
In the gripping world of VORAX survival takes on a new terrifying dimension. As you step into this Open World Survival Horror game brace yourself for a journey where every moment is a battle for survival. Every choice, every move, every breath could be your last. Are you ready to face the unknown?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to Vorax, an Island of Horror and Survival
Vorax is an open-world survival horror game that plunges you into the heart of a Mediterranean island overrun by a mysterious infection. As a mercenary sent to investigate, what was meant to be a reconnaissance mission quickly turns into a fight for your life. The island is a living nightmare, inhabited by grotesque mutants, contaminated wildlife, and dark secrets waiting to be uncovered. Your objective: survive, adapt, and unravel the sinister truth behind Virus V.
Survive by Any Means Necessary
In Vorax, survival is not guaranteed. You must scavenge for supplies, craft tools, build shelters, and fight against overwhelming odds. Navigate a vast open-world environment, from abandoned farms to eerie laboratories, each holding pieces of the story and challenges that will test your limits. Utilize makeshift weapons, makeshift barricades, and explore the infected zones to push deeper into the island’s darkest corners.
Dynamic Day-Night Cycle & Adaptive Threats
The island’s day and night cycle impacts the threats you face. By day, you’ll explore, gather supplies, and prepare for nightfall, when the mutated horrors become even more aggressive. You must decide whether to fight, hide, or simply survive until dawn. Vorax is about more than combat—it's about outsmarting the infection, managing your resources, and making hard choices.
The Difference Between the Basic (Demo) Version and the Full Version
We believe in giving players a real taste of what Vorax has to offer, which is why we’re proud to present two different versions of the game: the Basic (Demo) Version and the Full Version. Both versions provide access to the entire game world, allowing you to explore every zone, face every enemy, and experience every story element without major content restrictions.
The only difference between the Basic and Full Versions lies in saving your progress. In the Basic Version, you can only save at checkpoints, creating an intense survival experience where every encounter is high-stakes, and each trip to a safe area is a moment of hard-earned relief. This approach adds tension to your exploration, making every decision matter more.
In contrast, the Full Version gives you the freedom to save anywhere, at any time. This is a complete game changer. It allows you to take risks, explore freely, and engage with the world in a less restrictive way. Whether you have just a few minutes or several hours to play, you can choose how to progress without the anxiety of reaching the next checkpoint. This freedom transforms how you tackle the challenges of Vorax, making it accessible for all play styles.
Constant Updates, Shared Content
Importantly, both the Basic and Full Versions are identical in content. You’ll receive every update, patch, and improvement at the same time, whether you are playing the Basic Version or have upgraded to the Full Version. Your feedback from both versions will help us shape the future of Vorax, and we are committed to ensuring that all players have the most up-to-date, improved experience possible.
Key Features of Vorax:
Survival Horror at its Core: Fight for your life against grotesque creatures in an environment where every resource counts, and every corner hides danger.
Open World Exploration: Traverse a large, detailed Mediterranean island teeming with danger, secrets, and resources waiting to be discovered.
Dynamic Day-Night Cycle: Day and night bring different threats and opportunities. Plan your actions carefully, as the infected become more aggressive after dark.
Crafting and Building: Scavenge for materials, craft makeshift tools and weapons, and build barricades to fend off the horrors lurking in the dark.
Infected Zones and Nests: Explore the deadly nests where Virus V has taken hold, cloning life in grotesque forms. The infected zones are dynamic, always unpredictable, and full of challenges.
Different Saving Systems: Experience the intense survival tension of checkpoint saves in the Basic Version, or embrace the freedom to save anywhere in the Full Version.
Shared Updates: No matter which version you play, you will always get every patch, update, and improvement, ensuring the most current Vorax experience.
Why Your Support Matters
By upgrading to the Full Version, you’re not just gaining the ability to save anywhere—you’re supporting the future development of Vorax. Your feedback, support, and engagement help us craft the ultimate survival horror experience. We are on this journey together, and your support is what drives us forward.
Prepare yourself, mercenary. The island is alive, infected, and out for blood. Will you uncover its secrets, or become just another victim of its voracious hunger? Play Vorax today and see if you have what it takes to survive.

