
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
This is the first videogame in my memory that was physically painful to play. Not having an auto-fire option was a deliberate choice, and I genuinely cannot figure out the motivation behind it. The only thing about this game's combat that makes it different from other survivor-likes is that firing a weapon slows you down (for an undisclosed amount, but I assume it's like 30%?), but not only does that not change anything so dramatically as to warrant the removal of an auto-fire option (it's not even an OPTION!), there are unlocks that mitigate that effect completely. I've also been able to beat it on the first try. I've likely gotten kinda lucky with the unlocks, but I am pretty sure the game's design should have prevented this from being possible, because I couldn't find a good reason to keep playing after, even if I'd have ignored the part where it physically hurts to be holding down a left mouse button for 20 minutes at a time. 5 early onset arthritis out of 5 carpal tunnel syndrome.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разраб решил забить ♥♥♥ на минимайльный баланс или просто долбится в глаза(сине-желтый флаг кстати сразу говорит нам о предпочтениях разраба(любитель долбиться в зад и хрюкать)) зачем мне пробовать играть через призыв или магию если я могу взять заморозку и перк на урон замороженным врагам от ИХ ♥♥♥♥ максимального здоровья... вся игра проходится с этим перком без какой-либо дополнительной прокачки... ВЫВОД: разраб пошел ♥♥♥♥♥ иди соси свиной ♥♥♥ ZVZVZV
制作组跑路了,看之前的最新动态这款游戏本来应该能有更多新内容,如果制作组重新想起来了这款游戏,我将给出好评。
♥♥♥♥♥♥♥ game with ♥♥♥♥♥♥♥ mechanics.
累人
游戏不错但是手游一直在更新,似乎端游这边跑路了,上次更新还是24年
Game has been abandoned despite Update being posted
PC不更新几个意思,就更手游?
雖然好玩但遊戲沒更新了 不建議買...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 149 | 90% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.2K | 26 | 96% | $3.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 6.1K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |