
Dive into a world of despair in the world of Underwater. Take the role of an unknown inmate entering the a deep sea prison where mutants roam and barely any traces of human life remain. You will have to use all your ingenuity to escape and avoid becoming the meal of the hideous denizens.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень посредственный хоррор вообще без какого-либо сюжета. Пугающих элементов в игре по минимуму: страшно может быть только первые 5 минут. Скримеров никаких нет. Монстров всего три, опасности они не представляют, а убежать от них не составит никакого труда. После смерти все предметы на локации появляются заново, при том, что в инвентаре они остаются. Куча багов в виде застревающих в текстурах монстров, невозможности взаимодействия с некоторыми предметами после смерти, неработающего фонарика или светящейся палочки. Проходится всего лишь за 30 минут. Совершенно не стоит своих заявленных 259 рублей. Даже по скидке крайне не рекомендуется это приобретать, если не хотите потратить свое драгоценное время впустую.
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #116 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"Oh It's Under, Alright."[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2566602616 [u]Here's The Thing:[/u] You are nobody... or rather you can't remember who you are? Waking up to the aftermath of scientists, doctors and guards being obliterated- or maybe they’re prisoners just playing dress-up!? Anyway, it's up to you to find the way out with some notes left by some rando who's totally not trying to fix his mistakes~ [h1][+] PROS;[/h1] [b]:) VISUALS[/b] Granted, there isn’t much to look at because of how dark everything is… But that don’t mean it’s a bad-looking game. On the contrary, the penitentiary is actually well-designed and believable! Though I still don’t know the main agenda of this institution or who I played as- I was interested in the monsters, ghosts whose existence tell me it was something not good I bet! I may be wrong, but I think their models could be original creations! I have never seen them before and they have quite a lot of detail to them. Even the corpses are not too shabby looking despite being you know lifeless and contorted. The lighting and shadows is especially done justice and I like the way my shadow gets casted, even spooking me at times~ [b]:) HORROR[/b] While the gameplay’s a little monotonous and uninspired, the horror will at least keep you awake and on the edge of your seat. Going in, you won’t know what to expect (apart from what the back of your mind is concocting up). I actually freaked myself out more times than the actual scares UDR had in store for me. The dev has a way of preying on your fears, and it’s pretty darn subtle. The way notes are pinned to the wall and set up the situation. For instance, it tells you an enemy is ahead and it’s not too smart but will detect you eventually. Or someone is infected and locked in a room for being aggressive. Then, the key item is in there with him- how would you react and where do you go? Most of the horrific bits are laid out in plain sight and will catch you only if you let yourself be vulnerable to them! It was truly unconventional and I wished there had been more of it. Even the way you’re supposed to handle each enemy was unspoken and I liked working out how they ticked… https://steamcommunity.com/sharedfiles/filedetails/?id=2566604504 [h1][-] CONS;[/h1] [b]:( LACKS DEPTH...[/b] It’s a short-lived, formulaic and brief playthrough, like 30 minutes give or take 10! Mine was stretched to two hours only due to me leaving it on idle (after manipulating enemies to be stuck facing a wall) for a bit as I tweeted to the dev for directions. I also wandered aimlessly, for a long while unaware that the key item was on me. Furthermore, the price of 10 bucks is demented! Or it would’ve been, had I actually paid for it but the thought alone hurt my thumbs and my good cheek! Seeing as you’ll finish it once- won’t ever need to play it again because it’s a key-finding simulator with puzzle codes that do not randomize, fixed enemy placements and with no difficulty modes. Oh and you know those burning questions in the trailer? The ones that were posed to you just begging to be answered?? You can forget all about those! I can sum it up in two words- [spoiler]nothing happens![/spoiler]. Which is an utter disgrace, because it had that little likeness to [b]Outlast[/b] in scenarios, setting and maybe the hostiles… but could not be leagues apart!! Possibly some resemblance to [b]Cabin in The Woods[/b] too, but I guess we’ll never know now, would we~ [b]:( BLOATED CONTROLS[/b] The main character’s movements and actions are as if his oxygen is running out or maybe he also has a lumpy torso like the mascot of the game. Acts such as taking out the flashlight get him winded, presumably, as he won’t take it out when he’s near and staring at the wall. Even when working fine, there’s a 3 second buffer between being able to switch it back on again after switching off! Which translates to bashing your head in the wall since you’ll be running in pitch black a lot while being chased~ [b]:( CLUNKY DESIGN[/b] Usually saving gives relief but not here, since there’s no telling what exactly it saves or when. To help clear things, there are essentially two forms; one major checkpoint / scripted event save and this is where you’ll be spawned when you croak. The other saves progression of items and is done in the background, although