In VORAX, your wits, will, and courage are the only things standing between life and a gruesome fate. Prepare to face a relentless enemy that hunts you relentlessly. Can you survive the horrors of the island and uncover its darkest secrets? The challenge awaits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Publikum ☑ Anfänger ☑ Gelegenheitsspieler ☐ Durchschnittsspieler ☐ Experte Bei Vorax handelt es sich um ein Survival-Horrorgame auf einer abgelegenen Insel, auf welcher biologische Experimente fehlschlugen und Chaos ausbrach. Wie die meisten Survivalgames liegen auch hier die Schwerpunkte auf Ressourcenmanagement, Erkunden, Kämpfen und überleben → das ganze Genretypisch aus der Ego-Perspektive. Trotz des Genres ist Vorax recht einfach gehalten, wenn man den Dreh nach wenigen Stunden erst einmal raus hat und weiß, wie man sich zu verhalten hat. Daher ist es gerade für Anfänger bzw. Spieler, welche nur gelegentlich mal etwas spielen wollen, genau richtig. Ego-Shooter Freunde sollten ebenfalls recht schnell klarkommen, da die Waffenhandhabung ebenfalls genretypisch daherkommt. Grafik ☐ schlecht ☐ okay ☑ gut ☐ schön ☐ fantastisch Die Grafik in Vorax ist im aktuellen Stadium ganz nett. Für ein Spiel aus 2024 könnte es natürlich weitaus besser aussehen, da es sich hier allerdings noch um einen Early Access Titel handelt kann natürlich auch in Sachen Grafik noch einiges an Verbesserungen nachgereicht werden. Die Gore und Blut "Dekorationen" rund um die Insel sehen aber fantastisch und ziemlich überzeugend aus, lediglich die Welt und Bodentexturen wirken hier und dort noch recht matschig. Musik ☐ schlecht ☐ okay ☐ gut ☑ schön ☐ fantastisch Die Musik in Vorax ist mitunter aktuell eines der Highlights im Spiel, denn gerade die Hintergrundmusik ist verdammt bedrückend und stellenweise sogar unangenehm angsteinflößend. Gegner sowie Umgebungsgeräusche tun ihren Teil passend hinzu. Auch Waffensounds als auch grundsätzliche Geräusche sind gut abgestimmt und bringen schon jetzt im EA ein gutes Gesamtpaket. Schwierigkeitsgrad ☑ leicht ☑ durchschnittlich ☐ schwer ☐ sehr schwer ☐ unfair Wie oben schon erwähnt ist das Spiel trotz des Genres recht Anfängerfreundlich gehalten, wodurch ein leichter Einstieg, auch durch ein kurzes aber gutes Tutorial, gegeben ist. Natürlich gibt es genretypisch Dinge als auch Gegner, welche uns dann doch mal schnell ins Grass beißen lassen, aber der Punkt, dass man zu jeder Zeit ununterbrochen speichern kann, nimmt jegliche Schwierigkeit und jeden Frustrationsmoment vollständig aus dem Spiel. Bugs ☐ unspielbar ☑ viele Bugs ☐ einige Bugs ☐ so gut wie keine Bugs ☐ keine Bugs Da es sich hier noch um eine frühe Early Access Version handelt, sind natürlich auch noch unzählige Bugs im Spiel enthalten, was also nicht verwunderlich sein sollte. So funktionieren des Öfteren Animationen der Gegner als auch von uns selbst nicht immer direkt, Texturen werden nicht richtig angezeigt, Objekte wie Bäume oder Steine hängen in der Luft, gewisse Gegenstände sind nur aus ganz komischen Blickwinkeln aufnehmbar oder positiv für Spieler: Die Taschenlampe oder der Helm verlieren keine Batterie, was aber so sein sollte. Ein persönlicher Bug, welcher mir leider gerade als Sammler sehr negativ aufgestoßen ist: Nach Laden eines Spielstandes waren alle Lagerobjekte wie Schränke oder Schubladen despawnt inklusive aller gelagerten Dinge darin. Story ☐ nicht vorhanden ☐ schlecht ☑ okay ☐ gut ☐ fantastisch Wir haben zwar eine gewisse Hintergrundgeschichte, welches es meist in diesem Genre gar nicht gibt, aber diese ist eher klassisch gehalten und nice-to-have, aber definitiv nicht das Hauptaugenmerk von Vorax, denn das Grundgerüst sieht man heutzutage in fast jedem Horror/Zombiespiel. Etwas Schlimmes lief schief, alles