
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.4Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | #45 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game absolutely ruined by the developers lack of trust and willingness to let players explore and play the game. Gameplay is made absolutely annoying and frustrating by the inexplicably early and constant reminders of your mission and hints of what to do.
Leider wieder durch Hollywood vergiftetes Gamedesign und faules Writing. 90% unrealistisches Action Hollywood Game ohne tiefere Logik. Wer gutes Storytelling sich erhofft, sollte ein anderes Game suchen. Wer nur Action sucht, ist hier richtig. Dazu als Vollpreis Titel mit Amazon im Rücken nicht einmal die wichtigsten Sprachausgaben zu machen, ist respektlos. Für mich leider nichts. Hatte ein Hitman erhofft, bekomme nur ein Hollywood 0815 Film...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6M | 117.1K | 93% | $39.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.4M | 129.8K | 96% | $24.99 | |
| $63M | 340.5K | 96% | $6.49 | |
| $62.9M | 221.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.2M | 30.6K | 73% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyunda her sey var ama genel begenmedim 40 dolarimi geri istiyorum
one of the funnest third person shooters i've played. the final boss was a bit meh but it didn't ruin the overall experience. one thing to note though: the tacsim mode is very buggy. i had to delete my save after beating the campaign and replay the chapter in which it's introduced to even get it to work properly. and even then, on new sessions i keep getting the bug. it's really annoying
я уже час играю мне до сих пор не дали потулиться идите нах с такой игрой
[b] 007 First Light [/b] — крепкий шпионский боевик и удачная игра по Бонду, которая лучше всего работает как зрелищное приключение на 15–20 часов. Игра ощущается как современный интерактивный фильм про молодого Бонда: много экшена, эффектных сцен и фирменного шпионского настроения. Но при этом, не хватило глубины в злодеях и более смелых механик, зато фанатам бондианы проект, должен зайти.
Its like a long visual novel with a free roam of a hallway and button mashing. Still have no idea what buttons to press. Took 17 hours to complete main story, have 23/37 achievements. It was very frusterating and very underwhelming; total let down. Still haven't played the Tac-Sim in the game maybe it will redeem it a little, miss the days of Splinter Cell. If you look in the secretary's office you'll see three of the same paintings.
TL;DR: It has the veneer of depth without the actual fleshed out mechanics in the sneaking and action components. People experienced in both genres will pick up on this quickly. Still fun in a shallow way but no where near worth full price. Kinda like how you can have fun / cool off in a small plastic swimming pool but you ain't exactly getting laps in and you don't wanna pay a real pool's price, even if it is a quality diet pool. Not a lotta gallons there. Pros: Story and characters are good, great even. This is the one aspect I'm very happy with. It's a great origin story. Greenway is a G, as are Money Penny, M, Bond and even the side characters. Feels very Bond; largely nailed it here. Cons: The gameplan is thin, shallow and very linear with the illusion of depth and choice. Of the characters Q is the only flawed one - his banter with Bond is weak; they're too amiable. This isn't a bad game per se but there are descriptors which have the dubious distinction of fitting it well: Being very "on rails" even for a linear game, having choices without distinctions nor impact (the illusion of choice), and being what I would say is clearly designed for a broad audience which, as a design choice, waters down the experience. If you are an avid fan of both the stealth and action genres as I am then, well, be prepared to be disappointed all around. It's rather easy (played on the normal difficulty level, should've upped it but whatever) and holds your hand the entire time. There is yellow tape all over to show you where to go and it drives me absolutely mad; new age, hand hold-y nonsense. If you've been through the fire of Splinter Cell, Metal Gear, Dishonored, etc, then the sneaking component is almost downright offensive (though actually still somewhat fun but I am a thirsty fella in need of a fix). A general litmus test I have for games with sneaking is whether or not the player can move bodies of incapacitated enemies; we cannot. That is a cardinal sin in a game that has a lot of sneaking and subterfuge. That singular component lacking is SO limiting on the gameplay, I don't know that I can even overstate how detrimental it is. There's cool gadgets but you can't use them terribly creatively which essentially renders them largely window dressing as with the conversational "choices" you can make which don't seem to affect the gameplay much if at all nor the story. It gives the impression of open-endedness without that juice. The challenge missions or whatever they're called are aight but unfortunately they don't really add much to the game. As an aside, I also think vehicles should've been utilized much more and much more in depth. So much wasted potential. All in all, you may be able to get some enjoyment out of it like I did but if you do, just don't pay full price. I still enjoyed the experience despite how unfulfilling it is, but a lotta that is carried by that atmosphere and characters. Many of my hours come from being AFK to do other stuff like make a meal or whatever and not exiting the game, my playtime is much less. It's a shawty. Hopefully they add some actual brotein, some horsepower to the next one.
Review: 8/10 007 First Light does a great job of combining the atmosphere of James Bond with modern action and espionage gameplay. I especially enjoyed the balance between stealth and combat. The game doesn't always force you to approach situations in one specific way, and having some freedom in how you handle certain sections makes the gameplay more enjoyable. The first-person perspective works well for the action, and the gunplay feels responsive and satisfying. The atmosphere, sound design, and overall presentation also create a serious tone that fits the Bond universe nicely. That said, the game isn't perfect. Some of the mechanics could have been deeper, and I would have liked to see more variety in the mission design. Still, I appreciate that the game focuses on its core gameplay instead of adding unnecessary systems that make things more complicated. Overall: 007 First Light is a solid choice for anyone looking for a serious and cinematic Bond experience. It isn't a perfect game, but its atmosphere, fast-paced action, and stealth mechanics make it a quality single-player experience for fans of the genre.
