
Run a pizzeria in a zombie apocalypse and deliver pizzas to survivors! Survive day by day racing through the dangerous streets. Can you escape the fate? Selling a lot of pizzas is the only way.
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About
In a zombie apocalypse, your pizzeria may be the last haven of the city.
Cook delicious pizzas, run over zombies, and deliver ultimate taste to survivors!
Adventure and mouth-watering pizzas await you.
But you still don't have a clue what to do?
Here are brief guides!
You are the owner of a pizzeria. Gather various ingredients and make pizza for the survivors. The path is complicated, so think about your route and take orders.
You'll need to drive a sturdy car to make your deliveries through the hordes of zombies, and even in an apocalyptic world, you'll need to do it quickly and accurately! Zombies get stronger over time, so don't forget to upgrade or buy a good vehicle.
There's a lot more to keep an eye on to make your store successful besides deliveries, including ratings, competitors who don't like pizza, upgrading base and vehicles, exploration, and more.
Can you make your pizzeria successful in the zombie apocalypse? It's up to you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[h2] 游戏介绍 [/h2] 《丧尸比萨》是一款包含赛车驾驶在内的末日经营题材类游戏,你需要在这个充满丧尸的城市,开个披萨店,为幸存者送上自己精心制作的披萨,用获取的金钱最终造出属于自己的宇宙飞船逃离这个末日。 [h2] 游戏玩法 [/h2] 你需要协调每日搜寻得来的食物材料与不同客户需求,从而制作出得分最高的披萨,尽力赚取更多的金钱锻造宇宙飞船。 同时你要在末日丧尸遍地的环境下,将一份份美味的比萨送到幸存者手中,从他们手中获得金钱、礼物、声望等可以用以强化自身的数值道具。 [h2] 游玩感受 [/h2] 在游玩过程中,大部分时间实际上是在送比萨,你开着不同的汽车穿梭在这个城市中,加速冲撞、漂移甩尾,游戏内对汽车冲撞丧尸的受击反馈做的不错,在这段送货旅程中,也能享受动作游戏般的打击感。 距离末日来临只剩下30天,你需要在这30天完成制造宇宙飞船,这种最后期限给了符合末日题材的紧张感,同时幸存者的比萨订单,如果能在规定时间内送达,会获得礼物,这在建设自己社区,提高社区内幸存者的满意度,让你赚钱之旅更轻松。 游戏内提供了利用声望升级的科技树,科技树的升级非常重要,越到后面的宇宙飞船部件所需要的金钱越多,因此科技树能越快升级赚取更多的金钱尤为重要。这就更需要在送货路上尽快送达订单,获取更高的声望等。 在整体设计上,游戏各个环节可以做到相扣。实际游玩时,由于汽车的操作手感与其他游戏不大相同,甚至游戏内不同汽车的操作手感也有细腻的差距,所以需要一定的时间熟悉这种操作,这点在开荒时,有一些劝退玩家,熟悉汽车操作手感后才能畅享冲撞丧尸的受击反馈。开汽车的时候,有两种视角选择,以应对不同的路况,这点细节做的还是不错的,但在比萨订单的倒计时时间则是用的游戏内时间,有一点反直觉,个人觉得这里可以优化一下。 [h2] 总结 [/h2] 本作在游戏内容中有一定的创意,与众不同的汽车操作手感是一个新人劝退点,如果能够快速适应,便能在这个末日世界享受汽车冲撞丧尸的解压感。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
COOL
《丧尸比萨》是由Studio Gimbap研发的一款末日汽车驾驶生存经营类游戏,某一天丧尸来袭了,城市里的人为了防止感染扩散被禁止离开,我们主角为了活下去,要在军方决定清除城市之前,在充满丧尸的世界里做骑手给幸存者们送披萨,积攒资金建造自己的飞船逃离城市! [h2]在丧尸世界做披萨外卖骑手[/h2] 游戏的主要玩法就是玩家需要在末日世界中经营自己的披萨店,每天都会有源源不断的幸存者在城市的四面八方下外卖订单!玩家需要接受订单后驾驶自己装满防御盔甲的越野车在丧尸的城市里穿梭,还要在指定的时间内送达披萨。 当然,一路上不仅会有丧尸紧追着你,还会有各种栅栏、城市里的建筑甚至是滚动的巨石阻碍着你运送披萨!你需要熟练的驾驶你的越野车,躲避丧尸的追击,或者是一脚油门把它们创飞,如果不小心被丧尸缠上了,你还可以利用飘逸把它们从车上甩下去! 每隔2天玩家还可以还建造一个弹簧跳台,让玩家一下子飞跃许多建筑和障碍物,缩短路程和行程。 [h2]发展壮大自己的店铺[/h2] 你可以自由选择接受的订单,每个订单都会标注距离和大致想要的披萨类型。可以自由选择披萨的制作材料。你可以在每天结束营业之后通过金钱探索收集食材,店铺等级越高可以收集更珍贵利润也越高的食材。 当你准时送达披萨的时候,除了获取金钱,还可以获得评分、顾客送的礼物以及研究点数。评分可以提升店铺等级,获取更多订单和探索更高级的食材。顾客送的礼物可以赠送给加入你营地的NPC,提高好感获得每日的收益。研究点数可以提高车辆速度/防御力,可以提高订单的收益,提高可以同时接取的订单数量,搜索材料花费的金额等,让你的店铺更上一层楼! [h2]总结[/h2] 总的来说,这是一款画风可爱玩法简单,但是很解压的一款模拟经营游戏。可以开着越野车肆意创飞路上的丧尸,在城市里利用跳台飞跃城市,也可以不断发展扩大自己店铺的规模,喜欢这类型的玩家可以尝试~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
★★★☆☆ 本来可以更好 缺点 驾驶手感很差,警车很容易把自己甩飞,4级怪兽卡车反而操纵速度快到爆炸。 而且没必要弄那么多恶心的东西,点名呕吐物、致盲、还有那个无敌流浪者车。我开着坦克他也能给我创飞,还老是喜欢挡在我前面或者是把我夹在树上和角落里。要是我的2级车也有这么牛就好了 本来可以增加的内容 披萨的制作、车子体型和重量的细化(比如有的障碍物可以使用重型车来无视,有的玩家愿意用速度来换取一些休息。)更多的任务:比如说修理这辣鸡的街道,更多的模式:限时来比送的数量,或者是看你送的有多快。说到这个,评分标准和丧尸对披萨造成的影响也许可以给我们看看,心脏有点受不了,负反馈太强。 今天晚上的时间全花在这个上面了。虽然我一直在批评,但是我仍然承认他还算不错,至少能吸引我两个钟头。期待下一部会做得更好。
