
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
leider nein... grafisch schaut das spiel nicht wirklich was gleich, das katzen-spiel ist fad, ewig durch das hotel wandern ist super fad und auch spielerisch seh ich nicht viel was mich reizt. das übers wasser gleiten schaut super cool aus, aber ich bin mir einfach nicht sicher, dass wenn ich aus der faden "anfangszeit" raus kommen würd, das spiel so viel spannender wär.. werds auch nicht erfahren, hab schon keinen bock mehr... kämpfe sind auch fad, bash bash bash, dodge, bash, dodge... 3 gegner, 3 wellen, und weiter darfst, sonst locked in place... es fühlt sich alles sooo unrund an und schaut komplett roh aus... das ist zu früh für ein EA und auch spielerlebnis viel zu langsam für den heutigen zeitgeist... einzig setting und story kann punkten, wobei ich die protagonisten nicht wirklich gut geschrieben find, aber das ist persönliche präferenz
O inicio é um pouco chatinho (acesso antecipado) no sentido de se acostumar com as mecânicas. A partir da lua da Raposa Eloquente, fica muito mais fácil e delicioso de se jogar.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had high hopes playing the 'demo' however the game itself is not that flgood, controls are bad, graphics are only so so.. at the moment I would not recommended the game.. sadly cause it looked promising.
Oyunda çok fazla bug bulunuyor. Patchlenince tekrar başlıyacam. Oynun consepti güzel, Bir cadı oluyorsun. Bir kara kedin var. Kedi olabiliyorsun aynı zamanda kedi olurken bulmaca çözebiliyorsun. Cadı olurken büyü yapabiliyorsun uçabiliyorsun. Her bir dövüş kısmını wave şeklinde yapmışlar. En irite edici kısımı dövüş kısımında ölünce tekrar tekrar enemy zoom atıp dövüşün başlatma sahnesini görme. Oyunun başındayım. Çok fazla spell görmedim ama alanlar genellikle biraz dar mekanlar seçmişler düşmanlar bazıları çok atılgan. Büyü yapacak zaman olmadı ve büyüler çoğunlukla nesneye etkili. Umarım oyunun devamında çeşitlilik vardır.
Для раннего доступа весьма недурно, с удовольствием буду следить за развитием проекта
It's a good game. I'm surprised by the number of negative reviews. Are you surprised by the bugs in Early Access? A word of advice to the publisher: start with a configuration of a 4090, 64 GB of RAM, and 30 FPS. This needs to be fixed...
Hab etwa 8 Stunden gebraucht, um den EA zu beenden und bin durchaus positiv überrascht, auch wenn es einige Dinge gibt die noch viel Arbeit brauchen. Verbesserungswürdig: - Die Performance ist ziemlich mäßig, zwar keine Framedrops oder dergleichen, aber 60FPS in 4K mit DLSS Balanced und nur hohen statt der epischen Settings ist sehr ausbaufähig. - Ein bisschen mehr Führung, wo es als nächstes hingeht, gerne auch als optionale Einstellmöglichkeit, wäre meiner Meinung nach wünschenswert. Bin häufig irritiert durch die Gegend gelaufen, ohne zu wissen, wo genau ich als Nächstes hin muss. Ist natürlich Geschmackssache. - Die Bosskämpfe sind äußerst simpel, da die Bosse nur ein sehr kleines Set an Angriffen haben. - Lock-On und Kamerasteuerung sind leider aktuell nicht besonders gut. Vor allem bei Bossen fällt das auf, da selbst durch Anvisieren die Kamera manuell justiert werden muss. - Die Sprungsteuerung mit der Katze ist sehr hakelig Positiv: - Spannende Geschichte und Erzählweise - Englische Synchro - Upgrade-System - Musik und Sounddesign - Keine Bugs und nur wenige kleine Glitches Bin gespannt, wohin es mit dem Spiel noch gehen wird. Allerdings würde ich mir für die aktuellen 30€, trotz meiner positiven Rezension, zweimal überlegen, ob ich nicht noch einige Inhalts-Patches abwarten würde.
incroyable jeux on ce prend vraiment dans les personnages et l'histoire et honnêtement incroyable cela fait longtemps que j'étais pas accros a un jeux premier saison 7h40 tellement j'étais pris dedans merci de cette découverte dans le catalogue
I think this is amazing for Early Access. Some miner bugs but nothing mayor. Can't wait for a full release.
For starters, I was excited for this game ever since I saw its trailer. It instantly got me hooked from the first frame and I knew my hunch about it was right since the moment it loaded, my cat jumped on my chair's arm and started watching. (A funny detail, yet a true one.) It's atmospheric, haunting, enchantingly beautiful, a delight if you're into witches and coven lore. The battle system was friendly to me and easy to handle, I had fun. The whole thing with the cat familiar was astonishingly cool, judging from my experience from other cat mechanic games it was a fresh perspective of what it means to be a cat. Aside from some collision issues with the cat gameplay (for example being stuck in-between wall and floor, especially if there were any furniture on top of that) which can be fixed since it's still in early access, I didn't experience any issues with the game's performance. It didn't crash or annoy me regarding its frame rates being slow or not smooth. To my surprise, the demo released earlier this year (which I tried), ran a bit crispier, which kinda saddened me, but the early access version was much smoother, allowing me to enjoy the game. Looking forward to seeing it blossom!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.6K | 800 | 80% | $19.99 | |
| $601.6K | 2.2K | 95% | $9.99 | |
| $601.4K | 862 | 66% | $18.99 | |
| $602.1K | 999 | 54% | $29.99 | |
| $600.7K | 1.4K | 74% | $19.99 | |
| $602.9K | 1K | 85% | $29.99 |
Related
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| $43.6M | 44.9K | 58% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $464 | 3 | 100% | $7.49 | |
| — | 0 | — | — | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $59.9M | 88.4K | 85% | $39.99 |