you will see an indication of it. Flashback to that part where a crazed druggy charged at me as soon as I loaded in even though I had already locked him in a separate room and had many saves after doing so. Which brings me to my next point of how the enemies have that “catch you off guard” attribute when you first meet but outrunning them becomes all too simple once you realize they’re confined to their zones. They don’t react to neither sound nor vision unless you’re parading yourselves directly in front of them. AND they have like real slow movement speed and arm swings… It’s super hard to be scared by them~ [h1]BUGS:[/h1] x Items spawning aplenty every time I reload; notes, batteries and bandages. x Cannot take out the flashlight after spawning. Reload the game to fix! x Sometimes turning on the flashlight will have it awkwardly face upwards toward the ceiling before suddenly snapping itself back. x Enemies suddenly cannot see where I am mid-chase even though I am right in their sights... x A certain levitating marker pen in one of the prison cells x A blob-like enemy twitching uncontrollably by the door frame and preventing me from entering/escaping. Got pincer-attacked to death! x Music meant for another room played because I stood behind the wall. [h1]NITPICKS:[/h1] ~ Font size of notes ~ Key item in inventory having such a strange, murky icon that I couldn't locate/notice it. ~ Note say there's a map of the prison but really there is none. Or I couldn't find it... ~ Enemies are too unthreatening. ~ Despite taking place underwater, there's not much telltale signs or detail of it being true. ~ There's like one window that shows the flooded outside, but really it may as well be an indoor aquarium or pool. ~ Items are practically obsolete as you can get by with the infinite glowstick once you have it. ~ Doesn't save my reconfigured keyboard mapping. [h1]"WHAT-ERR Mess!"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2566605672 [u]Last Words?[/u] UDR should've been called "Under Fire", and it still wouldn’t have made any more sense. But at least would hint at its undercooked state! Shallow yet drowning in issues. Save yourself time & money~ If you are affluent and are a loyal, diehard fan of extracting just the surface value of what a horror game has to offer, then yeah it’s playable. But it won’t quench your thirst despite having some cool, creepy models and boasts no jumpscares whatsoever (huh so why am I NOT recommending it again?). Regardless, it’s a very brief, one-off experience and a mediocre one at that. It’s one of those moments where I would rather sink than swim~ [h1]4.5 / 10[/h1] [code]Thanks to [b]Andreev[/b] for the key(s)[/code] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
Начинается всё с записки выжившему от не выжившего, в которой он пишет: " Тут такая жoпa творится, что я лучше тут сдохну от греха, а ты выживай как знаешь. А что бы тебе не скучно было, я распихал другие части записки по всему комплексу. иди найди и не стань обедом." Ну, что-то типа того. Оставить все части записки в одном месте? Зачем?.. Логика - москальская лженаука. Короче, игра это полная темень, фонарик, батарейки в котором дохнут за 3 минуты, толстые не поворотливые монстры и миллион записок в разных местах. Если бы не фонарик или не темень, это могла бы быть проходная игра, а так... Зачем, спрашивается, я покупала монитор с высоким разрешением и полной гаммой в миллионы цветов? Что бы пялиться в чёрный экран? Что бы смотреть в темноту мне вообще монитор не нужен. Глаза закрыть и то же самое. Темнотой обычно разработчик пытается прикрыть неумение программировать, кривую убогую графику и низкополигонные модели. Талантливый человек способен сляпать хоррор из летнего солнечного дня и лужайки с полевыми цветами. Темнота нужна только для убогих фантазией. https://steamcommunity.com/sharedfiles/filedetails/?id=2837000186
It's not good. There's very little story. "You're trapped in an underwater facility with monsters. Get out." Spoilers: you get out. And then you get a "Congratulations!" screen. There's little monster variety. One monster looks cool, but is very fat and slow, confined to one room, and can easily be outrun. The second monster is one of those "Weeping Angel" things you gotta stare at so it doesn't kill you. The last one is just some mutated dude who chases you in a hallway. And if you die, all the monsters reset anyway and you can just not run into them at all. I hate the flashlight mechanic. Stop making games where your flashlight has a battery life of two minutes or less. THAT IS NOT HOW FLASHLIGHTS WORK. The gameplay is basic. Get the key to go to the door...to get another key to go to another door...to get a door code to open a door...to get another code to get inside a room with a key...oh hey, the game is over now. You can beat the game in under an hour--possibly even half an hour. Which would be fine if the game had anything to offer besides what I just mentioned above. There aren't even those cheap-ass jump scares I'd expect from a game like this. You just get chased by monsters you can easily outrun. There's literally nothing positive I can say about this game except it looks nice. And I'm not even sure I can consider that a compliment either since they may have just bought a map pack from the Unity Store. Nevertheless, if the scenery was made from the ground up, then giving credit where it's due. Overall, don't play it. There are many other activities you can spend 30 to 60 minutes doing.
