Steam tag trend
Anime Steady
Releases, reviews written and modeled launch revenue for Anime on Steam, month by month (16,023 games with an estimate carry the tag).
Reviews written
+26%
421,733 in Jul–Sep 2026 vs 335,005 in Jul–Sep 2025
Paid releases
+25%
513 vs 409, same months (of 599 and 466 in all)
Upcoming games
4,415
median 40 followers (4,404 with a count); their total followers +7% in 30 days, over 261 games read at both ends (the largest weigh most)
Top contributor to the growth: Palworld, 57,605 reviews in Jul–Sep 2026 against 10,375 a year earlier — 54% of the tag's increase. More than 50% of the growth is one game, so the tag is not called Rising.
We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.
Reviews written are summed over 8,662 paid Anime games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 1 more, last read before that, are left out of every month alike (we re-read a game about once a week).
Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.
Releases
Anime games that first went on sale each month (tracked Steam games).
Reviews written
Steam reviews posted each month on Anime's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.
Median revenue of the month's releases, 3 months in
Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.
Modeled estimate, not reported sales
Month by month
| Month | Releases | Paid | Median revenue, 3 mo | Reviews written |
|---|---|---|---|---|
| Sep 2026 | 205 | 175 | not yet | 107,443 |
| Aug 2026 | 193 | 169 | not yet | 135,537 |
| Jul 2026 | 201 | 169 | not yet | 178,753 |
| Jun 2026 | 157 | 128 | ≈$2.1Kn=96 of 128 | 110,090 |
| May 2026 | 153 | 125 | ≈$5.3Kn=105 of 125 | 114,596 |
| Apr 2026 | 204 | 180 | ≈$4.8Kn=161 of 180 | 106,993 |
| Mar 2026 | 186 | 154 | ≈$2.8Kn=126 of 154 | 109,967 |
| Feb 2026 | 134 | 110 | ≈$4.1Kn=93 of 110 | 99,763 |
| Jan 2026 | 146 | 131 | ≈$4.1Kn=116 of 131 | 119,531 |
| Dec 2025 | 120 | 98 | ≈$2.7Kn=84 of 98 | 127,094 |
| Nov 2025 | 177 | 152 | ≈$5.9Kn=129 of 152 | 140,519 |
| Oct 2025 | 147 | 122 | ≈$6.4Kn=103 of 122 | 115,605 |
| Sep 2025 | 158 | 141 | ≈$10.3Kn=120 of 141 | 98,749 |
| Aug 2025 | 168 | 149 | ≈$7Kn=117 of 149 | 110,362 |
| Jul 2025 | 140 | 119 | ≈$4Kn=98 of 119 | 125,894 |
| Jun 2025 | 131 | 111 | ≈$1.7Kn=90 of 111 | 104,548 |
| May 2025 | 132 | 115 | ≈$4.5Kn=97 of 115 | 102,342 |
| Apr 2025 | 152 | 129 | ≈$6.5Kn=103 of 129 | 113,773 |
| Mar 2025 | 135 | 107 | ≈$2.7Kn=98 of 107 | 135,948 |
| Feb 2025 | 127 | 104 | ≈$5.4Kn=81 of 104 | 110,509 |
| Jan 2025 | 134 | 113 | ≈$2.7Kn=93 of 113 | 169,701 |
| Dec 2024 | 138 | 113 | ≈$3.4Kn=87 of 113 | 188,545 |
| Nov 2024 | 136 | 111 | ≈$1.9Kn=94 of 111 | 140,492 |
| Oct 2024 | 134 | 114 | ≈$5.1Kn=98 of 114 | 143,186 |