geht den Bach runter und man muss versuchen zu überleben oder eben eine Lösung finden. Gameplay ☐ frustrierend ☐ zum Einschlafen ☐ langweilig ☑ spaßig ☐ herausfordernd Auch in Sachen Gameplay bleibt Vorax wie schon erwähnt Genretypisch. Wir sammeln Ressourcen zum Bauen, heilen, essen, trinken oder schießen und erkunden eine relativ offene Spielwelt. Neben den klassischen Reitern wie Hunger, Durst und Schlaf haben wir in Vorax zusätzlich den Punkt geistiger Zustand, welcher nochmals etwas Tiefe ins Survival Genre zu bringen versucht. Wir können unzählige Objekte wie Stühle oder Fernseher auseinander bauen, um nützlichere Gegenstände herzustellen, können uns in diversen Häusern mit Draht und Holzblanken verbarrikadieren oder einfach mit einigen Nah- und Fernkampfwaffen in den Kampf gegen biologische Kreaturen ziehen. Zusätzlich gibt es immer wieder gewisse kleinere Rätsel zu lösen, sei es das Wiederherstellen von Strom durch Drehrätsel oder Hacken von Türen oder Kamerasteuerungen. Spielzeit ☐ sehr kurz (0 - 3 Stunden) ☑ kurz (4 - 7 Stunden) ☑ einige Stunden (8 - 20 Stunden) ☐ lang (21-50 Stunden) ☐ sehr lang (51-100 Stunden) ☐ unendlich (101+ Stunden) Vorax ist ein Early Access Titel und nicht mal ein Jahr auf dem Markt, daher liefert es uns noch nicht allzu viel Content. Wir können zwar die Insel so weit schon komplett erkunden, allerdings sind große Teile davon noch recht leer. Des Weiteren sind Orte, wo man denken könnte, dort geht es Story technisch weiter noch nicht erreichbar. So enden beispielsweise viele Straßen und Feldwege im Nichts oder an einer geraden Steinmauer. Mit meinen aktuell knapp 5 Stunden habe ich, so denke ich, alles so weit erkundbare gesehen. Natürlich kann man noch einige Zeit mit Sammeln und Erkunden verbringen, in meinem Fall jedoch mit despawnten Lagermöglichkeiten hat auch dies leider keinen Sinn gemacht. Umfang ☑ zu wenig ☑ in Ordnung ☐ Groß ☐ Gigantisch Aktuell ist der Umfang in Vorax natürlich noch ziemlich klein, da es sich aber um einen EA Titel handelt kann man diesen Punkt nicht wirklich als negativ ansehen, daher würde ich sagen, der aktuelle Stand ist in dem Fall in Ordnung. Wir haben eine doch recht große Insel zu erkunden, es gibt schon jede Menge Objekte zum Zerlegen, eine Handvoll Waffen zum Kämpfen und nette Gegnerdesigns werden ebenfalls geboten. Preis/Leistung ☑ Vollpreis ☑ auf Angebot warten ☐ nicht kaufen ☐ zurückerstatten Vorax erfindet das Survival Genre zwar nicht neu, auch wenn es doch hier und dort gute Ideen einbringt. Auch im aktuellen EA Zustand ist es doch definitiv einen Blick wert und könnte mit weiterhin kommenden Updates einer der besseren Vertreter des Genres werden. Der aktuelle Vollpreis sollte auch für den gebotenen Content mehr als fair sein. Fazit: 7/10 möglichen Bioklumpen [code]Für weitere Reviews zu allen möglichen Spielen schau doch mal bei [url=https://store.steampowered.com/curator/8049466/] GGC [/url] vorbei, es lohnt sich :)
Do NOT BUY. Dead Game. they abandoned this game after it released into early access. do not buy. the game had a lot of promise but they just never finished it. they went radio silent and ran away with the money. the only difference between the paid version and the demo is you can save the game. thats it. play the demo save your money.
Project abandoned by developers. There is no statement from them either via Steam or Discord. The game has not been updated for at least 6 months. The game is only a money-making game without delivering finished content or being properly updated.
Dead, abandoned game.
This game is dead don't buy it.
Last official update was October of last year. One of the risks that comes with supporting early access games. Don't have any reason to assume they have any intention to finish it.
