
In this land where magic and crisis intersect, a blue-haired boy fearlessly joins the ranks of adventurers with the ambition of defeating the legendary Dragon God Bahamut. Facing countless trials and challenges of fate, he will uncover the hidden truth and embark on his own destiny journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
warn! The English version of this game uses machine translation, so the language quality is relatively poor. If you are concerned, please do not buy it.
The classic RPG game - Bahamut, now REMAKE returns.
Clear, who aims to defeat the legendary Bahamut, embarks on his own path of adventure.
Uncover the secrets of the mysterious cloaked man and stop the crisis on Sakchi Island.
1. The unique ATB-based combat system makes each battle more exciting and exciting.
2. There are six professions to choose from, each with exclusive skills, making combat styles and strategies more diverse.
3. A rich pet system allows you to choose different pets as loyal partners. These partners will provide unique support and skills during the adventure.
4. The game world has a dynamic day and night environment system, which brings different atmospheres and challenges to players' exploration. Different time periods will affect enemy behavior, mission conditions and visual effects.
5. You can challenge your luck in the casino, or go to the arena to show your strength and win generous rewards.
6. Rich and diverse side missions, coupled with a complete mission guidance function, you can easily explore every story and this land where magic and crisis intersect, a blue-haired boy fearlessly joins the ranks of adventurers with the ambition of defeating the legendary Dragon God Bahamut. Facing countless trials and challenges of fate, he will uncover the hidden truth and embark on his own destiny journey.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小時候的回憶作品,歡迎各位體驗,棒!!!
好玩
讚
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
說實在的,這遊戲缺點太多了,雖然作者的作品我還是都有支持,但比起原先1代在體驗上差了不少。 一、一款遊戲最重要的就是一開始的體驗,一開始遊玩的體驗真的很糟糕,不是機制越多越好全部加入混一起,遊戲很多地方都是畫蛇添足,這遊戲開局就不能玩得爽了,事實上按部就班玩還會被史萊姆按在地上磨擦。 1.開局職業測驗根本沒意義,早就應該跳過了,每個玩家都有想玩的職業,為了這個sl很愚蠢。 2.然後遊戲部分,求生專家的一些能力本來就應該加在遊戲中而不是單獨學習比如帳篷日記全面突襲之類,如果不是像我們這種玩過舊版的玩家,根本不可能一開始就去點求生專家。 3.金錢獲取太難尤其前期,按部就班打連買藥水的錢都不夠,開局如果不賣掉咖啡去賭場基本開局都有問題,不依靠賭場中期沒帳篷在地圖上可謂生不如死,打個1.2場馬上就要回血回藍,一張地圖用了20個帳篷。 4.裝備獲取上也有問題,武器店防具店都像擺設,小怪就可以掉落還是完全一樣的裝備,武器的詞條很明顯借鑒知名rpg手遊,可是合成的裝備會消失這點也是很奇怪,重點是操作麻煩又吃錢,應該設定成像紋章或迴路一樣在選單另外裝備,建議參考一下空軌導力器。 5.野怪部分很糟糕真的會氣死,雖然設計成明雷,結果一張地圖三、四十隻怪還會跟玩家,很多地方路又小條,沒走幾步就打一次,還不如原本的暗雷設計。 6.戰鬥的行動條也是設計很奇怪,你要選擇道具或是切換魔法特技,行動條同時還在動,選擇行動本身就是應該停下,然後速度快的腳色行動條不一定比較快?誰先行動完全看運氣。 7.洞穴的手電筒雖然感覺是認真設計過,但是還不如不要設計,對遊玩體驗只有負面幫助,直接取消手電筒就好,改成明亮洞窟就好。 8.遇敵後打完進大地圖,會有僵直,明雷的怪會比你先能行動,導致如果有一群過來,你只能被迫連續戰鬥。 9.各種悠妮任務,太糟了,少一次後面就斷了,如果要有這麼連續的任務,首先至少提示要明顯,舉例如吊在橋下時上面要有驚嘆號閃爍,不然就不要做成連續任務,設計成解救幾次就可以達成好感度,比如10次只要救7次,就能觸發不一樣的關鍵劇情。 10.挖掘礦石跟藥草完全沒感覺,比較像每日任務,不如取消掉或至少可以在商店購買。 11.懸賞任務明細或怪物圖鑑請內建遊戲中。 12.武器敘述有問題,沒有明顯數值,白金劍攻擊力加多少,不知道只知道詞條有解釋。 13.感受不到裝備的加強,以往rpg前往下一個城市就換一次裝備,裝備很有感,現在毫無感覺,存在感直接被詞條取代。 14.小地圖無法放大檢視,根本不知道現在地圖長怎樣,另外地圖寶箱數量過多又沒標示,應該直接標在小地圖供人檢視。 15.npc人物跟隨方面如悠妮任務,設計太差了,不能距離太遠她會跟丟,不能像以往的rpg掛在後面就好了嗎?不要增加玩家困擾,換誰看到執行任務時地圖一堆怪追著,npc又一直亂跑都覺得心煩。 16.治療術不應該完全取決魔攻,至少給保底數值,這個保底數值盡量是依照人物血量比例,比如初級回20%+魔力,中級回復40%+魔力之類。
非常传统的JRPG游戏,剧情并不跌宕但有反转,前期弱小的时候连只老鼠都打不过,后期成长起来后漫天的飞龙都能秒;有些解密的关卡需要动动脑子,偏偏这游戏还不好找攻略,我靠着AI翻出的网上攻略才推进过去;游戏的机制还算友好,附魔系统很有用,能给队伍带来质变;可惜这游戏玩的人太少,很难找到交流和信息,是个遗憾吧。
遊戲多了很多新內容 新玩法 不會因為是remake而覺得乏味 感謝王韋大大 令我找回了少少初心 以下是想說給自己聽的話 20年真的變了很多 自己也變了很多 變得過度完美 由困難難度開始 所有支線也要完美完成 小女孩不能用捲軸要自己跑回城 直到看到那兩母女的墓 居然開始想由頭重新開始 思考了一會兒 以前是由我親手按死小女孩 令到礦主被丟下來 令到精靈村被打到傷亡慘重 親手砍死了麥當勞… 不過最後都能夠封印巴哈姆特 不知道何時變得自己過於執着 太辛苦了 先好好享受遊戲內容 不是不做完美 而是不用第一次就需要完美
武鬥家的連招機制很有趣但時機非常非常非常難抓,甚至快速連點都不一定能觸發,感覺每次的時機點都不一樣,想重完別的職業但資源太農只好硬玩下去,結果越玩越躁。如果在每次技能結束前能有一些特效提示或是判定的時間點能拉長會更好。 照明筒似乎有BUG,在前一個照明失效後馬上使用下一個有高機率失敗直接被吃掉,甚至繼續使用下一個依然沒反應。
懷舊遊戲,雖然原版內容其實也忘得差不多~
...剛玩完第一次結束...。就是不確定破不破乾淨。
好玩 童年回憶大升級~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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