
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面很符合我的审美,操作也很舒服,但是数值平衡不太好(不同流派差挺大,也可能是我只会最无脑的流派),机制略显无聊
good game , but it crashed when i did endless. lvl 53 all progress loss
Precisa de mais otimização, fora isso o jogo e sensacional perfeito
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this game, because there’s a lot to like. The game’s control feel is wonderful, the art style is really striking, the powerup structure and upgrade tree design is both inspired and imaginative, I could go on. There’s a lot to enjoy; I remain incredibly conflicted because I’m not enjoying this game at all. I think the problem is simple. The game’s system mechanics, enemy spawn rate, damage creep, lack of meaningful health restoration and its myriad of different options leave the game feeling tense…at first. And that’s a good thing, right? Tension creates an engaging experience, doesn’t it? The issues is, when you put the player through the exact same kind of tension for an extended period of time, it takes the tension that makes for a fun and engaging experience and turns it into its antithesis: [b]tedium.[/b] 20 Minutes Till Dawn is a [b]tedious[/b] game. You don’t really feel progression happening because there’s very little progression that’s allowed. I’ve played the game for almost six hours of the game’s twenty minute bursts, and I’ve only managed to clear a stage three times. And it was with the same exact character, going for the same exact build. Every other attempt has been a failure. No matter the character, no matter the weapon, no matter the experimentation. You just get the same end result, and that’s a feeling of failure without anything resembling meaningful progression. You’re pretty much punished for experimenting, because most upgrade options aren’t effective enough to create significantly different results. Survival is a foregone conclusion; you’re going to fail, because the enemy spawn rate is too great compared to the paltry amount of damage you do and the even weaker amount of damage you’re able to take, especially when your hurtbox is larger than it seems and enemies just kind of home in on you faster than you’re able to meaningfully evade them. Just about every choice you make in this game boils down to “which of these is least bad for this attempt at a build.” You’re always fighting against disempowerment, not [i]towards[/i] empowerment, and I think that’s where this game really gets it wrong. As such, despite being a very fun and engaging twin stick survival shooter at a surface level, I can’t recommend this game to anyone because it’s ultimately a waste of time which is, in actuality, one of the most grievous insults one can make to another human being. It’s a shame, because this game has the sauce. It just doesn’t know how to make it taste right.
gostei muito
Great game for about 5-10 hours. I honestly wouldnt recomend buying at full price, but with 50% off it is for sure worth it. Main issue with the game is complete lack of variability in builds. There are multiple characters and weapons, but there are very few skills, so in the end you end up building pretty much the same build every run. So yeah, its fun right untill you try all the guns and characters, then you can uninstall and play brotato or vampire survivors instead.
小品級別的類倖存者遊戲,不過角色和武器數量意外的多,升級的能力雖不多但數量設計的剛剛好,很容易形成想要的構築,配上角色和武器的組合,其實可以玩的組合意外豐富 另外進階設定是全角色共用,不用每個角色都重新一階階打上去,這點對小品級的遊戲體量設計而言十分適合,基本上在把所有角色武器打到進階15後剛好差不多把想試的組合都試過了,剛好可以控制在快開始膩時全成就。以這種價格能換到近20小時仍有新鮮感的體驗算是十分值得了
Отличный конкурент vampire survivors. Есть синергия между навыками, оружием и персонажем, что дает возможность делать хорошие билды. Мне очень понравился бесконечный режим дизайн противников. Игра точно стоит своих денег.
ÓTIMO JOGO
とにかくコンテンツが少ない ビルドの幅も狭い 召喚は価値がない デバフ系は鬼ほど強い クリアだけならグレランつかうだけで良い 歩き-100%はラン&ガンを着けても動けない 反射は貫通優先されて跳ね返るのが稀 あまりにも絵の変化もないしダークネス15までただ作業のような状態でした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 149 | 90% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $1.7K | 20 | 95% | $3.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.5K | 95% | $19.99 | |
| $3.7M | 4.4K | 90% | $24.99 | |
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.4K | 82% | $29.99 |