
Money rules the world! This is a casual puzzle for all who loves to get his wallet full of cash. Embark on an unforgettable journey to parallel worlds - to regain the most important thing in the modern world - money.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
интересно было сыграть
속도감이 느린것 같아서 답답함 재밌다는 아니고, 할만하네 라는 느낌도 안듦 게임이 너무 지루함 100유로도 샀는데 괜히 샀다고 생각함
Great game, pleasantly surprised by the quality and atmosphere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kart Düşürmek için ideal.
I'm genuinely convinced level 5 is impossible, I've picked it up multiple times and have had some of my friends try to help as well and we can't figure out how to get the last four dollars. The game's trailer ending right before this level makes me believe this even more. The constant achievements that display the incorrect numbers are funny, at least.
100$ is a small but thoughtfully constructed indie puzzle game that reflects KuKo’s signature style of blending simple mechanics with surreal, slightly whimsical ideas. Developed and published by KuKo, the game revolves around an intentionally modest premise that slowly unfolds into a relaxed, curiosity-driven experience. Rather than overwhelming the player with complex systems or dense storytelling, 100$ keeps its focus narrow and approachable, inviting you to explore its strange little worlds at your own pace. It feels deliberately minimal in scope, yet confident in what it wants to offer: a sequence of playful puzzles framed around an oddly human obsession with money and loss. The game casts the player as a sentient wallet traveling through a series of abstract environments in search of missing cash. This concept is never explained through traditional dialogue or exposition, instead relying on visual storytelling and implication to convey meaning. The absence of text-heavy narrative gives the experience a dreamlike quality, where motivation is understood emotionally rather than logically. There is a quiet humor in the idea of money itself becoming the protagonist, and this metaphor subtly colors the entire journey, suggesting themes of value, desire, and persistence without ever spelling them out explicitly. Gameplay in 100$ is built around a collection of short, self-contained levels that emphasize exploration, positioning, and light puzzle-solving. Each stage introduces a small challenge—whether it’s navigating hazards, finding the correct path, or interacting with simple environmental elements—but rarely pushes the player into stressful territory. The controls are straightforward and forgiving, encouraging experimentation rather than punishing mistakes. This design choice makes the game especially welcoming to casual players, while also giving puzzle enthusiasts a pleasant, low-pressure experience that values observation over rapid problem-solving. As the game progresses, the levels gradually introduce more variety in layout and interaction, but the difficulty curve remains gentle throughout. Rather than escalating toward complex mechanics, 100$ opts for subtle twists on familiar ideas, ensuring that players stay engaged without feeling stuck. The pacing is well suited to short play sessions, with each level feeling like a small vignette rather than part of a sprawling challenge. This structure reinforces the game’s relaxed tone and makes it easy to step away and return without losing momentum or context. Visually, the game adopts a clean, minimalist aesthetic that prioritizes clarity and mood over detail. Environments are colorful but uncluttered, using simple shapes and readable layouts to guide the player naturally through each area. There’s a surreal charm to the world design, with locations that feel detached from realism yet emotionally coherent within the game’s internal logic. The sound design follows a similarly restrained approach, offering understated music and effects that enhance the atmosphere without drawing attention away from the puzzles themselves. In the end, 100$ succeeds not by aiming high, but by understanding its limits and working comfortably within them. It doesn’t attempt to reinvent the puzzle genre or deliver a deeply complex narrative, but instead offers a concise, imaginative experience that feels sincere and carefully crafted. For players who appreciate small indie games that favor mood, simplicity, and quiet creativity over challenge or spectacle, 100$ stands as a charming example of how even the most modest ideas can become engaging when treated with care. Rating: 7/10
Unfortunately, this game wasn't worth the money.
Those comets are one of the most infuriating aspects of the game. At least have the ability to reverse the direction once you start moving. It's unfair when you get hit by one of those things and you have to do the entire level all over again, especially the maze levels.
A really enjoyable experience that I'd recommend.
para pasar el ratito buen juego
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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