[h1][b]穿越丧尸群送披萨[/b][/h1] 世界末日了还好有披萨,《丧尸比萨》是一款使用低多边形建模的模拟游戏,本作中玩家要驾驶汽车,穿越无尽的丧尸包围,为幸存者奉上念念不忘的披萨大餐,游戏包含驾驶、经营等多种玩法。 由于丧尸的侵袭,整个世界已经瘫痪,这家披萨店是仅存的避难所了,玩家要做的就是为幸存者送外卖并获取素材建造宇宙飞船,在核弹打击前逃离这里。 根据顾客的口味,玩家需要先制作披萨,然后驾驶汽车进行配送,路上则是无尽的丧尸,除了避开外我们也可以选择直接碾过去,不过随着游戏不断进行,对付丧尸的难度也在不断增加,玩家需要及时升级爱车来应对。 游戏的驾驶部分有第三人称车尾视角和上帝视角两种,过程中可按键自由切换,整体驾驶手感在拟真和游戏性之间,还算容易上手。 整体来说《丧尸比萨》是款还算不错的小品游戏,无论喜欢经营模拟还是喜欢开车碾压丧尸,都能在本作中得到满足。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
очень напомнила игры на PSP игра еще сыровата нужно допиливать и добавлять контент на вечерок сойдет почему-то в профиле не отображается как идеальная игра странно очень
[h1]中规中矩的驾驶游戏[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h2]操作方面[/h2] 第一视角和上帝视角操作均会导致玩家头晕;驾驶汽车时前进和倒车存在0.5 - 1秒延迟;视角无法旋转,汽车往下开等同于倒车;无论车速快慢,视角固定不变,影响驾驶体验。 建议:优化操作视角,提供更多视角选择,比如第三人称跟随视角,允许玩家自定义视角灵敏度;修复汽车驾驶延迟问题,使操作更流畅;增加视角旋转功能,不要向下开车的时候需要全程倒车操作;根据车速动态调整视角,提高驾驶的真实感和舒适度。 [h2]场景交互问题[/h2] 地图场景无法破坏,汽车碰到场景就会直接停下,容易被僵尸包围。 然后场景里面有很多死胡同,开进去就意味着被丧尸包围。 建议:设计可破坏的场景元素,增加游戏的策略性和趣味性;优化碰撞机制,让汽车与场景碰撞时不再直接停下,而是根据碰撞力度产生不同效果,降低被僵尸包围的概率。 在地图上更加明显的标识出死胡同。 [h2]玩法与丧尸无关联问题[/h2] 游戏爽点设定为开车撞丧尸,但撞丧尸没有奖励反馈,丧尸仅起到恶心玩家的作用,游戏核心玩法与丧尸关联不大。 建议:建立撞丧尸奖励机制,如获得积分、金币或特殊道具;设计丧尸图鉴;设计与丧尸相关的任务或挑战,完成后给予丰厚奖励,增加游戏玩法与丧尸的紧密程度。 [h2]任务设定问题[/h2] SOS求救任务强制玩家去救,影响玩家游戏节奏和体验。 建议:将SOS求救任务改为可选择接受或拒绝,若选择接受给予一定奖励,若拒绝则可能面临一些惩罚(如扣除少量信誉值,但不影响核心游戏进程),让玩家有自主选择的权利。 [h2]特殊丧尸问题[/h2] 喷油丧尸的特征不明显,往往在踩上了才发现是喷油丧尸。喷出的油会导致玩家汽车大概率撞墙,进而被丧尸包围,严重影响游戏体验。 建议:调整喷油丧尸的出现概率和喷油范围;给他一个更明显的特征;设计应对喷油丧尸的道具或策略,如安装防油护盾,让玩家在面对喷油丧尸时有应对手段。 [h2]游戏BUG[/h2] 存在跳班BUG,被丧尸顶抬头时放跳板,跳板会出现在天上无法使用。 [h2]车辆系统问题[/h2] 汽车解锁路线固定,玩家无法自主选择解锁顺序,缺乏收集乐趣;后一辆车性能全方位吊打前一辆,玩家没有选择余地。 建议:设计多条汽车解锁路线,玩家可根据自身喜好和游戏进度选择解锁;平衡车辆性能,使不同车辆在速度、防御、载货量等方面各有优势,让玩家在选择车辆时有更多策略性考虑。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel(R) Core(TM) i7-12700H GPU:NVIDIA GeForce RTX 3060 Laptop GPU 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Zompizza : The Last Delivery is an offbeat and entertaining hybrid that blends light management mechanics with frantic action in a world that has already gone completely off the rails. Developed and published by Broken Toilet Games, the game takes a deliberately absurd premise and commits to it wholeheartedly: civilization may be collapsing under a zombie apocalypse, but people still want their pizza delivered hot and on time. This playful contradiction defines the tone of the experience, creating a game that balances humor and tension while never losing sight of its simple, addictive core loop. At the heart of the game is the cycle of taking orders, preparing pizzas, and venturing out into zombie-infested streets to complete deliveries before time runs out. The management side is intentionally streamlined, focusing more on pacing and decision-making than on complex simulation systems. You’re constantly weighing how many orders to take, how quickly you can prepare them, and whether your current vehicle is up to the task. Once you hit the road, the game shifts gears into a tense delivery challenge where speed, route planning, and quick reactions become critical. The transition from calm preparation to chaotic traversal gives each delivery run a strong sense of momentum and urgency. The zombie-infested streets are more than just a visual gag; they actively shape how each