Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
After the biochemical radiation, zombies began to spread throughout the world. When the order of the human world collapsed, civilized etiquette disappeared, and the law of the jungle became the only law, how will humans survive? When you breathe the air full of zombie viruses all day long, when your once charming home becomes an unbearable ruin, when all this happens, it is meaningless to continue to live. Hurry up and take up arms to save humanity and the world...
Zombie Rising-Doom Squad has grossed an estimated approximately $542 on Google Play.
About approximately $542 gross, estimated range approximately $135 to approximately $2.2K — roughly approximately $398 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $135 – $2.2K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $572 | 69 | 100% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $1K | 55 | 95% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |