
Take on the role of the captain of a troubled jumbo jet carrying infected passengers intent on bringing the plane out of the sky, or pit yourself against hundreds of zombies in the interior of a jumbo jet or even walk along the outside as you fight to regain control as one of the passengers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
soulful trash. the game mechanics are genuinely good. its reminds me of zombie wave games on newgrounds or something. desperately needs multiplayer.
Zombies on a Plane is a game built around an undeniably attention-grabbing concept: a massive passenger aircraft under siege by hordes of the undead thousands of feet in the air. Developed by Shangri-La Game Studios and published by Fulqrum Publishing, it attempts to merge the chaos of survival horror with aerial action. The appeal lies in its central gimmick—zombies swarming and clinging to a flying plane—and the player’s task of either fending them off or keeping the aircraft functional long enough to survive. It is a premise that feels fresh on paper, promising frantic tension and absurd fun, but the execution struggles to fully live up to that promise. The game offers several modes that attempt to capture the thrill of this unusual scenario. Players can take on the role of the captain, tasked with piloting the aircraft while managing damage caused by zombies tearing into critical parts like engines and rudders. This mode leans into flight simulation mechanics, where maneuvering the plane in sharp dives or rolls can shake off enemies before they rip the craft apart. Alternatively, the game shifts into more traditional survival territory by letting you play as passengers inside the plane. Here, the gameplay resembles a wave-based defense shooter, where you must arm yourself with weapons, set up defenses, and repair the interior to hold off relentless assaults. This split focus gives the game some variety, and the idea of switching between perspectives on the same crisis is clever, even if both halves have their own shortcomings. Visually, the game is built on Unreal Engine 3 and delivers a serviceable, if somewhat dated, presentation. The planes themselves are modeled with enough detail to sell the fantasy, and the sight of zombies clambering across the fuselage in the middle of a storm is striking. Environmental effects like weather and lighting help create some tension, especially when the plane dips or turbulence hits. Unfortunately, optimization issues undermine these visuals, as heavy action sequences with multiple zombies on screen often lead to noticeable slowdowns, frame rate drops, or in some cases even crashes. These technical stumbles break immersion at moments when the experience should feel the most frantic and exciting. Sound design plays a vital role in creating atmosphere, and the game has mixed success here as well. The groaning of zombies, the roar of jet engines, and the rattling of the plane’s interior combine to create a chaotic backdrop, but the audio often becomes overwhelming. Important cues can be drowned out, making it hard to judge threats or focus during combat. The music works fine in menus and in setting a fast-paced tone, but it does little to stand out once gameplay begins. While the audio direction helps maintain some intensity, its lack of balance can lead to frustration when clarity is most needed. Mechanically, the game can feel clunky, especially in how it handles character movement and controls. As a passenger fighting zombies inside the plane, aiming often feels loose, and weapons lack the impact that would make combat satisfying. On the other hand, piloting the aircraft brings its own set of issues, as controls for rolling, turning, or managing systems sometimes feel counterintuitive or imprecise. The novelty of trying to keep an aircraft stable while hordes claw at its structure is undeniable, but the awkward handling makes it less thrilling and more frustrating than it could be. The developers later introduced updates to simplify controls and make them more manageable, but even then the experience never quite shakes its rough edges. Replayability is intended to come from the six game modes, multiple characters, and different aircraft available to players. Each character offers slightly different abilities, and the planes provide alternative styles of play, giving some incentive to experiment. High score chasing, combos, and unlockable content try to extend longevity, yet the gameplay loop can feel repetitive after a handful of runs. The thrill of the concept—the novelty of zombies on a passenger jet—begins to wear thin, revealing that the underlying systems do not have enough depth to sustain long-term engagement. The Resurrection Edition update improved the game in meaningful ways by refining some of the mechanics, improving interior spaces with more levels and an elevator system, and adding tweaks to the audio and combo rewards. These changes smoothed out rough patches and made the game easier to navigate, but they could only go so far in addressing its fundamental design limitations. While the improvements make the game more accessible, they do not transform it into the polished, consistently engaging experience it could have been. Zombies on a Plane ultimately feels like a game that succeeds most in its idea rather than its execution. There are moments of absurd fun, especially when the player narrowly saves the aircraft from total collapse or manages to clear a cabin full of undead in the nick of time. Yet these flashes of excitement are surrounded by technical hiccups, repetitive gameplay, and clumsy mechanics. For players who enjoy quirky, experimental survival titles and are drawn in by the premise, the game can still offer a few hours of entertainment, particularly at its modest price. But for those looking for a well-polished or deeply rewarding zombie game, it falls short of its potential. It is a reminder of how an inventive concept can carry a game part of the way, but execution and refinement are necessary to make it truly soar. Rating: 4/10
Errado mesmo foi eu que comprei essa merda slc
Zombies on a Plane – to gierka strzelanka fps/tps 3d, w której odpieramy fale zombiaków na pokładzie oraz na zewnątrz samolotu. Mamy tu 2 tryby, w których przetrzymujemy 10 rund, naprawiając uszkodzone części maszyny, albo gramy w trybie nieskończonym w środku. Do tego dochodzą 2 tryby, w których sterujemy samolotem, oraz 1 tryb swobodnego latania. Mamy różne rodzaje broni, zombie, 3 typy pułapek do rozstawienia oraz skrzynki i skiny, które dają boost do obrażeń lub prędkości poruszania się. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
1.不知何时在我库里,在玩其他游戏时自动算时间 2.反重力的飞机,反重力的丧尸,反重力的主角
Certified stinker
O jogo é todo mal feito, é horrível, mas é um horrível bom kkk, o jogo em si é tosco mas eu me diverti jogando e platinando. Fica aqui minha recomendação
not good. decent zombie variety. ambitious mix of "flight" and fps\tps wave shooter. you shouldn't ever play this. there are worse games but you can do better for free.
Кринж лютый
люблю видео игры, в основном отношусь с пониманием к разработке и недочетах в этих самых играх, но в этом случае прям беда, это не уровень пк игр, даже не консолей, это шляпа для браузера и то с натяжкой, очень очень плохо.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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