
Connect blocks of the same colors on the constantly changing gravity! Try to survive as long as possible - you can call for help many mighty powerups or even craft your own!
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Languages: English, Czech, Polish, Russian
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[b]november 2021 edit:[/b] new game mode and recipe book added, so re-wrote the review a bit (again). tetris is almost as old as man himself, yet it never ceases to entertain, especially when it mixes things up a little, the way [b]3x64[/b] does. the game plays on a 9x9 board where single colored blocks keep falling. the next one can be seen at the top as well, and you have to match 3 or more of the same color to make them disappear. the first novelty is the [b]rotating game board[/b]. the line at the bottom of the screen shows how long you have, and when time runs out, the board turns by 90 degrees and gravity does its thing, most likely ruining all your plans, unless you prepared for it in advance by placing blocks in favorable positions, in which case you might even get a gravity bonus if matches get created as the board turns. the other cool thing is [b]power-ups[/b]. there are 6 basic ones, like remove line, tnt or change direction, these can be gotten by matching blocks of the currently active color, as seen at the bottom of the screen. what's even better is, you can [b]combine power-ups to create better ones[/b], such as stop time, bigger tnt, or even arkanoid, which temporarily turns the game into breakout. there are 9 of these altogether and they can be as helpful as they're fun. the 1.4 update added a recipe book, so you can easily look up combinations you've discovered. there are also 2 types of [b]blocks that work against you[/b]. iron falls faster and can only be destroyed by power-ups, and usually needs two 'hits', while threat blocks need to be matched within a few seconds, otherwise they cause all sorts of annoyances, like turning every block gray for a few seconds so you can't tell what's what, dropping a few random blocks on the level, etc. it came out with one game mode, which is called [b]classic mode[/b] now, after [b]simple mode[/b] got introduced with only colored and iron blocks, no hazards or power-ups, but it speeds up really fast. [b]gravity mode[/b] was another addition, where points are only awarded for blocks destroyed by gravity change, which happens after every 10 blocks. it's really tough. [b]quests[/b] were another fun post-release addition, like do x of this, do x of that, reach a certain amount of points, etc. there are two regular ones active at a time, completed ones get replaced after the game is over, and there's a third, more difficult one that serves as a daily challenge and it's the same for everybody. xp is rewarded for completing quests, which is used to increase your rank that can be shown off on the leaderboards, next to your name. unfortunately, non-daily quests can't be skipped or re-rolled, but ranks are only for show, so it's not a big deal. [b]controls are fine.[/b] both the arrows and wasd work for moving left, right and increasing falling speed, you can press 1-5 to use basic and crafted power-ups, and the keyboard can be used in the menus too. power-ups can also be activated by clicking, not sure why that'd be of any help, but more options never hurt. gamepads are also supported. separate volume settings, resolution options and windowed mode, colorblind options are available, achievements and leaderboards show up in-game, not lazily via the steam overlay, there's even a stats screen with all sorts of information (time played, highest level, destroyed blocks, etc.), plus [b]replays[/b]. each game is recorded and you can share them with your high score on the leaderboards (or in my case just watch other people and feel bad about my lack of skills). it's a [b]hectic, immensely enjoyable game with good graphics and even better music[/b], highly recommended if you enjoy tetris and its variants. the price is budget-friendly as well and there are limited-time events every now and then for even more variety. make sure to grab the free retro minigame dlc too.
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Hours played at review time, across 32 reviews with recorded playtime.
It might seem like a very simple game, but there are some really nice and creative mechanics for you to discover. Then you will be able to compete with others in the leaderboards and beat their insane scores. If you like Tetris (who doesn't?), you will like this even more. And I am really looking forward to the mobile version of this fun little game!