[h2]Wow! Einfach nur Wow![/h2] [b]Für wahre James Bond Fans ein absoluter Genuss und auch sonst ein wirklich toll inszeniertes und wahnsinnig spannendes [u]Action Game[/u], was pure Unterhaltung, eine unkomplizierte Story und einfach alles zum Kopf-Abschalten bietet.[/b] Für mich war IO Interactive mit seiner Glacier Engine und seinem typischen Hitman Charme für dieses Spiel die absolut richtige Entscheidung und hat fabelhaft für das James Bond Setting gesorgt. 007 First Light ist für mich genau das James Bond Spiel, das diese legendäre Marke schon lange verdient hat. Einfach mal unterstreichen muss man das perfekt für James Bond inszenierte Setting und die Story. Das Spiel schafft es einfach durchgängig, einem ein konsistentes James Bond Feeling zu vermitteln. Dazu gehört nun mal auch das teilweise übertriebene Superschurken Setting, was sich gerade in der letzten Hälfte des Spiels ziemlich stark aufbaut. Auch wenn an vielen Stellen die Aktionen oder die Schurken übertrieben und absolut unrealistisch dargestellt werden, ist das pures James Bond Feeling. Man erinnere sich nur mal an - insbesondere die alten - Streifen, die die absoluten Super-Schurken mit ihren einsamen Inseln, übertriebenen Abwehrmechanismen und einer Privatarmee, die die Bundeswehr in den Schatten stellt, darstellen ([i]I am looking to you, Blofeld 🫵🏻[/i]). Man stelle sich dann unseren James Bond vor, der sich im Alleingang (oder zumindest mit einer attraktiven Partnerin oder Partner) diesen Gefahren stellen darf und mit gnadenloser Action vorgeht - all das wird einem in diesem Spiel geboten, ganz wie in "Man lebt nur zweimal" oder ähnlichen 007-Filmen [spoiler]Nur eben in Modern ;)[/spoiler]. Dabei ist das Spiel zusätzlich noch an aktuelle Gegebenheiten, Settings und gesellschaftlichen Konsens angepasst, mit Themen, die uns alle bewegen. Dass dabei das Spiel einen modernen Zeitgeist trifft, ist bei James Bond Streifen absolut nachvollziehbar und das sehen wir in allen Filmen immer wieder - teilweise wird das Setting auf die Moderne zurückgesetzt: wir haben neue Bonds und die Filme passen sich den Gegebenheiten an. Zusätzlich zu den oben genannten Punkten bietet das Spiel noch die folgenden, tollen... [h3]Mechaniken und Eigenschaften[/h3] [list] [*] Herausforderungen in den einzelnen Level: Nicht nur ein Weg führt zum Ziel! Wie bereits bei den Hitman-Spielen üblich, liefert IO Interactive auch in den Bond-Level mehrere Möglichkeiten um an sein Ziel zu gelangen. [*] Absolut überragende Grafik... mit gleichzeitig starker Performance: Dank DLSS und Fake-Frames können in diesem Spiel 4K und 240 FPS locker erreicht werden. Das Gameplay fühlt sich dabei stets super smooth und sauber an. [*] Den "TACSIM"-Modus, der einen guten Wiederspielwert bietet. Ich finde es sehr befriedigend und äußerst unterhaltsam, die Mechaniken und das Gunplay von James Bond in verschiedenen Herausforderungen erneut auf die Probe stellen zu dürfen und so viele böse Jungs abzuknallen, wie mir gerade danach ist. Einfach? Kommt auf die Herausforderung an. Spaß? 100% garantiert! [*] Ein absolut einfangender Intro-Song á la James Bond gesungen von Lana Del Rey! [*] Q! [*] Gadgets von Q! [*] Rasante Verfolgungsjagden. [*] Alles, was man sich von einem guten Action-Game und James Bond Spiel erhofft ;) [/list] [h3]Contra[/h3] Die Herausforderungen und unterschiedliche Herangehensweisen bei den einzelnen Level sind nicht im Ansatz so weitgreifend wie bei Hitman. Während man im genannten Spiel Abzüge oder Strafen für "unkontrolliertes" und "unüberlegtes" Vorgehen bekommt und seine Ausgangslage meistens zum Schlechteren wendet, kann sich unser Doppel-Null-Agent ohne weitere Konsequenzen in jeder möglichen Gelegenheit mit gezielten Kopfschüssen durchkämpfen - Lizenz zum Töten eben. Das ist meistens einfacher, hat keinerlei Nachteile und umgeht nerviges Herumgeschleiche. Natürlich mögen einige böse Zungen recht behalten: Das Spiel ist an vielen Stellen absolut gradlinig und linear und nimmt einem das kreative Denken "in der Lösungsfindung" ab. Aber darauf kann man sich einstellen - und wenn man sich auf einen James Bond Story Streifen einstellt und das Spiel als ein Film, in dem man selbst einen jungen James Bond steuern will, spielt, dann kann man über diesen Punkt hinweg sehen. [spoiler]Dass die Story des Spiels ein "Fiebertraum" sein soll, kann ich nicht nachvollziehen, dann wären 90% der James Bond Filme reine "Fieberträume" ;)[/spoiler] Also! Kaufen und genießen! Für alle James Bond Fans sowieso ein Muss, meiner Meinung nach!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.