
Quirky yet brutal run-and-gun roguelite: scavenge weapons, equipment, and artifacts, unlock powerful upgrades, and blast through procedurally generated biomes with witty dialogue and explosively satisfying combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Explore, fight, loot, adapt, survive. Zombiehood is a quirky yet brutal roguelite where every run throws new weapons, gear, artifacts, and rising threats at you. Ammo is scarce, the dead keep evolving, and one smart build can turn a desperate run into total domination.
Combat is deceptively deep. Cripple enemies by blasting off a leg, punch through armor, exploit weak points, and adapt to different types of enemies with the right weapons and gear. Tight movement keep you alive when the horde closes in, while a constantly changing arsenal keeps every fight fresh.
Find powerful artifacts, stack game-changing modifiers, and shape each run around new combinations. Death resets the world, but not your progress. Earn skill points, weapon parts, and blueprints to unlock skills, grow stronger, and push deeper on every attempt.
Explore diverse biomes built from handcrafted level pools that generate procedurally each run, making no two playthroughs alike. Discover shops to restock, heal, and gear up, as well as facing random events that can either aid or hinder your path.
KEY FEATURES
Escalating Global Difficulty
The longer you survive, the dead grow stronger, smarter, and more varied. Greater danger also means greater rewards.
Procedurally Generated Levels
A shifting overworld, randomized level pools, and changing loot keep every run unpredictable.
Vast Arsenal
Experiment with a wide range of weapons, equipment, and artifacts to create distinct playstyles.
Meaningful Meta Progression
Earn permanent upgrades through skill points, blueprints, and weapon parts between runs.
Shops & Random Events
Restock supplies, buy new gear, and face unpredictable events that can help or challenge your survival.
Day & Night Cycle
Night changes the pace and pressure, forcing you to adapt as visibility shifts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Więcej Zombie Większy BADAS Super gra więcej takich powinno być . Przydała by się sinieżna MAPA i Pustynna Pomyślcie o tym rozwijajcie gre bo jest cudna . Z całego Zoberca Polecam 10\10
"Зомбячество" вроде и неплохая игра, но даже после полной прокачки играть в неё скучно. Это какое-то вялое упражнение в опасливой зачистке пиксельных чердаков-подвалов, где меняются только задники типа "лес", "город", и т.д. Пострелушки казуальные, оружка наполовину мусорная. Странноватый саундтрек. Механики неочевидны, в отсутствие обучалки будете доходить своим натруженным геймерским умом. Чтобы внятнее донести суть моих претензий, упомяну здесь схожую игру от немцев, "Botlike - a robot's rampage". Там при тех же пикселях и более скромном ценнике - действительно процедурно генерирующиеся биомы, левацки-анархистский юмор и, главное, ураганный шутерюга, где перки ощутимо преображают геймплей, на экране вакханалия, всё содрогается, и разные стволы чувствуются по-разному. А здесь... Худ зомби, худ.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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