Tetrisopodobna gra z dość sporą liczbą urozmajceń. Podstawa gry polega na łączeniu spadających pojedynczych klocków tak, żeby obok siebie stały conajmniej 3 sztuki. Co jakiś czas wypadają klocki, których nie da się zniszczyć w normalny sposób oraz takie, jeśli których nie zniszczymy w ciągu pięciu sekund uruchomią losowy efekt, który nam będzie przeszkadzał, czy to pojawią się nowe losowe klocki, czy na kilka sekund wszystko straci kolor. Do tego co kilkanaście-kilkadziesiąt sekund plansza obróci się na bok, a grawitacja zajmie się klockami. Jest też system powerupów, które losowo dostajemy łącząc odpowiednie klocki. Jeśli zbierzemy ich kilka, przy odrobinie szczęścia, z dwóch można stworzyć inny, zwykle mocniejszy, lub zupełnie zmieniający zasady gry efekt (jeden z nich zamienia grę z Arkanoida). Z biegiem gry, a dokładnie z każdym obrotem planszy, wszystko oprócz 5 sekundowych bloków-przeszkadzajek przyspiesza, co, tak jak w Tetrisie, utrudnia grę. Przez całą grę słyszymy całkiem przyjemny, aczkolwiek chyba tylko jeden utwór. Grafice nie mam nic do zarzucenia, jest czytelna i wygląda dobrze. Polecam fanom Tetrisa i zręcznościówek, bo na wyższych poziomach ciężko już cokolwiek ogarnąć :)
I played this game at PGA 2k19 and today it is much more enjoyable. Author know how to listen to community. I like that the beggining isn't such boring like it used to; crafting powerups is also interesting. Imo multiplier is too hard to get and too much random. I think replacing current system with very short period whitch allow to get multiplier would be better. I would also like to have an opportunity to change volume ingame, not only on/off. Anyway I like this game as a relax after work. Don't need to focus to have fun, but it also allow to tryharding and achieving highscores (game has online ranking). Great job my Czech friend! :)
Skvělá hra na odreagování a vybití. Základy jednoduché, ale samotná hra je těžká!
Another year, another Game Dev Session (2019) in Prague and this is the game I played there and then bought on the spot. Easy to grab, hard to master. Can't wait for the eventual local vs update ;)
- Very addictive & fun game - Easy to learn - hard to master You can compete with your friends in online leaderboard as well! :3 ++ Price (This game is really Bang for the buck)
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Sürekli değişen yerçekimine göre aynı renkteki blokları bağlayın! Mümkün olduğu kadar uzun süre hayatta kalmaya çalışın; birçok güçlü güçlendirmeden yardım isteyebilir, hatta kendinizinkini oluşturabilirsiniz!
《3x64》游戏跳出了传统三消游戏的固定框架,以动态重力变换为核心特色,搭配丰富的道具合成系统,打造出兼具轻度解压与硬核挑战的游玩体验。 游戏的基础规则延续了经典同色方块消除设定,玩家只需连接相同颜色的方块即可完成消除、积累分数,上手门槛极低,零游戏基础的玩家也能快速掌握核心操作。 而游戏的创新亮点,在于全程动态变化的重力系统:游戏对局中,棋盘重力方向会无规律、持续切换,且随着对局时长增加,重力变换的频率会不断加快,极大提升了对局的不确定性。原本规划好的消除布局,可能会因瞬间翻转的重力彻底打乱,玩家无法依靠固定套路通关,必须时刻保持专注,快速调整思路、临场应变。这种动态变数机制,彻底打破了传统消除游戏“固定布局、重复操作”的枯燥感,让每一局游戏都拥有独一无二的体验。 游戏核心目标十分纯粹,以“尽可能长时间存活、刷新最高分数”为核心,没有复杂的关卡剧情、繁琐的任务系统,全程聚焦消除操作本身,完美适配碎片化游玩场景,短时间即可开启一局紧张又解压的挑战。同时游戏专属的重力模式,进一步深化了核心机制,让玩家在多维度重力切换中锻炼布局规划能力,为硬核玩家提供了深度钻研的空间。 如果说重力机制赋予了游戏随机性,那么完善的道具系统则为游戏注入了策略深度,让玩法不再局限于单纯的手速反应。游戏内置16种功能各异的道具,涵盖方块操控、时间冻结、场景辅助等多种类型,全面覆盖解压休闲与极限闯关两种游玩需求。 道具获取与使用机制极具灵活性。玩家拥有3个基础道具存储槽,通过消除彩色方块即可轻松获取基础道具,可随时一键使用化解危机、优化布局。同时游戏支持道具合成玩法,玩家可选择囤积基础道具,合成威力更强的高阶道具,实现大范围清场、暂停重力变换等超强效果。即时使用兜底保命、蓄力合成冲刺高分,两种玩法自由切换,玩家可根据自身风格定制对局策略,极大提升了游戏的可玩性与耐玩度。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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