分鐘倒數計時,之後才會停止接受新玩家加入,並且倒數計時會根據當前在線人數進行調整,所以即使人數少。要靠官方 Discord 尋找組隊夥伴。 最後結論好玩是好玩,但熱度不夠上線人數不足,所以不建議入手
A LOT OF FUN reminds me of hades a little bit
It's a very nice game. If you like roguelikes, this is a definitely a good itch to scratch. Problem is when you've done your best in trying to defeat the boss and your group is on the last hp bar, then the server crashes and it made me hate every part of this game. DEVS FIX YOUR SERVERS. I wouldn't recommend this game unless they fix this. I don't get the point in grinding this game when the servers just ruin it for you.
After playing the free demo I decided to buy the full game after only 2 runs. This game is very unique and incredibly fun. It is both incredibly challenging and easy to pick up and learn. 100% recommend playing the demo if you are unsure about buying. The gameplay will no doubt win you over. Also, character progression from the demo carries over into the full game!
Игра сильно затягивает первые несколько десятков часов. Визуально игра очень хорошо сделана. Если хотите пройти игру, будет очень много гринда. А так главная проблема это ебучая ошибка Apple, занимающая 5 - 10 % игрового времени.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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