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Steam tag trend

Music-Based Procedural Generation Too few

Releases, reviews written and modeled launch revenue for Music-Based Procedural Generation on Steam, month by month (364 games with an estimate carry the tag).

Reviews written

+27%

4,186 in Jul–Sep 2026 vs 3,291 in Jul–Sep 2025

Paid releases

+115%

28 vs 13, same months (of 29 and 16 in all)

Upcoming games

173

median 12 followers (172 with a count); their total followers +14% in 30 days, over 1 games read at both ends (the largest weigh most)

Top contributor to the growth: Rhythia, 1,001 reviews in Jul–Sep 2026 against 0 a year earlier — 100% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 220 paid Music-Based Procedural Generation games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Music-Based Procedural Generation games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Music-Based Procedural Generation's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 202698not yet1,146
Aug 20261212not yet1,270
Jul 202688not yet1,770
Jun 202665≈$90n=5 of 51,317
May 202666≈$479n=6 of 61,380
Apr 202677≈$421n=7 of 71,475
Mar 202687≈$4.4Kn=3 of 71,199
Feb 202686≈$8Kn=5 of 61,203
Jan 202674≈$1.7Kn=4 of 41,121
Dec 202521≈$24.8Kn=1 of 11,375
Nov 202522≈$211n=2 of 21,808
Oct 202532≈$366n=2 of 2959
Sep 202521≈$632n=1 of 1807
Aug 202575≈$4.4Kn=3 of 5932
Jul 202577≈$10.7Kn=4 of 71,552
Jun 202575≈$291n=3 of 51,065
May 202532≈$363n=2 of 2872
Apr 202511n=0 of 11,036
Mar 2025108≈$369n=6 of 81,420
Feb 202543≈$1.6Mn=1 of 33,309
Jan 202522≈$5.9Kn=2 of 21,208
Dec 202421n=0 of 11,952
Nov 202411≈$1.9Mn=1 of 11,913
Oct 202443≈$3.2Kn=3 of 3729

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