
Meat shop simulator where you play as a ZOMBIE! Sell meat to humans by day, butcher them by night, and manage a dark business through stealth and resource management all while eating BRA-A-A-INS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 19 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ZOMBUTCHER – is a stealth action simulator in which you take on the role of a zombie butcher. Hiding in the shadows of a Louisiana town and avoiding night patrols, you will gather food and resources for other monsters.

Every day begins according to plan: I pick up meat from the farmers, bring it to my shop, cut it up with a knife, and pack everything into convenient bags.

Zombies aren't the strongest monsters, but you have the shadows on your side, so getting brains and new consumables for goods isn't a difficult task. A stranger in a dark alley is prey. But remember, you're not the only hunter on the streets.

During the day – for people, at night – from people. The main thing is not to get confused! A piece of human flesh may taste similar to chicken, but not everyone will appreciate such a delicacy. And it is unlikely that any of the nighttime shoppers will be happy with a berry smoothie instead of a bottle of fresh blood.

Consumer appetites are growing! If you want to satisfy their demands, upgrade your equipment, expand your store, and seek out the highest quality ingredients so that EVERY customer leaves satisfied.
Genres
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since the update to balance sus level of your shop, it's quite a bit easier difficulty wise, especially with balancing zombie you and human you. I played the crap out of the demo and am digging the full release. I love this game, it's enjoyable and just fun and goofy.
The game is fun enough, though the slicing mechanics can be a little finicky and I'd struggle to cut the meats with the knife. Though once you get the sawblade upgrade, this becomes a non-issue. I wish there were more objectives to complete and more things to work towards. The main objectives are basically gather a certain amount of money 3 times, then you make a decision of little value and the game abruptly ends. Once you get all the upgrades, there really isn't much left to do outside of finishing the game or completing orders for the fun of it. I didn't even find the need to unlock more than 1-2 rooms in the shop. Overall a fun time, but short lived. Once you figure out the main gameplay loop, you realize there isn't much more, I really wish there were more objectives. Oh also, if your game stutters, disable V-sync. This is an issue that sometimes happens with Unreal Engine 5. EDIT: Just noticed that dev announced earlier today that an endless mode is coming soon. I don't know what they might be adding to the game, but it might be worth keeping an eye on. Maybe they'll add more stuff which would take care of my biggest complaint. Crossing fingers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je cherche encore le jeu. C'est vraiment mauvais tant graphiquement que niveau gameplay ou animation.
ist bei dem spiel noch ein coop modus geplant?
игра багованная. у меня иногда на руках зависает тело хотя я его положил на стол , мешает обзору . чинится перезагрузкой либо подобрать другое тело и положить. есть проблемы с изображением . у кого микрофризы заходим в настройки отключаем v-sync . ставим ограничение на 60 кадров игра становится куда приятнее без рывков изображения .
ゾンビになった肉屋が脳みその余り部分を商品に扱うゲーム。 狩りも簡単だし経営も簡単。でも儲けようとするとちょっと忙しい、というような雰囲気と作業感を味わえる。 死人の筈なのに商品の仕込みと販売の為に忙しなく働く羽目になるのは社会に対するなにかの風刺かもしれない。 コンセプト通りの内容なのでオススメできるけど、コンテンツは薄め。 ゲームの方向性として当然、血多め。死体の加工という冒涜性に焦点が当たってる。 特製肉の仕入れは客を店に閉じ込めてゆっくりと出来るので、ステルスや戦闘を楽しむ感じはない。 ストーリーもあってないようなもん。因縁の相手を始末するとかあっても良かった気がする。 商売するゲームとしても奥行きはない。 圧倒的に需要が高いせいで、仕込んだ先から商品が飛ぶように売れる。正体が判らん肉でも躊躇なくまとめ買いしていくこの街の住民の肉食性は飛び抜けているので、主人公がいなくてもその内自然と人肉食が横行していたとすら思う。[strike] 場合によっては電話ではっきり「パック入り人肉を三つ」とかはっきり注文してくる奴すらいる [/strike] その所為で、商品のバリエーションは幾つかある筈だが、考えるのは利益率か人肉であるかくらいになる。肉屋経営面でいえば原価0の特別製肉が利益率最大なので、それ売れば儲かる。 どうせ店頭にだした分全部売れるし、仕込む時間もないので店を拡張する必要性がまったくない。 ということで、ストーリー面や経営面でのコンテンツが明らかに物足りないのだが、面倒事を考えずに作業するならそれもいいかもしれない。
great game i love it
Muy bueno.
OK
Another game in which i wish there was a third option besides yes and no reccomendation. Im mixed but liked it enough to lean towards yes. Good simulation game with a good twist. Campaign is just too short, same goes to store missions. They didnt really give me a reason to keep playing beyond fiinishing all the missions and achievments. Mini games were decent, running the butcher shop was pretty basic. never felt the need to unlock more than 1 room in the butcher shop, or any more than 2 in the basement. gonna be honest once i hit the 6 hr mark i started to streamline completing the achievments so i could finish the game to get the last 2. a little glitchy, nothing gamebreaking, and i wish when monsters came to the door the stuff they asked for would pop up on the side of the screen since my memory tends to go black after 2 seconds of closing the dialog or the order list but thats more of my own personal memory problems. get it on sale
Players by region
Where this game's players are, estimated from review languages.
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