
Using a deck of cards and turn based tactics, delve through a procedurally generated gauntlet of areas filled with dangerous beasts and hostile terrain. If you survive, scavenge what you can and make camp, where you can craft cards and upgrades to meet the growing dangers to come.
Modeled estimate, not a reported figure. How we estimate →
Media

About
On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. The star god ZOR has wept a tear, blasting the horizon with a haze of despair.
The Slorf tribe must explore further than ever before, growing their ranks and completing construction of the astrolabe, to regain ZOR’s favor before all of existence disappears!

A deep combination of card choice, coordinated actions, and tension between combat and survival
Every decision is life or death, from swinging a weapon to picking a turnip
Terrain, traps, enemy threats and auras make positional gameplay paramount
The tactical puzzles that emerge each turn reward mastery over metagaming
Use clever tactics to squeeze the most out of your turn
On each Slorf turn, use a card from a deck they share to decide their actions
There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
Cards cost food and water to use, so efficiency and planning is paramount
Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting
Improve and customize your deck with branching upgrades and crafted cards
Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
During the battle, scavenge what you can. Thirst and hunger are stalking you
At camp, use your resources wisely, for they offer many possible choices
A tenuous balance between combat and survival, with shifting and emerging tactics
With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I highly recommend this game. Its a great tactical card game with unique elements. I know lot of people like Slay the spire, etc.. well this game is different. This game is a tactical or strategy deck building, where the game is mainly driven by cards. Great game!
I do like the charm, crafting and play style of the game. (love the robo bomb bird boss) Tho through playing a few rounds, i wanted to point out some things. With all the crafting were allowed, I barley get to craft any. I do harvest all I can before I end the round. Why only two attack card slots? I know you can attack with movement, But in the later levels, that's not enough with how many/hard the enemies get. The enemies don't feel problematic tho, its not having the damage out put. And then there's the difficulty, buffs and burdens, There's no intensive to using them. A suggestion could be that the harder difficulty could give more EXP at days end. Buffs and Burdens could do the same or something, buffs could reduce EXP gains.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Related
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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