
Using a deck of cards and turn based tactics, delve through a procedurally generated gauntlet of areas filled with dangerous beasts and hostile terrain. If you survive, scavenge what you can and make camp, where you can craft cards and upgrades to meet the growing dangers to come.
Modeled estimate, not a reported figure. How we estimate →
Media

About
On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. The star god ZOR has wept a tear, blasting the horizon with a haze of despair.
The Slorf tribe must explore further than ever before, growing their ranks and completing construction of the astrolabe, to regain ZOR’s favor before all of existence disappears!

A deep combination of card choice, coordinated actions, and tension between combat and survival
Every decision is life or death, from swinging a weapon to picking a turnip
Terrain, traps, enemy threats and auras make positional gameplay paramount
The tactical puzzles that emerge each turn reward mastery over metagaming
Use clever tactics to squeeze the most out of your turn
On each Slorf turn, use a card from a deck they share to decide their actions
There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
Cards cost food and water to use, so efficiency and planning is paramount
Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting
Improve and customize your deck with branching upgrades and crafted cards
Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
During the battle, scavenge what you can. Thirst and hunger are stalking you
At camp, use your resources wisely, for they offer many possible choices
A tenuous balance between combat and survival, with shifting and emerging tactics
With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没玩几关就被走3格小怪溜死,制作组真NM是个人才设计出这样的游戏,我服了
一款不錯的戰棋兼卡牌遊戲,雖然EA中內容還不是很多, 但我認為未來的擴展性很大,美術也別樹一格, 新品節玩過之後就立刻加願望清單了!
Прекрасная тактическая игра на гексагональном поле, с короткими боями, да ещё и с картами. Много разных способностей, крафт, интересные враги, красивая графика и приятная музыка. Что вам ещё нужно? Срочно брать, не дожидаясь распродаж!
Bought this game when it was in its early stages. Started by save scumming to get good starts and played only for 1 or 2 hours. Later on it was updated with astrallobes and more enemies and cards. Played again and enjoyed finding synergies and ways to last virtually forever and wear enemies out. That allowed me another 20 or so hours in the game. Looking forward to more balance patches to make the game more interesting strategy wise and hopefully experience will count more and RNG less.
Havent played long, but im def feeling frustrated by it. You dont really change the game by playing and losing. You start fresh after every run, which is an odd choice. I feel like rewarding your determination works well in games like these. But as it is, you can be beaten by the random level design. I'm gonna still give it a thumbs up, because so far I am having fun, but I am feeling the pull of failed repitition making me annoyed. lol edit: after another hour, ive succumb to the tedium. In time I'm sure this game is gonna be awesome, but at it's current state is frustrating and repetitious. Like I said before, losing a run unlocks nothing -- you just start fresh, which makes it a chore after awhile.
덱빌딩-턴제전략-로그라이트 아직은 얼리엑세스에서도 알파 단계에 가까운, 진행 중 "Exit to main menu"가 없을 정도로 개발초기이지만 게임방식 자체는 이런 장르 좋아하는 분들은 재밌게 하실 듯. 안한글인데 룰이 단순하다보니 그렇게 어려운 영어는 안나옴.
Super cute characters and fun gameplay! I am really enjoying upgrading and unlocking cards and seeing what different resources I can collect! Looking forward to seeing what comes next :D
Jogo maneiro e tem bastante potencial se acompanhar o desenvolvimento. Infelizmente meu pc é uma tranqueira, então não consigo rodar direito e tive que pedir reembolso hahahaha Mas uma observação negativa: o jogo com o gráfico no low fica difícil de enxergar os detalhes dos objetos, principalmente das cartas, ficando bastante difícil de ler o nome delas. Edit: O jogo é muito fofinho e bonitinho
画风和UI都不错,在卡牌/战旗游戏中加入了收集地形资源来升级科技树的玩法挺新颖,玩起来就是资源、路线规划和5以内的算术。不过内容少,我3小时已经打了4轮,有两轮是完全一样的。另外没中文,等它的更新吧。
Cool!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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