
Zombie Hitler may have been defeated, but the zombie hordes are still at large and Europe remains in the throes of war. Return to the field as part of the Deadhunters, an elite squad fighting to end the zombie apocalypse!
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About
Zombie Hitler has been defeated, but the zombie hordes are still at large and Europe remains in the throes of war.
Following the story of Zombie Army, you return to the field as one of the Deadhunters, an elite squad fighting to end the apocalypse!
VR brings a new level of immersion to the nail-biting action. Use both hands to aim down the sights of your rifle and dual-wield pistols and submachine guns when you get up close and personal. You will also need to master reloading drills as the undead masses bear down on you.
The X-ray Kill Cam returns, allowing you to relive long-range kills in slow motion glory.
From zombie snipers to hulking armoured giants, your shooting skills will be put to the test against a multitude of horrors.
Use an arsenal of authentic World War 2 weapons including sniper rifles, submachine guns, and pistols to fight the undead scourge.
Create the Deadhunter that fits your SLAYstyle. As you SLAY your way across a zombie-infested Europe, earn XP to level up your Deadhunter and use Weapon Upgrade kits to modify the range, accuracy, scope, and capacity of your weapons.
Key features:
• Spine-chilling campaign
• Authentic World War II weapons
• Player progression and weapon modification
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Promised co-op, bought FOR co-op, they removed co-op after not even being up a year. Never buying from this company again.
bought this game now i can't play online anymore and publishers and developers wonder why people pirate games this is why,, whats the point of buying game if you are going to get rid of features
Bro me and my friend bought this game JUST TO PLAY CO OP. i needed to wait for him to get paid, so i waited, and i had the game over the refund policy but i didn't care much still thinking we were gonna have fun. THEN LITTERLY ONLY 11 MONTHS OF IT BEING OUT THE MAIN FEATURE (co op) WAS REMOVED SO NOW I CANT REFUND, SO NOW I HAVE DEAD WEIGHT IN MY LIBRARY.
As a huge fan of the Zombie Army (and an even bigger fan of the Sniper Elite) franchise, I bought this game for me and a friend on his birthday so we could play through it in coop. Fast forward 10 months, and we only managed to play an hour before the coop was shut down (real life does that sometimes). Now it will sit in my library and gather dust since I don't intend to play a coop game in singleplayer. Second worst way to spend 50 bucks...
Zombie Army VR isn’t perfect, but it’s a rock-solid FPS campaign shooter that delivers great fun whether playing solo or in co-op. From start to finish, it kept me engaged and I still can't wait to play more. I played on a Pimax Super 50 PPD with Crystal controllers at 90Hz, with a 5090/9950X3D, and the game ran smoothly without issues. You may think a 5090 should be able to handle anything, but the Super 50PPD renders 6280x6240 resolution per eye, which is something like 9x's the amount of a 4K monitor. The environments are solid enough, but the real standout is how the game rewards exploration. Every mission has hidden collectibles, weapon upgrades, skins, and secrets that make it worthwhile to go off the main path. As someone who loves to search every corner, I was impressed by how much there was to discover. Even after a thorough run, I still missed a few. Weapons are another high point IMO as they feel weighty, distinct, and satisfying to use. Pistols, shotguns, rifles, and snipers all stand apart, and upgrades noticeably change how they perform. I especially loved the sniping mechanic. Some players didn’t, but I thought the cinematic slow-motion sequences added a fresh and exciting layer to VR combat. Big props to the devs for native ProTubeVR ProVolver and bHaptics support at launch. Too many VR releases skip this, and it makes a world of difference for immersion. As a VR enthusiast who uses bHaptics every day, I really appreciate that extra effort. The campaign took me about 12 hours on normal difficulty (while live streaming on Twitch & YouTube and exploring every corner), split into 7 missions with multiple chapters each. Missions have variety, bonus objectives, and secrets tucked into side areas that reward exploration. Even after finishing, there’s replay value through collectibles, weapon skins, upgrades, hidden items, and now a Horde mode. Weapons also have multiple upgrade paths, some with unique twists like “vampire” which have headshots heal you. Difficulty seemed right where it was challenging enough to keep me on my toes, but fair. Enemy variety increases as you progress, and special zombies keep the fights from feeling repetitive. The arcade scoring system encourages chaining shots and playing for high scores, which adds even more depth whether you’re competing with yourself or on the leaderboards. Audio is top-notch, from the atmosphere and music to weapon sounds and voice acting. The story isn’t deep, but it gives just enough context to make mowing down hordes even more fun. Now for the negatives: - Load times are long. I'd guess they're usually 1–2 minutes before and after missions. While it may not sound long, it seems like an eternity while standing in VR. - During these loads, I see random spikes in VRAM, RAM, CPU, and GPU usage. Once missions started, though, performance was smooth. - A couple of times, the menu cursor didn’t generate, leaving me unable to select anything. Restarting fixed it. Verdict: At the time of writing I have 16 hours played, and I’ll be back for more. Zombie Army VR is one of those games that’s just fun. It’s polished where it counts, packed with content, and scratches that itch for a solo campaign or co-op zombie shooter in VR. If you’re into zombies, WWII shooters, or co-op VR campaigns, this is a must-buy. A strong, entertaining package with extras like native bHaptics/ProTubeVR support and active devs who actually engage with their community. Check out some gameplay from one of the mid level missions: https://www.youtube.com/live/yEpPqj49jfo?si=8_ojl4F0oJqjkmQ4&t=11147
- Altbackene Steuerung/VR Funktionalität - Statische Welt - zu winzige Arenen - schlecht umgesätztes Gürtel/Inventar System - Kill Cam stört und kann nicht deaktiviert werden - Greifen von Dingen fühlt sich nicht richtig an So richtig Spaß kommt nicht auf. Munition greifen und die Waffen richtig nach zu laden, sodass das Spiel es auch registriert, sind hier die größten Feinde. Dazu kommt das alles extrem uninspiriert rüber. Hab neulich Return To Castle Wolfenstein von 2001 mit VR Mod gespielt und DAS war UM WELTEN BESSER!!!
What a disgrace. Steam should take this game off the platform and just ban the developers for taking peoples money for this. Had to load the game 4 times just to get it to let me choose standing mode. Then nothing but permanent loading screens. When you can't even load the 1st level of the game on a rig like mine which has never had trouble loading any VR games you know the game is trash. Taking money for this game is theft.
I didn't have most of the issues with it that many seemed to have, it worked great for me. The only thing that was an issue was that when you replay the first level it automatically removes all your weapon upgrades, which is annoying. Other than that, it is exactly what you should expect: A relatively short game where you shoot a lot of nazi zombies. And for what it is, that was fantastic, and I really liked this one. Fairly good performance, due to the simplistic graphics (Though that's not a complaint) and weapons that feel mostly good to use, enough physicality to them. I would of course like the zoom scope to be a more realistic scope as in the other Sniper Elite VR game, but this one definitely uses less power and would run a lot better, I'd imagine, on the mobile headsets.
Probably will never get another ZA-VR game cause of how people review bomb every single PC game that ever releases, its a $20 game for christs sake relax. Its not even unplayable , in many sessions hours worth, I got disconnected from the server one time...
The VR mechanics were not well implemented. Fogetta bout it.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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