
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.4Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | #45 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its like a long visual novel with a free roam of a hallway and button mashing. Still have no idea what buttons to press. Took 17 hours to complete main story, have 23/37 achievements. It was very frusterating and very underwhelming; total let down. Still haven't played the Tac-Sim in the game maybe it will redeem it a little, miss the days of Splinter Cell. If you look in the secretary's office you'll see three of the same paintings.
First Light shows that IO Interactive, can be much more than just "the Hitman people." Instead, it’s arguably their best work yet. The game masterfully blends the cinematic storytelling of titles like Uncharted with the wide-open sandbox gameplay that IOI is known for. The result is a genuinely playable Bond movie, and one of the best ones in years. We’re talking incredible production values and obsessive attention to detail. I truly hope IOI gets the chance to make the inevitable sequel. My first playthrough lasted roughly 16 hours, plus some extra time messing around in the sandbox mode. Highly recommended!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6M | 117.1K | 93% | $39.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.4M | 129.8K | 96% | $24.99 | |
| $63M | 340.5K | 96% | $6.49 | |
| $62.9M | 221.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.2M | 30.6K | 73% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomendado!
Look at my specs, if you have these or anything worse, then please dont waste your money. I basically have the "recommended" settings and I simply cant play some parts of the game. SPOILERS IN THIS PARAGRAPH. In the first real mission where you sneak into the chess match, I couldnt look into the crowd or I would get 5-15 fps, in the next mission, the whole section where you need to get 100K, around 50 fps in the good areas, and for the rest of the game, the only bad parts is when alot of action is going on or when there was a small crowd of people. NO MORE SPOILERS FROM HERE I think the game is fun, but in its current state, I just can't recommend it. I know the devs have been working on bugs and such, but with path tracing on its way, I think the team is more focused on max specs instead of the casual player who lack a chest full of doubloons to spend on new upgrades.
Everything about this game is great except for the actual game. Voice acting is good (especially Lennie James), graphics are great (in kind of that overly polished but underwhelming up close Playstation way), story is very solidly Bond, the whole game is polished and runs great and there are moments, especially in the beginning, when the game is quite fun. But it gets old, so, so fast. The first several levels are great. They have good pacing, and they make you feel like you're figuring things out and coming up with solutions for yourself. But by the 3rd real mission (not counting the first two which are basically just tutorials), it starts feeling very linear. You'll walk into a wide open room, be told you need to do something to get access to another area, and immediately after an NPC nearby will highlight with an obvious solution. This happens over and over again, until the last third of the game when it becomes 75% literally just a corridor shooter with only one real path to ever go into, and everything is just so scripted, and not very interesting. I was having a genuinely good time for the first third of the game. There's still a little fun to be had after that, but I wished I waited a year or two for a much bigger sale. There's nothing memorable about this game, and the last several hours were a real slog for me.
A great game absolutely ruined by the developers lack of trust and willingness to let players explore and play the game. Gameplay is made absolutely annoying and frustrating by the inexplicably early and constant reminders of your mission and hints of what to do.
я уже час играю мне до сих пор не дали потулиться идите нах с такой игрой
one of the funnest third person shooters i've played. the final boss was a bit meh but it didn't ruin the overall experience. one thing to note though: the tacsim mode is very buggy. i had to delete my save after beating the campaign and replay the chapter in which it's introduced to even get it to work properly. and even then, on new sessions i keep getting the bug. it's really annoying
Leider wieder durch Hollywood vergiftetes Gamedesign und faules Writing. 90% unrealistisches Action Hollywood Game ohne tiefere Logik. Wer gutes Storytelling sich erhofft, sollte ein anderes Game suchen. Wer nur Action sucht, ist hier richtig. Dazu als Vollpreis Titel mit Amazon im Rücken nicht einmal die wichtigsten Sprachausgaben zu machen, ist respektlos. Für mich leider nichts. Hatte ein Hitman erhofft, bekomme nur ein Hollywood 0815 Film...
oyunda her sey var ama genel begenmedim 40 dolarimi geri istiyorum
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.