
18Korea is an online multiplayer game for 2 to 5 players motivated by the beloved board game series '18xx'. In the 19~20 century Korean Peninsula, Make the best profit by running railroad companies and trading stocks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
아니.. 싱글도 안되고... 그러면 온라인 자동매칭이라도 되야지.. 온라인이 방 번호 입력해서 들어가는 방식이면... 친구 없는 사람은 못하는 게임이군요....
UPDATE: I am finding some SERIOUS bugs a week after launch. I am sure they will be fixed but at the moment a real game cannot be played because these bugs screw all the calculations (which are the foundation of 18xx games). I might reverse the review to negative if they aren't fixed in a few days. Original Review: You should know what you are getting with the 18xx games. This is pretty good, both as a client and as an entry in the family of games, including elements that are questionable if you are a purist but are pretty nice if you like your board games to have replayability and some minimum degree of asymmetry, and I am referring to the pre-game draft of assets cards. Also the theme is great and enriched by the Korean war elements. Buyers beware: there is NO single-player or versus-AI mode. This is a multiplayer only game. *As it should be.*
게임 자체는 정말 잘 만들어졌다고 생각합니다. 몇가지 보완점만 해결되면 정말 좋을것 같습니다. 1. 멀티플레이 자동매칭 or 공개 방 생성 - 함께 할 사람을 구하지 못했을때 모르는 사람과 멀티플레이가 가능했으면 좋겠습니다. 2. 싱글플레이 - 혼자서 즐길수 있는 AI대전 기능이 있으면 좋겠습니다. 3. 자산선택시 전체 토글버튼 - 자산의 기능을 확인하려면 자산카드 하나하나 클릭을 해주어야 하는데, 맵을 보고오면 다시 원래대로 초기화됩니다. 한번의 버튼 클릭으로 자산카드 앞뒷면 전체가 토글 되는 기능이 있으면 좋겠습니다. 4. 수익정산시 수동 노선 선택기능 - 수익정산 방식이 기차별 최대 수익을 낼 수 있는 경로로 고정되다보니 더 좋은 수익 루트를 선택 할 수 없고, 심지어 보유 기차중 아예 운행 못하는 기차가 생기기도 합니다. 자동으로 최적 루트 선택이 안된다면 수동으로라도 유저가 루트를 설정 할 수 있는 기능이 있으면 좋겠습니다. 5. 수익정산 취소 or 확인 팝업 기능 - 수익 정산시 가끔 버튼을 잘못 누르거나 배당을 해야하는데 킵을 눌러버리는 경우가 있습니다. 기차 구매단계에서 이전 단계(수익정산)로 갈수 있는 버튼이 있거나, 배당이나 킵 버튼을 누를때 다시한번 컨펌하는 확인 팝업같은게 있으면 좋을것 같습니다. 6. 스프레드시트 기능 - 다른 플레이어의 자산카드를 보거나 다른 회사의 회사돈 및 보유 기차를 확인하려면 일일이 클릭해서 확인해야 합니다. 전체 정보를 스프레드시트 처럼 한눈에 볼 수 있는 기능이 있으면 좋겠습니다. 7. 기차애니메이션 - 온라인 버전에서 가장 기대했던 항목중에 하나인데 솔직히 보기 좀 민망스러울 정도의 퀄리티 입니다. 개선하거나 깔끔하게 삭제하는게 좋을것 같습니다.
