
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾
ну такое
O jogo é muito bom pois, possui grande variedade de perks e armas, tem poucas variedades de personagens, porém, cada personagem tem sua build unicamente muito forte, muito equilibrado e facil de entender
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
Otimo Roguelite, com boa progressão!!!
电脑课我老在网页小游戏玩这个游戏的盗版, 现在有了电脑,立马补票
Super fun builds. There are many combinations of summons, guns, characters, and meta-powers that can make gameplay very different. Every level is filled with different phases that test your build. If you don't make it flexible enough for upcoming challenges, you won't survive. Cool low-contrast art style! Controls and performance are really responsive making every second of gameplay addictive.
整体还是不辍滴,就是玩法和加点有点单调,不如加个创意工坊呢,打折可以玩
отличная игра для того что бы отдохнуть, купил только из за того что в неё играл 4 года на телефоне, ну и она сильно сложней чем на телефоне мне это нравится всем советую
The gameplay, aesthetics, and mechanics are pretty fun at first. Unfortunately there is almost no variety within the few stages and very few enemy types, so it gets repetitive very quickly. A couple years back the dev posted about an much-needed upcoming content update (post is still up), but this never materialized and he's been AWOL for quite some time. I'm not a fan of people claiming "abandoned game" "this game is dead" etc about complete products, but this one really does feel half-baked and unfinished. I got about 4 hours of gameplay before it got too boring. Really OCD folks who need to unlock everything might get more playtime out of it, but again very very repetitive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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