
Command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI or hotseat!
1775: Rebellion is based on the award winning board game developed by Academy Games.
The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.

Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.

Each faction, including Allies have their own faction combat dice. For each ‘Hit’ symbol, the opposing faction loses one unit. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as a reinforcement. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.
All faction units participate in a battle whether is is their turn or not! Each faction has different faces to their dice. Some factions are more likely to flee from battle to regroup later on. Other factions are more likely to score a hit or a command decision. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. British Regulars have no flee results and hit on on a high percentage, but will have no fleeing units added to their reinforcements each turn. Militia on both sides have three dice but higher fled results. Knowing your units strengths and weaknesses is key to victory!
Battle across the Colonies with large armies or small. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. In a four player game, each faction must strategise with their partner to maximize potential!

1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
3 Scenarios – 1775, 1775 (Short) and Siege of Quebec.
Play solo vs. 3 AI difficulties
54 Cards (Movement & Event)
Up to 4 player hotseat multiplayer.
Faithful conversion of the original board game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even at the lowest setting the AI is unfair. The luck it has in recruitment, movement and combat - especially in critical situations - is absurd.
For what it is this game is not worth $25. It is good at its basic intent despite the clunkiness. A board game that was made into a digital form. For that its base value would sit at $5. But that isn't why I don't recommend it. While playing I realized achievements are completely broken. I don't know why, but the developers don't seem to care about such a serious flaw in their product. I sent in a ticket with support, with clear evidence demonstrating this, and never got a human reply back. For a $25 this is UNACCEPTABLE and the developers should be ashamed. It is hard to understand why they do not fix it, since the sister game 1812:Invasion of Canada does have working achievements. In the end I have yeeted this game from my library. I will be keeping the other and putting it through its paces.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played several times and never the same result or strategies (even by the computer). Looking forward to gaming against humans.
Linux user: the game ran smooth for me, and I didn't see any bugs. Very happy with this purchase; hoping they come out with the digital version of 878: Vikings next.
This game is different from most of HexWars games. Perhaps in the early days they tried different things. Anyway, this game is similar to RISK, in that you have a certain number of armies with which you will fight your enemies to see if you can control more areas of land than your foe. There are four different scenarios. Highly recommend.
there are many errors in the game, the achievements do not open
I have had this game on my old tablet as well as the original board game. It is very enjoyable and well worth the money. Each game is unpredictable which makes me not become bored with the game. The game is well worth it when you feel the need to play a strategy game but one that will not take you too long.
For the price you pay, the game should be in real time as if you were playing Vassal. Also, there should be an option to allow your pc to host a multiplayer game as opposed to going thru HexWar.
trash game
Я поиграл минут 20 и сделал рефанд. По механике - это улучшенный Риск. Тут нет никаких тактических маневров, чисто кубомёт.
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