run unfolds. Zombies block roads, damage vehicles, and force you to improvise when carefully planned routes suddenly become dangerous. Choosing whether to push through a dense horde, detour through longer paths, or risk vehicle damage adds meaningful tension to every trip. While combat and interaction with zombies are kept simple, they serve their purpose well, reinforcing the feeling that every delivery is a gamble. Over time, upgrades to vehicles and equipment provide a sense of progression, allowing players to handle tougher situations while still preserving the underlying risk that keeps the experience engaging. Visually, Zompizza opts for clarity and readability over spectacle. The art style is functional and slightly cartoonish, ensuring that zombies, obstacles, and delivery points are always easy to identify at a glance. This design choice supports the fast-paced gameplay, where split-second decisions matter more than visual detail. The interface is similarly straightforward, presenting essential information without overwhelming the player. While the presentation may feel rough around the edges in places, it aligns well with the game’s scrappy indie charm and irreverent tone. One of the game’s strengths lies in how naturally replayability emerges from its design. Individual days are short and self-contained, making it easy to jump in for quick sessions that often turn into extended play. As players become more familiar with routes, timing, and zombie behavior, the challenge shifts from survival to optimization—how many deliveries can you complete in a single day, and how efficiently can you do it? Post-launch updates that introduce harder difficulty options and new content further support this replay-driven structure, offering fresh challenges for players who have already mastered the basics. Zompizza doesn’t attempt to overwhelm players with depth or narrative complexity, and that restraint works in its favor. The story is largely implied through the setting rather than told outright, allowing the focus to remain on moment-to-moment gameplay. The humor comes from situations rather than dialogue, emerging organically from the contrast between mundane delivery work and apocalyptic chaos. This approach keeps the game light and accessible, even when the action becomes intense. Ultimately, Zompizza : The Last Delivery succeeds by knowing exactly what kind of experience it wants to offer. It’s a compact, replayable indie game built around a strong central idea and a satisfying gameplay loop that blends time pressure, risk management, and chaotic action. While it may not appeal to players looking for deep simulation or expansive storytelling, it delivers a consistently fun and memorable experience for those who enjoy quirky concepts, arcade-like progression, and games that thrive on tension and humor in equal measure. Rating: 7/10
就算世界末日都要努力送外卖哦,为了让自己生活(逃离)得更好。 首先要熟悉路线,这很重要。不然要吃很多亏。比如此路不通得绕后。技能点绝对够点。有啥点啥。车也是有啥开啥。但是有一个月30天时间的限制,使自己休闲不下来。
Compare this too the pre PS2 and PSP road-rage games. This is not a good game, nor on a good engine. I FREAKING HATE untiy engine. Play the og Xbox RoadKillTM game. Where is even the gore and ragdolls.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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