
ARPG《武林志2》是一款由蜗牛游戏旗下独立游戏团队“江湖工作室”所开发的一款武侠沙盒ARPG游戏,为《武林志》的正统续作,使用最新自研引擎flexi3.0,画面效果大幅提升。游戏采用无缝大地图的探索机制,快意书写属于你的江湖。
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
史
1通关了来买2,小瑕疵很多,所幸可玩性很高。
quá tệ, game lỗi chơi không được
建模粗糙劇情有點一言難盡UI設計不好辨識也不好看 然後不知道為何下載遊戲音效預設全都是0 滑鼠快到離譜要自己慢慢調 在第一個村子有一個屍體站著我能跟他對話 然後點下去是寫這裡有具屍體 就離譜
武林志2(Wushu Chronicles 2) is an ambitious sandbox action RPG developed by JiangHu Studio and published by Snail Games that seeks to immerse players in a living martial arts world shaped by classic wuxia ideals. Positioned as both a sequel and a narrative prequel to the original Wushu Chronicles, the game aims to expand its predecessor’s scope by offering a larger, more open-ended world where players are not simply following a linear story, but instead carving out their own identity within the jianghu. From the very beginning, it makes clear that freedom and personal choice are central to its design philosophy, even if that ambition comes with noticeable rough edges. The setting draws heavily from traditional Chinese martial arts fiction, portraying a fractured martial world defined by rival sects, wandering fighters, hidden masters, and shifting power struggles. Rather than casting the player as a predetermined hero, Wushu Chronicles 2 allows you to grow organically from humble beginnings, gradually earning reputation, skills, and influence through exploration and combat. The narrative framework exists more as a backdrop than a tightly scripted tale, encouraging players to engage with the world at their own pace. For those familiar with wuxia tropes, the themes of vengeance, honor, betrayal, and self-cultivation feel immediately recognizable, lending the game a strong cultural identity even when storytelling delivery can feel uneven. Combat is one of the game’s most prominent pillars, blending real-time action with RPG-style progression. Players engage enemies using martial arts techniques that emphasize positioning, timing, and stamina management rather than button-mashing alone. Different schools and skills encourage varied playstyles, allowing players to specialize in particular techniques or experiment with multiple forms as they progress. While the combat system has moments where it feels satisfying and dynamic, it can also appear unrefined, with animations and hit detection sometimes lacking the responsiveness expected from more polished action RPGs. Even so, the intent behind the system is clear: mastery comes from understanding your chosen martial path and adapting to different encounters rather than relying on raw stats alone. Exploration plays a significant role in shaping the experience. The game presents a seamless open world with villages, wilderness areas, ruins, and sect locations connected without frequent loading interruptions. This design helps reinforce the fantasy of being a wandering martial artist traveling across a vast landscape. Random encounters, side activities, and hidden locations reward curiosity, though the density of meaningful content varies. Some areas feel alive and intriguing, while others appear underdeveloped, giving the impression of a world that is broad but not always consistently deep. Still, the sense of scale and freedom remains one of the game’s strongest aspects, particularly for players who enjoy self-directed exploration. Character progression extends beyond combat skills into equipment, cultivation, and reputation systems. Advancing your character involves improving martial techniques, acquiring better gear, and making decisions that affect how the world perceives you. Factions and sects play an important role, influencing access to skills and shaping relationships with NPCs. This layered progression reinforces the idea that becoming a true martial arts master is not just about fighting ability, but also about navigating the social structure of the jianghu. However, the complexity of these systems is not always well explained, and new players may struggle to fully understand how different mechanics interact, particularly without extensive tutorials or localization support. Presentation reflects both the game’s ambition and its limitations. Visually, the environments convey atmosphere and scale, especially in natural landscapes and traditional architecture, but character models and animations can feel stiff or dated. The audio design supports immersion with fitting background music that evokes a sense of wandering and conflict, though it rarely stands out as a defining feature. Performance and optimization issues have been a point of criticism among players, and the game’s Early Access status is evident in its uneven polish and occasional technical frustrations. Community reception has been mixed, reflecting the divide between players drawn to the game’s concept and those disappointed by its execution. Fans of wuxia and sandbox RPGs often praise the freedom, thematic dedication, and sense of personal journey the game offers, while critics point to lack of refinement, unclear systems, and limited updates as significant drawbacks. The absence of full English localization further narrows its audience, making it far more approachable for Chinese-speaking players than for an international crowd. Overall, 武林志2(Wushu Chronicles 2) stands as a bold but imperfect attempt to bring the spirit of wuxia storytelling into an open-world action RPG format. Its strength lies in its atmosphere, freedom, and cultural authenticity, offering players the chance to live out the fantasy of a wandering martial artist shaping their own destiny. At the same time, its technical shortcomings, uneven content density, and unfinished feel prevent it from fully realizing that vision. For players deeply interested in wuxia themes and willing to tolerate rough edges in exchange for sandbox freedom, it offers a distinctive and engaging experience, while those seeking a polished, tightly designed action RPG may find its ambition outweighs its execution. Rating: 5/10
为啥还敢卖这个。。。多少年没更新了。连半成品都不算。
你给老子大龙砍了 老子买这个游戏的意义在哪?嗯?
一开场把刀尊干掉了 然后卡在副本里了?出不去了
Sau khi tôi mua game, tải game về nhưng tôi không thể vào chơi game Wushu Chronicles 2. Hãy giúp tôi!
игра баганутая, мир красочный но она сырая вообще не советую, пока не выпустят на евро хотябы
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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