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Steam tag trend

Inventory Management Steady

Releases, reviews written and modeled launch revenue for Inventory Management on Steam, month by month (2,499 games with an estimate carry the tag).

Reviews written

+37%

112,015 in Jul–Sep 2026 vs 81,843 in Jul–Sep 2025

Paid releases

+135%

296 vs 126, same months (of 331 and 149 in all)

Upcoming games

2,685

median 21 followers (2,681 with a count); their total followers +5% in 30 days, over 172 games read at both ends (the largest weigh most)

Top contributor to the growth: ARC Raiders, 9,453 reviews in Jul–Sep 2026 against 0 a year earlier — 31% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 1,805 paid Inventory Management games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 1 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Inventory Management games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Inventory Management's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 2026109100not yet37,876
Aug 2026126109not yet36,476
Jul 20269687not yet37,663
Jun 20269082≈$2.3Kn=61 of 8238,526
May 20265950≈$4.2Kn=43 of 5039,399
Apr 20268172≈$2.5Kn=55 of 7253,325
Mar 20267973≈$5.9Kn=64 of 73109,738
Feb 20265047≈$5.9Kn=41 of 4798,971
Jan 20265648≈$1.7Kn=44 of 4871,155
Dec 20256050≈$3Kn=40 of 5065,199
Nov 20256656≈$1.8Kn=49 of 56148,367
Oct 20255654≈$2.7Kn=49 of 5469,486
Sep 20254940≈$6.4Kn=37 of 4026,836
Aug 20255146≈$10.1Kn=41 of 4635,259
Jul 20254940≈$1.5Kn=36 of 4019,748
Jun 20253732≈$2.6Kn=26 of 3222,891
May 20255045≈$3.1Kn=40 of 4519,752
Apr 20254943≈$6.8Kn=36 of 4338,696
Mar 20253724≈$3.4Kn=21 of 2422,551
Feb 20252320≈$1.6Kn=16 of 2024,511
Jan 20253731≈$1.4Kn=25 of 3140,696
Dec 20244537≈$1.2Kn=29 of 3799,867
Nov 20244033≈$1Kn=30 of 3321,774
Oct 20244032≈$1Kn=28 of 3213,904

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