
20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.6Kreviews | 91% | — | $1.5M |
| $4.49−75% | 590ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]20XX[/b][/h1] [h3][b]Time Played:[/b][/h3] 16 Minutes (Before idling for cards) [h3][b]Last Played:[/b][/h3] 17th of August, 2026 [hr] Well now: that was fast... [h3][b]Yay:[/b][/h3] + Al, the training bot boss of the tutorial. + Hazards like spikes, and lava don't insta-kill you. + I had enough info to stop after 16 minutes, contrary to some other games I've played. [h3][b]Meh:[/b][/h3] ~ Nothing. [h3][b]Nay:[/b][/h3] - Changing the resolution froze the game. - Cluttered text on certain menus' descriptions, with some overlap in cases. - The presentation was immediately cheap, and hokey-looking to me: graphics have very-little detail, the animations were very stilted, and flash-game-like, then, places that looked like they should have included some form of icon are blank. The menus were also felt to be very utilitarian, with the game not even having a taskbar icon. - The very first level I tried to play had two instances of things that seemed like they were generated, rather than designed. First a platform that could be jumped to was unnecessarily-linked by a portal that became a needless obstacle to reaching another platform. Then, another portal that required you wall-cling teleported you to a spike tube where the wall was on the opposite side, leading to falling, restarting on solid ground, and not being able to touch the other wall. No, the answer to this was not to dash in it from the opposite end, as you could only touch the Teleporter from the left, while the wall in the spike tube was on the same side. - Attempt/run #2 had something that seemingly required you damage yourself both to get in, and out of the room, given no air dash was present on the character I tried. - This same level also had multiple paths that lead to dead ends. - Some platforms can be jumped, and dropped through, yet others cannot, and the signalling for this was especially-unclear in run 2, where moving ones overlapped, seemingly-encouraging a jump-up. - Enemies seemingly outright-required charged shots to kill... - ...and “shoot” is a different button from “jump”, leading to very awkward manoeuvring. - Dash-jumping while holding a charge literally cannot be done unless you use your pinky to support the controller, and three fingers on different buttons with default controls. - If I got deep into the game, I can imagine dying to the above brand of BS would absolutely infuriate me. - Achievements exist not just for beating the game on hard mode, but with additional modifiers active. When the player has this little agency, that's mostly-luck, which explains why many of these only have 0.6% acquisition rate. [hr] [h3][b]Verdict:[/b][/h3] The fact I was already done with this after just 16 minutes, and 2 attempts should tell you all you need to know about how fair it is to the player. I have played few other things so immediately “because hard!” as this, with levels feeling like they were scattershot generated, rather than designed from blocks the game can pull from, multiple instances of seemingly-unavoidable damage, and completely-awkward controls, atop seemingly-unfinished presentation made this a very easy skip for me. Thus, when progress can be erased so cheaply, and readily, I will disagree with the store description, as I cannot recommend this to fans of Mega Man, or roguelikes, it only being saved from the very bottom as a result of the fact the earlier “deep-into-game run not deleted by unavoidable damage” not having occurred. [h3][b]Placed in:[/b][/h3] 5: Dourly-dismissed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $14.99 |
| — |
| 92% |
| — |
| not modelled |
| $2.69−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why is the game not launching? I want a refund. This is sad. I really wanted to play a MegaMan style game.
E tipo um Mega Man se a capcom fosse competente
Fun game. The red stations give nuts for health and I always die at full health. Every. Single. Time. Why are you gatekeeping nuts from be behind a life pay wall? I will die to it every time. Now I feel the need to go play anything else. I will be back when I am less salty. Fun game.
Очень приятный рогалик, отдающий вайбом классического MegaMen. В игре отлично сочетаются приятная графика, динамичный геймплей, магкий саундтрек и обилие различных механик. Игра однозначно способна скрасить вечера трудных дней.
MUITAS ((BALINHASDAAMIZADE)) HEHAHEHA
Eu acho que meu maior arrependimento e maior felicidade foram com esse jogo, felicidade por desinstalar e arrependimento por baixar, só coloquei recomendade porque sim
Good game!
muy entretenido
A game I regret having ever purchased.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 16.7K | 92% | $14.99 | |
| $1.3M | 2.8K | 90% | $19.99 | |
| $37.9K | 167 | 91% | $11.99 | |
| $7.9M | 29.8K | 93% | $9.99 | |
| $786.1K | 2.9K | 87% | $19.99 | |
| $290.6K | 751 | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 18.1K | 95% | $4.99 | |
| $1.5M | 9.5K | 93% | $4.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 4.4K | 81% | $11.99 | |
| $1.4M | 3.3K | 94% | $24.99 | |
| $1.4M | 3.1K | 57% | $14.99 |