UPDATE: Developers appear to have abandoned this game while there still some important gameplay elements to adjust and some bugs to squash. Still playable, but I no longer recommend it as a purchase. My original comments are included below. _________________________________________________________________ Pretty exciting to see a developer making an 18XX game for PC along with AI! Any 18XX fan should consider purchasing this game in support of the developers for that reason alone. But, my current review is as follows: This would be the type of game someone who played their first 18XX game a few weeks ago might design - an homage to 18XX but not quite right. Everything "works" more or less, it's just that the game's Korean War rules are so all-encompassing in the strategy that you are really forced down a limited number of strategy paths. I wonder about the replayability because of that issue. Games feel too similar, even by play #2. Your choices are: Invest heavily and early in the North or heavily and early in the South. Or a minor variation of those two. That's it. Also, the game provides too many build points. It's too easy to connect everything in a big hurry. The board develops much too quickly and this contributes heavily to the "same-y" feeling. It becomes a station placement game very quickly because all the best routes are built early, and even worse, the board halves itself permanently early in the game due to the war. Thematic, perhaps. Fun? No. The privates are much too strong by nearly any 18XX standard. And since they are drafted there is no auto-balancing feature normally provided by bids. There are more issues too, but I think the above are already more than enough reason to avoid this game. Some improvements suggestions for the DEVELOPERS: i) During play it should be clear how much each company made in revenue during its last run. ii) When preparing to lay track, it should show coloured track lines to indicate what the current "best routes" are for the active company. It would make deciding upon track builds much easier. iii) Remove the game pause when the little trains graphics are activated. Players should not have to wait while that animation takes place. iv) During revenue payout, it should show the potential amounts below the "Dividend" and "Keep" Buttons. For example, under Dividend it would say $58 per share and $106 to the company. This information is vital for companies that want to upgrade locomotives and it's not good to force the player to have to click around to calculate that information for themselves. v) During a stock round, each company should graphically show which players own stock in each company and how many shares they own. It should ALSO show the last revenue that company recorded during its last operating round. This information is not always easy to see and so including it on the stock market will improve decision-making.
펀딩판에도 들어가고 확장팩도 구매했던지라 스팀으로 먼저 나온거 찍먹해보려고 샀습니다. 개인적으로는 컴퓨터로 즐기는 보드게임이라면 나중에라도 ai전이라도 넣어주셨으면 합니다. 조금 더 욕심을 부리자면 1인플레이 가능한 시나리오 모드 같은것도 있으면 좋겠지만 그게 안되더라도 ai전만 있어도 룰익히는 목적이나 가볍게 즐기기 더 좋아보여요
