
Learn about the biggest naval conflict since WWII. Third-person vehicular combat game based on 1971 India-Pakistan war. Conduct missions based on actual events. Control naval units including aircraft carriers, warships, jets and choppers. Relive one of the most unique naval battles ever fought.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第三次印パ戦争が題材でインド軍の兵器が主役という珍しい作品で、他作品では滅多に見ない兵器が使えるのが最大の評価点。(オーサ級ミサイル艇や(元英国海軍の)R級駆逐艦やブラックウッド級フリゲート等) Battlestations:Midway・Pacificの様に航空機と艦船を使いクリアしていくけど…操作性はかなり癖が強い。 まず航空機は上下左右に入力した通りに向く俗に言う「簡単操作」[strike]という全然簡単操作でもない[/strike]仕様になってる上ピッチ操作が出来ないので、爆撃するのに一苦労。 フライトシムに慣れてる人だと恐らく大半が戸惑うか投げ出すと思うけど、一応設定で上下入力の反転は出来る。 艦船も艦船で即移動ができず、前進のボタンをかなり長く押し続けてようやく前進する位に加速が非常に悪い。 ズームに関しては照準移動速度が非常に速いくせに設定で変えられないので、狙い辛く一体何のためのズームなんだよと突っ込みを入れたくなる。 難易度自体もリアル寄りにしてるせいか、イージーですらダメージが大きすぎるし爆弾やミサイルも時間経過で補充されないので難易度は高め。 おすすめしますか?:はい にしてるけど、正直な所「はい寄りのどちらでもない」と答えたい。 先述の通りに操作性の悪さが非常に目立つ。
If this had an alternate title, it would be "Battlestations: Jai Hind" -- plays very much like the Battlestations series. Most of the game is spent from the perspective of a destroyer engaged with other surface targets. Strange interludes break the destroyer focused campaign, along with a "Beach Head" type defense shooting segment occurring once. The Seahawk helicopter's controls lack stabilization and will be the greatest challenge in this title. Thankfully, there are only two missions that require it, and one in which requires deployment of torpedoes against one target. In writing, I'd sort of laugh and smile as it gets the tone of the mockeries of Hindutvas on X in the Israeli situation correctly or in the right spirit. Europeans cannot contort the language adequately to capture this essence as was done in 1971: Indian Naval Front. For example: "Excellent job gentlemen, you have released a proper video game of great importance!" See? I cannot pull it off as authentic. Kissinger to Nixon: “[i]They are superb flatterers, Mr. President. They are masters at flattery. They are masters at subtle flattery. That’s how they survived 600 years. They suck up — their great skill is to suck up to people in key positions.[/i]” You will see and experience this throughout the dialogue, though I assure you the feelings held against the UK and US are equal in how Henry and D1ck [censored] felt about Indira. Negative aspects include 3D assets bumping and jumping around defying physics. Lighting provided by the engine does not look well on some of the surfaces of textures either. Half-Life sounds are pilfered throughout the title. Damage modeling and kinetic weapons do not have a satisfying effects. Many *ping* *pang* and *pew* from 40mm Bofors...
I wish I could recommend it but it's badly made. Controls are terrible, mouse and keyboard only. Interesting variety of planes and ships is ruined by lack of realism or correct physics. Good audio, good graphics, poor gameplay. I've waited for this for a long time and was disappointed. I hope it'll be updated at some point and I'll be able to reconsider.
Good effort to preserve and present history for current and future generations through a new medium. The potential is there and it can only get better from here.
1971: Indian Naval Front is a strategy game that immerses players in the 1970s confrontation between India and Pakistan. The game takes a unique approach to the fight by focusing on the naval component of the conflict, allowing players to explore the challenges and opportunities that come with commanding a fleet of ships in the Indian Ocean. The attention to detail that the developers have put into 1971: Indian Naval Front is one of the first things that stands out. From the realistic ship designs to the historically accurate battle scenarios, it is evident that a great deal of work was put into providing players with an interesting experience. The game play is difficult but rewarding, requiring players to carefully manage their fleet, plan their attacks, and respond fast to changing situations. The graphics are excellent, with the ocean and ship models in particular standing out. The sound design is specifically amazing, with a compelling soundtrack and realistic sound effects that contribute to the immersion. Overall, 1971: Indian Naval Front is a fantastic game for anyone interested in naval combat or the history of the Indian-Pakistani struggle. It is a well-designed and interesting game that provides a fresh take on a topic that is sometimes forgotten in popular media. 1971: Indian Naval Front is a must-play if you enjoy strategy games, naval combat, or history in general.
As a long time fan of war games, I just learnt about this game and was super thrilled to try it out. It delights me to see games from Indian Devs based on Indian war history. Very rare to find. Having said that, I will also say that I have played the first level and enjoyed it thoroughly. Make no mistake, it's not an easy game. The Jet has a learning curve but if you played Ace Combat, the jet mechanics here will feel familiar. Sounds can be improved, however. I am now on Level 2 and learning to fly the chopper. Training levels would have been great but at least they have recorded training videos. Hope, they update the game with some hand-held training levels in the future.
Great Game. Good Graphics also the voice lines felt Indian which is great. The Jet and Helicopter both are Crazy.
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Game is good but not for everyone
Finally more than 15 hours later I have completed all the levels of the game. What I liked: - Decently informative narration of a lesser known, long-standing geopolitical conflict in the form of pre-recorded videos and textual debriefings prior to the beginning of any mission. - Ship to ship battles are kind of fun; arcadey and fun. - Difficulty of missions are a double-edged sword. In other words, people who are willing to lose and return and repeat until a naval operation succeeds won't have much to complain. It wasn't at all easy to complete the game but I have not complaints about that. What needs to improve: - Jet mechanics after the big recent update turned way too arcadey. I liked the pre-update mechanics way better. To each his own. - Needs training levels for vehicles with a steep learning curve like Helicopters. Training levels like the ones found in Squad are needed here. - Voice-overs exist but need more of them. Especially in levels that have a long travel time on ships. The quality of the voice-overs also need to improve significantly. My final words - I liked the game due to the challenges it threw on me. While the big update did indeed improve the game by removing frame-rate caps etc., it changed certain aspects of the game that I didn't like as I mentioned above. All in all, this game isn't for everyone but I liked it.
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Momentum
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