To start, I do actually somewhat recommend this game despite ticking no. I really like the idea of the game and what it implements, big fan of body horror and this game ticks all of my personal boxes....BUT it has issues. Current problem is..when loading a save I fall through the map regardless of what I do, other issue is but this may be more related to my rig but it's the performance. Game started off on a wonderful 100-144 fps but then suddenly drops to 80 and less, found turning shadows to low gives it a boost but not that much. The game has issues and I really do want to enjoy it..but as of now I'm not and I'm torn between recommending it but also not. I really do hope the devs fix these issues and continue working on it
The fact that Vorax is still listed like any other game, still being sold is quite an important reminder that Valve needs to rethink and update their rules/policies when it comes to unfinished/scammy products. The first Vorax demo caused a big wave and left positive vibes among the survivalcraft enthusiasts. The setting was interesting, the eldritch looking abominations player had to deal with were also something that wasn't really done to death within the openworld survivalcraft genre, the story was nothing revolutionary but engaging enough, and we were looking forward to the full release. Then, another demo was released, and weird thing - not only were there no significant improvements/expansions to be seen, the whole thing somehow felt and played worse. Still, full of good vibes from the initial (at that point already a year old) showcase, i gave the game benefit of a doubt and got it as soon as it released. The initial feeling was baaad. Game was buggy as hell, basic features were missing, some ingame instructions even pointed player in the wrong direction, but it still had interesting vibe, and at that point there wasn't reason to think this is gonna be a stinker. I THOUGHT about refund, but during that short span of time between Steam release and the developer disappearing off of the face of the planet, updates were coming, and despite the fact they mostly kept breaking more and more stuff, instead of fixing bugs, there wasn't yet reason to think it cannot improve later down the line. So i gave it the benefit of doubt and DID NOT REFUND. I think few more "updates" were released after i passed the two hour refund limit (a time, most of which i spent fiddling with the game settings, and repeatedly restarting from scratch. Not actually PLAYING.) Each of those updates made the game more broken. It would be an interesting experience, a project where player can watch game development going backwards in time, features disappearing, increasing number of bugs etc... If it was intentional, it would be quite revolutionary project, a sort of meta commentary about the nature of game development in general. Unfortunately that's not what we paid for. We wanted full game, with the setting, lore, atmosphere and enemies matching the initial showcase. And just few months after the "release", after the last "update" was dropped (that last one actually somehow made the few enemies completely immune to gun fire), and after that, dead silence. The developer stopped communicating altogether and ran away. I wouldn't be angry just because Vorax itself, this is the ever-present risk of backing Early Access projects after all, but the way this happened with Vorax, was especially infuriating. Pump'n'dump so quick no-one realized what's going on until it was done, the updates ruining the game more and more, the sudden radio silence, i'm really surprised that this horrendous CF didn't became a major talking point in the gaming review scene. A lot of YouTubers played the Vorax demo and gave it their support, which is why this game generated hype in the first place, yet no-one that i know of actually revisited Vorax to report the implosion. The way the game got progressively more and more broken the Steam release actually makes me think that the person who created the initial demo was no longer with the project, and someone else, some scammy grifter took over, "released" the game, released fake "updates" and then grabbed the pocket change the release generated and disappeared to the next town over... Seriously, whoever was managing Vorax on Steam stayed around for exactly as long as was neccessary to convince people that SOME kind of development continues (no matter how horrible), to keep the vain hope that things CAN improve later, which prevented many refunds as a result. I gotta admit i really do hate what happened here. Not because i spend some cash and got nothing for it, but because it was the straw that broke the camel's back. Because despite the fact that Vorax was the only scammy non-game that managed to get away with my cash, despite the fact that i usually saw similar developments coming and either avoided such title altogether or at least managed to pull the emergency brake within the refund window, Vorax made me stop backing other EA projects in early development for quite some time. Projects, that UNLIKE VORAX actually deserved my (and others') support. So, screw fake "developers" who poison indie scene with their stink. Because indie gamedev is otherwise great place. It's the only remaining place in game development that still risks doing things differently, where innovation isn't thrown off of the table because it didn't do well with focus groups, and talented&dedicated indie devs are the ones who push gaming forward (with some rare exceptions in bigger studios). Indie gamedev scene is the only place where one can find truly exceptional titles nowadays. Where useless cosmetic items aren't monetized, where games aren't released with 6 zero day DLCs, when greed didn't completely take over the creativity and imagination. Compared to that, Vorax is a like a steamy turd that someone left in the middle of a banquet table. If you somehow got lost on Steam and found yourself reading this message, avoid Vorax like a plague. It's not a game. It's a cautionary tale.
this game is pretty much dead, the devs went radio silent for a ♥♥♥♥♥♥♥ year only to finally make a post the pretty much amounts to. "sorry we didnt update you guys on anything or update the game in anyway but please support this other game we have been working instead of updating the game that is pretty much a buggy demo that we are charging money for" do not waste your money on this crap. the devs have petty much abandoned this game seeing as they already said they are working on a different game.
I swear the devs have no idea what they're doing with this game. I had such high hopes and waited for the full release of this game for so long but now it appears to be abandon-ware. It was seriously fine at the very beginning, all the had to do was build off of that. They've changed it so much it's just lame now.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Heroes of Eternal Quest | $39.7K | 131 | 76% | $11.99 |
| Warspace 2 | $39.7K | 87 | 61% | $17.99 |
| Knight and the three servants | $39.7K | 87 | 83% | $17.99 |
| Red Alliance | $39.7K | 295 | 78% | $5.99 |
| PurrPlate | $39.7K | 103 | 79% | $9.99 |
| XiuzhenWorld2 | $39.7K | 141 | 70% | $12.99 |