No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Zyl is a puzzle built around elegant path tracing. It's a small, quiet game. Soft colors, clean lines, and nothing on screen you don't need. Drop arrows on the grid to guide each path from its start tile to an exit. Pick up the stars on the way. When you're ready, hit Play and watch the route run. The rules: • Drag arrows onto the grid. • Send every path to an exit. • Pick up every star. • Hit Play to test the route. • Reset and try a new approach whenever. It starts simple, but then the difficulty ramps up: • Boards don't always use a clean grid. • Some levels have more than one start, or more than one exit. • Split arrows send a path off in two directions at once. • Merge arrows converge two paths into one. • U-turn arrows re-route a path from where it came. A few things worth knowing: • 300 handcrafted levels, each built around a single idea. • Levels stay small. Most of them can be finished in less than a minute. • Cloud save syncs your progress across devices. • Relaxing music and sound design. • No timers. • No ads. • No in-app purchases. • No data collected. Every puzzle has a solution. Some have multiple. The fun is in finding it.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.