
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
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About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.

Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.

Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.

Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.

Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 747 reviews with recorded playtime.
Reviews
Themes across 746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a work of ART and it is peak with telling the story of the game and the characters and how it plays with emotions and all that. And the gameplay is even better, the environment is what made the game so good. All I'm saying is that this game is a [h1]MUST BUY[/h1]. Bonds name james name. - 007 First Light
One of the few games I regret purchasing day one. I loved the previous Hitman games these guys made, and I think I had higher expectations for this game. I just could not get into the story, and the game was way, way too linear for me. I was expecting it to be somewhat linear but with some openness to some of the levels. This, however, is not the case. It is so, so linear to where it is holding your hand the whole time. I don't even find the combat to be that fun or engaging. Also, what made me give up on playing the game was a mission where I was walking around with no action or anything happening except for tons of mediocre dialogue. It's just not a game for me. I'm honestly surprised that it has very positive reviews. I mean it runs well and looks nice, I guess.
游戏类型像是杀手+神海混合,电影化剧情,打斗和枪战都很爽,人物建模好看,线性关卡设计有深度,有多种过关手段,画面很优秀,大场面很震撼 小缺点:敌人是小聋瞎,潜行难度有点过低 总体:很不错,好玩,推荐
This game needs an extreme optimization. too many bugs. Nevertheless it is still good. Give it prob a year until it finishes its updates then perhaps try it again.
Eh... Kind of boring.. Lame story and characters. Predictable.. Boring gameplay
A collection of mechanics done better in other games. With weak villains and a stupid story, only buy this game on sale.
我真草了你血妈了 原本玩个学习版想着看看怎么个事 好玩就补票正版 结果你妈到序章岩石跟踪人就闪退 他妈的买了正版依旧闪退 滚你大爷的什么傻逼游戏 我他妈玩任何其他三A没出过一次毛病 你妈的真是个脑残游戏
isso é um jogo 007. é esse o padrão que eu esperava e gostaria de um jogo 007, algo mais ali que talvez seja inútil para outros, mas no final esse jogo me satisfez muito. é bem otimizado, uma história rápida até, cerca de 15 horas, e não espere um 007 IGUAL ao dos filmes, obviamente aqui é o inicio do 007 nos jogos modernos. uma história bem contada, muitas referências aos filmes em certas cenas, palavras, mas isso não ofusca de jeito algum o resto do roteiro e das boas mecânicas, poucos bugs encontrados, e é um jogo que te guia bastante até
007 First Light is the perfect example of modern AAA game development and all that's both good and bad about it. Here's the nutshell: The gameplay mechanics (shooting, brawling, investigation) are strong and compelling and the game is full of jaw dropping environments that will stick in your memory for years. It is also about as much of a interactive movie as it is a video game. While I personally prefer challenge in games, I don't think twice about it if people want to breeze through games with little challenge. The problem, though, is less so the challenge and more the design. You don't make progress in this game as much as it pulls you along, always showing you what you need to do. Not sure where to go? Look for the blue tarp, or the yellow blanket, or arrows as they're everywhere. Not sure how to solve a stealth or investigative puzzle? Scan the world with your Q-watch and interactive items turn bright yellow. Then go interact with one of those bright yellow objects, someone will move in reaction to that; ta-da, you've "solved" the puzzle. This isn't something that can be fixed by raising enemy stats and lowering resources, which is what the higher difficulty level does. The game is very much designed to move you along with minimal problem solving. After a while I wasn't feeling like I accomplished anything but instead just did the thing they more or less told me to do. This isn't an edgy "git gud" rant nor a "things were better in my day" poem, it's just that the game almost plays itself for you in many ways. You move the character, but you move it to the GO HERE or DO THIS signifier. That is something that has changed in the last 15 or so years, spearheaded by Sony's first-party set-piece simulators like the Uncharted series, with which this game shares many similarities. Worse than the difficulty is the dialogue. There is non-stop, wall-to-wall chatter, which completely and totally kills the atmosphere and immersion of trying to sneak around in danger and silence. This is the worst facet of the game by a distance. Yes, nearly all AAA games do this, but just because most of them do it doesn't mean I'll ever stop hating it. And of course what comprises about 75% of that chatter? It's banter. Quips. Back-and-forth. At one point me and the gruff, jaded, unfriendly supervisor character (Greenway) -- a fantastic character otherwise -- are sneaking through an office building trading non-stop barbs back and forth. Like 20 straight minutes of it. Can we pretend for a second that there's actual danger here, that we've both been through hell and there still could be more awaiting us if we're not quiet and careful? Nope. Quip, quip, quip. A good 'ol time. This section is almost like a buddy comedy. Or another section where I'm sneaking through some heavily secured back rooms with guards everywhere looking to end me, and I'm on my earpiece bantering with Moneypenny about the date she's on. It's hard to find something more immersion breaking than this. Why is it so necessary to always follow the trite Hollywood blockbuster formula in AAA game writing? It sure sounds like I hate this game, but I actually enjoyed it overall and sometimes in spite of itself. I wouldn't have spent 21 hours with it if I wasn't enjoying it. I'm saying these things more out of disappointment because there's a hell of a game here in many ways. The gunplay feels and sounds great and those sections are fun. The stealth and investigation sections are also well done, and will feel similar to anyone who's played games from IO's Hitman series. And the game looks incredible, both in quality and design. Stunning scenery, intricate level design, and a great attention to detail. For a game simulating the real world, it looks about as good as anything else I'd put up against it. Just gorgeous. So it's just disappointing they had all this to work with and decided to bury it in quips and blue tarps.
I don't think I've wanted an expansion or sequel to something more in my life. This game is fantastic, environments are beautiful and combat is exciting. The story is fun and the puns are amazing. Definitely worth it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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