[h1]I am under the water, please help. blblblblbl[/h1] I've played a plethora of bad horror games before, but I'm not entirely sure where to put this one. I bought this game on sale for like $1.20 or something cheap like that, and to give the game credit, it does go on sale often. But a base price of $12.39NZD is absolutely criminal for the half hour of lacklustre gameplay you're gonna get. You play as.... I don't actually know, I think you're meant to be a prisoner of sorts in an underwater penitentiary. You wake up next to a corpse with an awfully written note, and then are sent on your way to figure out a way out of the place. First thing to acknowledge are the god awful controls. You feel clunky and unresponsive half the time and the inventory system is weird, I never actually feel like I'm using the keys I find laying around. You're given a flashlight with minimal battery life, and by the time you've run into the first monster, there's a good chance it'll be dead. I ended up using the glowstick for the rest of the game as it didn't have a lifespan on it. We need to normalise not having batteries in horror games, the only time it's ever worked is in Amnesia and Outlast. Every other attempt has felt half baked and unnecessary. The monsters aren't scary. I feel like the dev left out jumpscares on purpose, thinking the monsters would do the heavy lifting, but they're so easy to ignore that they may as well not even be there. I've seen people complimenting the design of the big dude with horns, but I'm sorry to say, he's not an original creation. I've seen the same asset used in many other horror titles before, same goes for the weeping angel type creature. The only original model I could see was the mutated scientist that was locked in the security room, but he looks like he's running around with flippers on his feet. It's wasted potential, especially when you notice that all the threats are locked to their designated areas. The story is non existent, you get no explanation as to why the monsters exist, (except a note saying a scientist "got sick"?), 99% of the experience is key hunting in almost complete darkness, and when you do beat the game, all you're given is a dry "congratulations" and a couple of courtesy claps before getting hustled back to the main menu. If there were achievements and something more to do, I'd feel more inclined to recommend this, but as it stands, [h3]Underwater gets a miserably soggy 3/10[/h3] Check out more on [url=https://store.steampowered.com/curator/44654461-Toasty-Reviews/?appid=1182040]My Curator Page[/url]
It should have been considered a demo game if not free. There wasn't many challenges and it was not scary at all. I would have never paid that much for a game that was this crappy for the most part. Do not spend your money. Yes I did beat it, but because that was it was a very big let down after you open the door upstairs.
A game called "Underwater" that has almost no water in the game. Do water coolers count? It could be Vodka, that would make this prison more fun. https://youtu.be/iAP4h8_qUKA Its a decent key-hunting horror game that can be completed in about 30 mins. The graphics are great, the atmosphere is cool, however, the AI is a bit glitchy and can detract the overall experience. Go for it, if you got 2 bucks to spare.
Overpriced, boring and short. It's a bunch of boring Unity assets and the "Monsters" can't hurt even if they wanted. You can just normally walk away from them and they don't even chase you.
In general, a good horror, plenty stuffed with screamers and does not allow you to relax for a second. Good graphics, atomospheric soundtrack and of course the classic horror gameplay that keeps you in suspense.
I don't know how I got this game; I don't think I purchased it.... But nonetheless, this game or whatever you want to call it - s u c k s. It. Just. Sucks.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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