
SPAERA is a head-to-head puzzle fighting game, using an unique match-3 cascading mechanic as its core system. The world of SPAERA is heavily inspired by characters, gameplay and themes from games that we loved to play as we were growing up.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfinished abandonware. Nuff said.
[h1] Puzzle game that never left early access stage. Match 3 horizontally or vertically to make things disappear. Charge up special and send your opponent flying. Game have 8 charismatic characters and that's good. Music is ok. Gameplay a bit sluggish, could've been better. Still not a bad game. 6/10 [/h1]
Good idea but the development has stopped. I am just plenty unlucky with most of the games I got during Early Access :(
The game has so much potential to be such a fun match 3/Tetris like versus game, but it has been sadly abandoned in early access by the developers (last update was over 4 years ago). Such a shame :( Works fine with Proton (7.0-3).
一款结合了三消玩法的俄罗斯方块 不再是一行填满后消除,而是至少3个相同颜色的砖块竖向或者横向相连时即可消除 游戏玩法上还是挺新奇的,不过关卡都是两个1V1对战,玩了几盘就容易腻 总体上中评,不需要特意去购买
Abandoned and incomplete.
Abandoned early access game that noone plays in online so it's just battles against AI. Seems to have a kinda random idea about when blocks will fall or not, making strategy a little hard too. Can't really recommend this game.
Best abandonware I've found.
Abandonware :(
Unexpectedly good game, a lot of fun to play couch vs against a friend, a bit like Tricky Towers meets Candy Crush. Characters and power moves add interest.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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