
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
feel very repetetive has some cool weapons but there is close to no good build variety
垃圾换皮游戏
если кратко, то игра - вампайр-лайк, но только с огнестрелом. у игры есть несколько серьезных проблем, но из-за цены в 200 рублей на них все равно. во-первых, однообразность билдов: каждый забег будет мало чем отличаться от предыдущего, если говорить про прокачку. ситуацию может немного спасти измененный перс/оружие, но именно при повышении уровня в забеге ты будешь брать постоянно одно и то же, что сильно бьет по реиграбельности. во-вторых, сырость игры: разраб забил на пк-версию и поддерживает только версию на телефоны, напихав туда кучи рекламы, доната, и, собственно, контента, которого нет здесь. на пк же у нас: отсутствие полезной инфы для игрока, например в меню во время забега ты не можешь посмотреть название скилла или в конце забега непонятно, за что вообще дают очки, потому что просто нигде не сказано об этом (оказывается за время, уровень и киллы). в фуллскрине игра вообще шакалится по разрешению экрана. в-третьих, сложность: здесь она непонятна. да, вроде есть и две другие локации, где боссы будут по сложнее, и волны будут содержать других врагов, но уровни возвышения (здесь это уровень тьмы) вообще не усложняют игру и никак не ощущаются. игра стоит своих денег и у неё есть потенциал, но то, что разраб оставил текущий проект достаточно недоработанным, работая над спин-оффом, и увлекшись жадностью для "телефонных" игроков, это не очень хорошо. 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has been abandoned by the devs.
不好玩,不更新
ndng enes batur
Seven minutes, seven minutes is all I can spare to play with you
重复度太高,技能选择看似很多其实能用的就几个。 能用的流派也没几个,不管是直伤还是召唤都不如dot一根。 小怪和boss的属性也很奇怪,前期没抓到几个特定卡基本可以结束了。 武器到20级的升级很多都没用,看起来是三选一,其实是一选一。 boss掉的升级强度差异也很大,有时候三个都没啥用, 角色的升级很看时期,三个升级来的顺序影响能不能发育,有些升级可以覆盖等级升级的选择。 感觉小怪的血量是根据伤害动态变化的,前五分钟小怪的血量就四五十,到了后面就直接变成四五百,不知道是bug还是角色的问题。 游戏整体的画面看久了有点伤眼睛。 总而言之,不管是随机性还是还是可玩性都不如始祖吸血鬼幸存者一根,
é legal, mas dps começa a ficar meio repetitivo
peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 149 | 90% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.2K | 26 | 96% | $3.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 6.1K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |