
Zooma is a virtual adventure in which you will have to be smart, demonstrate your ability for rapid decision-making, and exhibit significant accuracy and coordination skills. Check out what happens if you mix shooting, puzzles, and classic match-three in virtual reality.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Thai, Turkish +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice DLC :)
fun
+1 有中文 没成就 可VR
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 110 | 94% | $10.99 | |
| $24.4K | 98 | 95% | $10.99 | |
| $24.3K | 174 | 76% | $10.99 | |
| $24.4K | 89 | 98% | $9.99 | |
| $24.3K | 157 | 68% | $4.99 | |
| $24.4K | 62 | 48% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $954.4K | 922 | 95% | $29.99 | |
| $5.3K | 156 | 87% | $1.20 | |
| $1.6K | 14 | 79% | $5.99 | |
| $417 | 2 | 100% | $9.99 | |
| $394 | 15 | 53% | $0.99 | |
| $0 | 37 | 92% | Free |
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es buen juego lo recomiendo a todos
Zooma is a virtual reality reinterpretation of the classic marble-shooter puzzle formula, developed by Gizmo VR LTD and published by Gizmoplay Ltd, that aims to merge familiar match-three mechanics with the physicality and immersion of VR. Rather than reinventing the genre, the game focuses on translating a well-understood concept into three-dimensional space, placing the player directly in front of advancing chains of colorful spheres and asking them to rely on aim, timing, and spatial awareness to keep the screen from being overrun. The result is an experience that feels immediately approachable yet gains intensity as speed, complexity, and pressure steadily increase. At its core, Zooma revolves around shooting marbles to form color matches of three or more, clearing sections of the advancing chain before it reaches its endpoint. In VR, this simple mechanic becomes more tactile and engaging, as players physically aim using motion controllers instead of relying on a mouse or touchscreen. This change alone significantly alters the feel of the gameplay, turning a traditionally casual puzzle loop into something more kinetic and reflex-driven. Quick decision-making becomes essential, especially when the marble chain accelerates or curves unpredictably, demanding constant attention and steady hand-eye coordination. Strategic depth is added through a variety of power-ups and special marbles that appear throughout the game. Explosive shots, color-changing spheres, and time-slowing effects introduce moments of relief and opportunity amid the chaos, encouraging players to plan ahead rather than fire blindly. Skilled use of these tools allows for large combo clears and score optimization, rewarding foresight and calm execution under pressure. As levels progress, managing these bonuses becomes just as important as raw accuracy, especially when multiple colors crowd the chain and safe shots become harder to find. Progression is structured across multiple chapters and themed environments, each introducing new visual styles and gradually escalating difficulty. While the fundamental mechanics remain consistent, later stages demand faster reactions and more efficient clearing strategies, ensuring that the challenge grows alongside player skill. This steady ramp-up makes Zooma well suited for both newcomers to VR puzzle games and experienced players looking for something that tests focus and composure over extended sessions. The absence of narrative emphasis keeps attention firmly on gameplay, framing the experience as a pure test of skill rather than a story-driven journey. Visually, Zooma favors clarity and vibrancy over realism. Brightly colored marbles stand out clearly against stylized backdrops, making it easy to identify targets even as the screen fills with motion. Environmental themes provide variety without distracting from the central action, and particle effects are used sparingly to highlight successful matches and special effects. This restrained visual design helps prevent sensory overload in VR, maintaining comfort and readability during long play sessions. The game’s VR implementation is one of its strongest aspects. Controls are intuitive, responsive, and adaptable to different play styles, whether seated or standing. Motion tracking feels accurate, allowing for precise aiming without excessive calibration or awkward gestures. This accessibility lowers the barrier for players new to VR, making Zooma a viable entry point into the medium while still offering enough challenge to keep experienced VR users engaged. Audio design complements the action with satisfying sound effects that reinforce successful matches and combo chains. Subtle musical backing supports the pace without overwhelming the player, helping maintain focus during high-pressure moments. While the soundtrack is not especially memorable on its own, it serves its purpose effectively, reinforcing the rhythm and flow of the gameplay. Zooma’s main limitation lies in its reliance on repetition. As polished as the mechanics are, the core loop does not fundamentally change over time, and players seeking major mechanical twists or narrative progression may find the experience somewhat uniform after many hours. Additionally, its VR-only nature inherently limits its audience, as those without compatible hardware cannot access the game at all. For some, the physical nature of VR aiming may also introduce fatigue during longer sessions, though the game’s modular level structure makes short play bursts easy and rewarding. Overall, Zooma succeeds by focusing on what it does best: delivering a clean, energetic, and immersive VR puzzle experience built around a proven formula. It doesn’t attempt to radically redefine marble shooters, but it effectively demonstrates how VR can breathe new life into classic mechanics by adding physical presence and heightened intensity. For players who enjoy fast-paced puzzle challenges and are looking for an accessible yet engaging VR title, Zooma offers a satisfying blend of strategy, reflex, and colorful spectacle that translates timeless gameplay into an immersive modern format. Rating: 8/10
Relaxační hra
Man, it's Zuma in VR. Go play the demo. Game's fun, Zuma fun. All you need to know.
Relaxing and fun but gets sort of boring fast. Great to kill 15 minutes to half hour. Great beginner VR game would recommend for those that tend to get sick in VR as it is a stand or sit in one spot VR game. It's low requirements are also appealing as a beginner VR game.
yrmın kafası gibi oyun aynen bunu icat edenin anasinin a koyam
祖玛彩球,玩法相对传统,就那么回事,适合休闲
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