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Steam tag trend

Escape Room Steady

Releases, reviews written and modeled launch revenue for Escape Room on Steam, month by month (678 games with an estimate carry the tag).

Reviews written

+91%

37,517 in Jul–Sep 2026 vs 19,594 in Jul–Sep 2025

Paid releases

+3%

33 vs 32, same months (of 35 and 33 in all)

Upcoming games

247

median 15 followers (246 with a count); their total followers +12% in 30 days, over 9 games read at both ends (the largest weigh most)

Top contributor to the growth: Escape the Backrooms, 14,377 reviews in Jul–Sep 2026 against 5,167 a year earlier — 51% of the tag's increase. More than 50% of the growth is one game, so the tag is not called Rising.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 533 paid Escape Room games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Escape Room games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Escape Room's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20261111not yet7,482
Aug 20261211not yet17,348
Jul 20261211not yet12,687
Jun 202697≈$906n=7 of 714,848
May 20261010≈$1.6Kn=9 of 108,387
Apr 20261312≈$3.2Kn=11 of 129,632
Mar 202666≈$338n=6 of 67,610
Feb 202687≈$727n=5 of 76,829
Jan 202665≈$758n=5 of 59,212
Dec 202555≈$273n=5 of 59,130
Nov 20251515≈$2.4Kn=14 of 1516,836
Oct 20251717≈$546n=14 of 179,082
Sep 202576≈$1.8Kn=6 of 65,711
Aug 20251111≈$2Kn=9 of 116,267
Jul 20251515≈$897n=12 of 157,616
Jun 202599≈$434n=6 of 97,018
May 20251110≈$1Kn=10 of 109,209
Apr 20251210≈$1.2Kn=9 of 1010,385
Mar 20251110≈$2.7Kn=7 of 106,734
Feb 20251312≈$407n=10 of 126,697
Jan 20251111≈$2Kn=8 of 118,144
Dec 2024119≈$1.1Kn=7 of 97,293
Nov 202466≈$1.8Kn=5 of 67,156
Oct 20241716≈$651n=15 of 165,581

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