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Steam tag trend

Time Manipulation Steady

Releases, reviews written and modeled launch revenue for Time Manipulation on Steam, month by month (949 games with an estimate carry the tag).

Reviews written

+19%

13,521 in Jul–Sep 2026 vs 11,328 in Jul–Sep 2025

Paid releases

+41%

55 vs 39, same months (of 61 and 45 in all)

Upcoming games

555

median 23 followers (555 with a count); their total followers +1% in 30 days, over 17 games read at both ends (the largest weigh most)

Top contributor to the growth: Sovereign Tower, 3,349 reviews in Jul–Sep 2026 against 0 a year earlier — 100% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 622 paid Time Manipulation games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Time Manipulation games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Time Manipulation's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20262423not yet3,239
Aug 20261918not yet6,129
Jul 20261814not yet4,153
Jun 20261713≈$523n=10 of 133,031
May 20261412≈$435n=6 of 122,987
Apr 20261814≈$752n=12 of 143,233
Mar 20261715≈$1.1Kn=12 of 153,712
Feb 20261414≈$800n=10 of 143,176
Jan 20261313≈$687n=10 of 134,854
Dec 20251010≈$1.9Kn=6 of 104,061
Nov 20252117≈$5.8Kn=16 of 174,784
Oct 2025108≈$19Kn=7 of 83,424
Sep 20251514≈$543n=12 of 143,043
Aug 2025107≈$1.8Kn=7 of 73,471
Jul 20252018≈$2.8Kn=14 of 184,814
Jun 202598≈$869n=5 of 82,703
May 20251210≈$6.3Kn=9 of 102,622
Apr 20251510≈$350n=7 of 102,399
Mar 20252017≈$869n=15 of 173,203
Feb 202566≈$16.1Kn=4 of 62,499
Jan 20251312≈$1.5Kn=7 of 123,148
Dec 20241815≈$560n=11 of 153,290
Nov 20241411≈$1.2Kn=7 of 112,693
Oct 20241411≈$1.8Kn=11 of 112,419

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