
Using a deck of cards and turn based tactics, delve through a procedurally generated gauntlet of areas filled with dangerous beasts and hostile terrain. If you survive, scavenge what you can and make camp, where you can craft cards and upgrades to meet the growing dangers to come.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. The star god ZOR has wept a tear, blasting the horizon with a haze of despair.
The Slorf tribe must explore further than ever before, growing their ranks and completing construction of the astrolabe, to regain ZOR’s favor before all of existence disappears!

A deep combination of card choice, coordinated actions, and tension between combat and survival
Every decision is life or death, from swinging a weapon to picking a turnip
Terrain, traps, enemy threats and auras make positional gameplay paramount
The tactical puzzles that emerge each turn reward mastery over metagaming
Use clever tactics to squeeze the most out of your turn
On each Slorf turn, use a card from a deck they share to decide their actions
There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
Cards cost food and water to use, so efficiency and planning is paramount
Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting
Improve and customize your deck with branching upgrades and crafted cards
Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
During the battle, scavenge what you can. Thirst and hunger are stalking you
At camp, use your resources wisely, for they offer many possible choices
A tenuous balance between combat and survival, with shifting and emerging tactics
With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!


Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
덱빌딩-턴제전략-로그라이트 아직은 얼리엑세스에서도 알파 단계에 가까운, 진행 중 "Exit to main menu"가 없을 정도로 개발초기이지만 게임방식 자체는 이런 장르 좋아하는 분들은 재밌게 하실 듯. 안한글인데 룰이 단순하다보니 그렇게 어려운 영어는 안나옴.
I highly recommend this game. Its a great tactical card game with unique elements. I know lot of people like Slay the spire, etc.. well this game is different. This game is a tactical or strategy deck building, where the game is mainly driven by cards. Great game!
没玩几关就被走3格小怪溜死,制作组真NM是个人才设计出这样的游戏,我服了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Havent played long, but im def feeling frustrated by it. You dont really change the game by playing and losing. You start fresh after every run, which is an odd choice. I feel like rewarding your determination works well in games like these. But as it is, you can be beaten by the random level design. I'm gonna still give it a thumbs up, because so far I am having fun, but I am feeling the pull of failed repitition making me annoyed. lol edit: after another hour, ive succumb to the tedium. In time I'm sure this game is gonna be awesome, but at it's current state is frustrating and repetitious. Like I said before, losing a run unlocks nothing -- you just start fresh, which makes it a chore after awhile.
I do like the charm, crafting and play style of the game. (love the robo bomb bird boss) Tho through playing a few rounds, i wanted to point out some things. With all the crafting were allowed, I barley get to craft any. I do harvest all I can before I end the round. Why only two attack card slots? I know you can attack with movement, But in the later levels, that's not enough with how many/hard the enemies get. The enemies don't feel problematic tho, its not having the damage out put. And then there's the difficulty, buffs and burdens, There's no intensive to using them. A suggestion could be that the harder difficulty could give more EXP at days end. Buffs and Burdens could do the same or something, buffs could reduce EXP gains.
Super cute characters and fun gameplay! I am really enjoying upgrading and unlocking cards and seeing what different resources I can collect! Looking forward to seeing what comes next :D
Прекрасная тактическая игра на гексагональном поле, с короткими боями, да ещё и с картами. Много разных способностей, крафт, интересные враги, красивая графика и приятная музыка. Что вам ещё нужно? Срочно брать, не дожидаясь распродаж!
画风和UI都不错,在卡牌/战旗游戏中加入了收集地形资源来升级科技树的玩法挺新颖,玩起来就是资源、路线规划和5以内的算术。不过内容少,我3小时已经打了4轮,有两轮是完全一样的。另外没中文,等它的更新吧。
Cool!
Bought this game when it was in its early stages. Started by save scumming to get good starts and played only for 1 or 2 hours. Later on it was updated with astrallobes and more enemies and cards. Played again and enjoyed finding synergies and ways to last virtually forever and wear enemies out. That allowed me another 20 or so hours in the game. Looking forward to more balance patches to make the game more interesting strategy wise and hopefully experience will count more and RNG less.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $1.7K | 7 | 100% | $7.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.7K | 486 | 76% | $1.99 | |
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| $20.7K | 291 | 73% | $3.99 | |
| $20.7K | 79 | 99% | $9.99 |