
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das spiel kann gefallen aber bin extremst enttäuscht der Trailer ist klasse die vorab Demo war auch gut aber das spiel An sich ist relativ langweilig du weist meist nicht wirklich wohin und die kämpfe bestehen hauptsächlich aus eisweichen und einfach zuschlagen also nicht wirklich toll nur nervig und stressig und es ist nur zum teil übersetzt also ist das spiel halb englisch.
It is an excellent game. The story and characters are fresh and compelling. The game pacing is a bit slower and atmospheric. The local witchcraft topic runs through all of the game and is not just a backdrop. I have a lot of fun with the game, some things require a short moment to get used to but work well once you are familiar with it. I especially like the individual game composition and setting that give this game a uniqueness which is quite interesting. It just started into early access, so be aware it is not well optimized and you might need to lower the settings for it to run smooth. It will be much better polished once it gets more graphic options to better adjust it to individual rigs and allows you to disable effect like film grain. The janky combat needs to get refined too and be more responsive to allow you better control over the fight. Enemies need to drift more towards open spaces and it needs to get more natural to switch target lock by moving the focus with the mouse. It is not a soulslike or action game it has much more to offer than just combat. Minor things could also get improved until full release. Some dialog especially from the main cast could be slowed down a fraction, sometimes it feels unnaturally fast spoken like it was sped up. Some more animations or movement options that fit the overall feel of the game to replace some remaining basic stuff (you fly like a pro then you climb a ladder like a beginner). Once it gets improved and polished it will be an incredible game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has potential. Will be amazing when it fully releases!
It does indeed have quite a few bugs still, but the game will be very worth it as i believe. i enjoyed every minute yet. so if its too many errors for you now, dont look for EA games. But be sure to come back in time, as this is very promising.
Very interesting setting, although I am not completely unbiased, I was born and raised in Amsterdam. The story, albeit a bit far fetched, got me wanting to play more. I can't wait to dive back into this mystical world! I read about performance issues, and was expecting the worst. However, it has been a smooth ride; high FPS and barely any fluctuations/stutters.
O jogo é MUITO promissor porém atualmente o jogo tem certos problemas chatos, minha analise negativa é devido as legendas estarem bugadas alternando entre português e ingles o tempo todo, o combate esta meio estranho em fluidez e a câmera muito perto do personagem
Let the seed sprout before you step into the dark. If you aren’t itching to walk through the pestilence right this second, hold off on buying 1666: Amsterdam just yet. The roots of something magnificent are here, but it needs time to grow and flourish. The potential is undeniable—the visual world is grim and captivating, the score builds a haunting tension, and the subtle audio design pulls you straight into its atmosphere. But right now, it still needs time in the shadows to mature, fix its rough edges, and unlock its true form. Throw it on your wishlist, give the developers time to let it cook, and hold off for now. See you until the next Esbat, fellow Zaindaris.
1666: Amsterdam. Интересная стилистика игры, смотрел когда то по ней анонс и наконец-то дождался. Купив игру я понял, что потанцеал есть но ему надо оптимизироватся. 1. Я смотрел многие жалуются на оптимизацию в чём я согласен с большинства 2. Смотрел многие жалуются на боёвку, как по мне тут по вкусу 3. Стилистика игры просто бомба Пока ещё рано делать выводы. Но если разрабы умеют читать отзывы. То пожалуйста пускай оптимизируют игру и пофиксят многие баги которые я вот умудрился встретить спустя 30 минут игры. У этой игры огромный потанцеал и он может хайпануть (я так надеюсь), если и не хайпанёт то точно шумиху поднимит. Короче лично я бы посоветовал купить и опробовать, паралельно советуя тоже писать отзывы, чтобы разрабы допелили игру в более шикарную обвёрку
Öncelikle bu tarz oyunların büyük hayranı olan birisi olarak bu oyunun bayadır çıkmasını bekliyorum teması konusu içeriği aşırı ilgimi çekmişti fakat umduğum gibi olmadı witchcraft temasını tam olarak yansıtamamış, pc mekanikleri çok zor ve oyunda gizemli bir cadı olarak oynayıp sopayla adam dövme fikri kimin aklına geldiyse keşke gelmeseymiş:((( Bossların hepsi neredeyse aynı boss kesmek bile zevksiz büyü olayında çok eksik kalmışlar ve sistemim karşıladıgı halde oyunu mediumda oynayabildim
Le système de combat a cruellement besoin d'être amélioré avant la sortie du jeux, on peut rouler sur certains ennemis et même boss, alors que d'autres sont impossible tellement les combat sont illisible, de part la camera qui se place mal, mais aussi le système d'esquive très aléatoire et le peu d'option à disposition pendant les combats. Je suis bloqué au 3ème boss et ne compte pas continuer tant que ces défauts ne sont pas corrigés.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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