
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20 Minutes Till Dawn is an alright game. I reached darkness 5 - a slightly harder difficulty level after every successful 20 minute run - using different combos of characters and guns, before my interest started to wane. I decided to try this game after reading it was a great example of synergies in weapons and upgrades in the game - and I agree! A lot of interesting overlap between bullet damage, your health, extra protective buffs, your move speed, and 'summons' which cover a wide variety of upgrades with unique effects (I especially liked the ‘lens’ upgrade which rotates around your character and increases the damage of bullets that travel through it, you can auto-lock onto enemies but this upgrade rewards you for your positioning and aim). That said, after the 6-8 runs it took me to reach 'darkness 5' I feel like I've seen most of what this game has to offer. Don’t get me wrong - there’s still content I haven’t seen, like some of the synergy upgrades, the unique weapon upgrades, and the abilities of the characters I haven’t unlocked. But, since there's not really anything to do in the maps or meta progression outside the upgrade (rune?) tree, which offers things like '+2% dodge chance per level' I feel like I wouldn't have as much fun reaching for the highest level of difficulty like in some other games. I believe you can’t have permanent upgrades from the same row (there are a few rows of upgrades in the 2 upgrade trees) so you could find a ‘build’ you like. It’s not an overall strength increase like in Vampire Survivors, but most of the upgrades seem generally applicable for most characters. In the 3 maps the biggest difference is mostly just which bosses and basic enemies spawn. The projectile shooting enemies and bosses have a few different attack patterns to give them variety, mostly around how the projectiles move, but it’s not quite interesting enough for me. Overall 20 Minutes Till Dawn is good for a couple of hours. Even better if you're doing something else like paying half-attention in class, then maybe it might be just stimulating enough for you to want to push through all the difficulty levels. Withholding the promised ‘update’ I heard about, I think I've had enough here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, specially if you like love craft creatures.
Highly recommend. It's an easy to pickup game, but can be a serious challenge at higher levels, and a lot of fun to try different builds. Can't wait for the next update!
Fantastic game. Great value for it's price. Took 32 hours to 100 % it. Classes and weapons are well balanced: every single one is playable on the highest difficulty. Builds are different enough and the skills, though rather limited at first glance, offer enough nuance to feel meaningful and unique. The game is missing some QOL (i.e. no stat screen, no post-game stats, no icons that count certain skill mechanics, etc.), and stage 2 and 3 are missing their boss, but the game still feels complete and offers a lot for very little money. Fully recommended if you enjoy roguelite bullet hell games with strategic depth.
It's a fine game. I liked and 100% it. Clearly left an impression.
好玩 生存模式模式活了3小時 現實生活卻過4小時!!
Pretty good pick up and play a round bullet hell roguelike
Repetitivo o suficiente pra em 10 horas de gameplay você já não ter oque fazer de novo.
É bom o doido, aprovado
+ A good Vampire Survivors kind of top down shooter, each round is 20 mins
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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