
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 962reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story is compelling so far, but i feel frustrated by invisible walls while exploring Amsterdam. Maybe its a bit too early days for me to play yet.
i got lost in the world a little bit. difficult as you progress and finding powerups is a must. reminds me a bit of assassians creed but from a different angle i will play the full version when it releases. i would say as a PC game this game is difficult this is the only time i will say either get really good with finger dexterity or use a controller at least until the delvlopers find another method of this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 556 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Para mim, o prólogo foi um simulador de caminhada superestimado, quando está muito claro que as ambições para ele são muito, muito maiores. O combate que você vê não está disponível, e em vez disso, nos é dada uma mistura meio confusa de enredos e esperam que a gente entenda.
While there are some kinks, mechanics with jumping as the cat, getting stuck a few places, etc. I am excited to continue playing the full release.
игра говна история скучная файты говно
trash
一次来自1666年与1999年的时空之旅。《1666:阿姆斯特丹》是一款画风独特的动作角色扮演游戏,玩家将欣赏到来自17世纪的黑暗艺术风格,全程紧紧围绕这这座神秘城市,阿姆斯特丹,感受其中历史以及魔幻的色彩。同时制作组还设计了十分有趣味性的多角色操作切换玩法,玩家将控制女巫“诺娅”与化身为猫咪的“亚伦”一同深入探索,还有大量的调查解谜推理以及精彩的战斗对抗。现在就让我们一起来感受一下本作到底表现如何。 游戏在我体验的过程中,感到最有意思的地方就是解谜与战斗相互结合的玩法,这不同于常见的单一体验,我们不仅要与各位被称为原初者的怪物战斗,还要在公众视野中要隐藏自己女巫的身份,防止被发现招来城中猎巫者的围剿。并且运用魔法变化外观让人看起来像是普通妇女一样,通过敏锐的感知发现本次当前任务的目标。 而想要达成这个目标却不是一件容易事,各种各样的障碍将会不断出现,如果单单只依靠人类的身形是无法完成的,所以我们将借助搭档猫咪那灵巧的身躯,钻过狭窄巷道,跳到高耸的屋檐上,扒开原本紧闭的门窗等等,好让人类那边可以过来,甚至它还拥有一个物品储存栏位,一键快速切换到人类身体物品也会自动收集。 虽然猫咪不能直接进行战斗,但制作组还用心地做了几个小惊喜,首先猫咪所带来的独特视角极大丰富地图探索的趣味性。其次猫咪还拥有附身能力,这个设定的设计还是蛮有意思的,对于那些惧怕猫咪的人类,我们可以使用蛤基米哈气将其恐吓住,之后飞扑用爪子在其脸上留下抓痕就可以直接附生到它的身上。甚至在我们逐渐游玩的过程中还会惊奇地发现,在不同时代下主角们相互之间身份的变化,在1666年里是亚伦成为了猫咪伙伴,而到了1999年则反了过来,诺娅成为了亚伦的猫咪伙伴,是不是有种过去与现在的神奇呼应呢? 战斗部分还没讲到,制作组将线性与箱庭世界结合在一起来设计,这样就能调整整体战斗出现的频率次数,让我们不会觉得一直都在推理,紧张刺激的战斗在其中穿插。并且我们的战斗不仅是规避敌人的攻击,当显露女巫正身时我们可以合理运用魔法来对敌人,借助引爆敌方周围物体造成大范围伤害,如果释放的实际恰当还能造成更大的威力。随着不断击杀并吸收那些隐藏在人群中的强大原初者的力量,我们将会解锁越来越多的灵光以及巫术,这种从来没有体验过的创意设计将驱使着我们的好奇心继续游玩下去。 对于本作目前的游戏表现来说,我个人还是觉得比较可惜的,战斗上做出了创新的魔法互动,故事背景中不同时空所带来的差异化视觉感受,以及双视角的奇特游玩方式都很吸引我。但在游戏剧情翻译上没有很好地完成本地化的内容,有出现对话中突然没有翻译的情况。新手任务的人物路径引导上面也显得有些薄弱,猫咪虽然可以在专注视角下跟随蓝色透明身影,但是跳跃的时候有点卡手的感觉。这些对于游戏的初期体验来说有着不小的影响,毕竟本作还处于抢先体验阶段,存在问题是能理解的,希望制作组能在后续版本中着重优化更新,感兴趣的玩家可以自行尝试感受一下,之后等游戏的正式版推出相信会带来更好的表现。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Jeu prometteur avec une ambiance très cool. Encore pas mal de bug mais l'équipe travaille activement dessus et est très à l'écoute. Pour une meilleure immersion certains détails devront être travaillés comme les pnj dans les rues. Pour l'instant ça me semble bien, ça reste une early access, à voir ce qu'il en sera à la sortie du jeu.
Для раннего доступа весьма недурно, с удовольствием буду следить за развитием проекта
Очень неординарная игра. Сюжет затягивает очень много знакомых и даже редких механик. В основном мне игра понравилась, вот немого бы динамики и способбостей побольше мир откртый нне взирая на квесты можешь облутать почти любой дом что то найти что то пропустить. Вообщем рекомендую игру. А для разработчиков добавьте динамики и поольше заклинаний гг ведьма из древнего рода хотелось бы побольше спосоостей как у ноа так и у кота димамику надо подтянуть сделать какие то комбо приемы а то бить одной комбо не особо интиресно.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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