■どんなゲームか 18xxと呼ばれる、『1830』をオリジンとする重厚長大ボードゲームジャンルのビデオゲーム化。 鉄道会社を創業・経営し、株の値上がりや収益の配当を通じてプレイヤー個人の私腹を肥やすことを目的とする点についてはジャンル内で共通しており、時代や地域別に無数の作品が制作されている。 本作は、1897年を端緒とする朝鮮半島における鉄道輸送の勃興をテーマとする。 ■ジャンルレベルでみた本作の特徴 (18xxジャンルのゲームをプレイしたことのある人向けの記述) ・ゲーム中盤に朝鮮戦争が発生し、盤面の上半分(北朝鮮)が消滅し、アクセスできなくなる。残った盤面でも都市部のタイルが全て除去され、再建する必要がある。 ・開始時に、ゲーム中に鉄道会社に付与して利用する特殊効果をプレイヤー間で分配する。弱中強の3種類をそれぞれでドラフトを行う近年のボードゲームで散見される方式。 いずれもかなりドラスティックな効果であり、1回のゲームで登場するのは全体の3分の1程度なので、ゲーム展開のバラエティを担保している。 ■よいところ ・処理負荷の高いゲームなので、自動化の恩恵が大きい。また、ボードゲームとして遊んだ場合プレイヤー間の優劣が把握しにくいのだが、本作では常に株券を含めて各プレイヤーの総資産額をグラフとして確認できるのも◎。 ・ルーチンに問題はあるがbotが実装されている。そのため、本作のみならず18xx全体のルール習熟としても有用。 ・一風変わったギミックを搭載した中小規模の18xxとして十分な出来であるように思える。 ■気になるところ ・チュートリアルは存在するが、基本的に18xxを理解している人向けの操作説明であり、初見の場合ゲーム理解がやや難しい。また、少なからずゲームに影響するルールや処理タイミングについての説明が不足していて、bot戦を一度遊んで確認する必要がある。 ・対応言語は英語と韓国語だが、特殊効果の中に英語テキスト通りの効果を及ぼさないものがある。底本となったボードゲームは存在するらしいが、現時点では元になったルールを参照できないため、バグなのかテキストが間違っているのか確認する方法がなくすっきりしない。 ・列車運行の収益計算は自動で計算されるが、列車一本単位でしか計算されないので、複数種類の列車を運行する場合、判定する順序によって収益が変わってしまう場合があり、メーカーの開発力に対して不安を覚える。 ・ビデオゲーム化されたボードゲームに共通する宿痾だが、狭い画面上でゲームを成立させるため画面切替を多用するUIで、情報の一覧性がテーブルトップにくらべて圧倒的に低い。UI自体の作りやレスポンスも決して良好とはいえない。マルチディスプレイを生かせるような、オールドスクールなマルチウインドウスタイルのUIを実装してほしい。 ・現状ではβ版機能とされているbotは前述した朝鮮戦争の発生を考慮したルーチンになっておらず、前半に収益性の高い北朝鮮で会社を運営し、途中でほぼ必ず消滅してしまうので、実質的には対人戦専用。
As an avid 18xx fan, I was very hopeful for this title. I've only played through a 2 player local multiplayer game(vs myself) to get a feel for the rule set and interface. This rule set is more of the "running good companies" style of 18xx vs the Stock manipulation style of game. All train routes are autocalculated which is a huge time saver over the tabletop games, interface was relatively simple to figure out. This game has a very unique(as far as my exposure to 18xx which is pretty extensive) mechanic with half of the map getting wiped out once you advance to Era 3(brown tiles). This is the Korean war. Map gets cut at the DMZ(which you can traverse before it happens), North becomes unavailable and all cities in the South are wiped out and have to be rebuilt. I understand it works for a smaller map, but not sure how I feel about it after only one play through but its intriguing for planning and strategy. All in all I enjoyed playing it and will convince my friends who enjoy 18xx as well to get it. It certainly is a good basis as far as bringing the tabletop games to the PC.
Если 18XX для вас не просто цифры/буквы. То однозначно стоит попробовать. Разработчики постарались представить игру на PC очень красочно и уйти от достаточного сухого, невзрачно и утилитарного дизайна настолок. Да и управление очень удобное, не надо сидеть и искать нужный тайл, дороги прокладываются как душе угодно простым кликом. Тем кто не знаком с этим огромным пластом игр, то это отдельный жанр экономических железнодорожных настолок. Где год из названия относится к какой-то из стран. Зачастую он совпадает с историческим началом индустриализации. Например 1830 США, 1889 Япония, 1861 Россия и т.д. Особенность всех этих игр заключается в том, что игроки превращаются в ж/д баронов-финансистов. Мы открываем компании скупая их акции и в последующем стараемся разбогатеть за счёт прокладки дорог и запуска поездов. Но не всё так просто, так как в играх этого типа достаточно хорошая финансовая система, а точнее биржа, на которой можно играть и планировать, когда компания себя исчерпала и её надо скидывать или когда покупать акции другой перспективной в будущем. Здесь всё тоже самое, есть свои тонкости (например начало Корейской войны) и, да, я однозначно рекомендую всем любителям хороших экономических игр с взаимодействием. Кстати, это не адаптация настолки, а новая игра в серии и она есть только на пк.
Very good implementation of the 18xx board games. Fun and good lookin. One of the more complex editions, would be nice with a more basic 18xx-game as well using the same "game engine". Only played offline so have no comment on the online experience yet.
제발 온라인 랜덤매칭 좀 되게 업데이트 해주세요ㅜㅜ AI랑만 계속 노닥거리는 중... 친구들끼리 하려고 선물하고 플레이하는데 은근히 에러가 많네요. PVP 에러 좀 잡아주세요... 게임은 재밌음. 기업의 흥망성쇠를 볼 수 있음
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