
Are you ready for the ultimate thrill ride? Take a dive into the adrenaline-pumping world of wingsuit flying with RUSH! Soar down mountainsides at breakneck speeds. Weave through canyons, dodge outcrops, and plummet down sheer drops as you race towards the finish line.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра, которая продала мне VR. Она малоизвестна, в ней 0 онлайна, о ней никто не рассказывает, но я считаю, что каждый владелец VR должен её поробовать. Пусть полёты в ней казуальны, ощущения игра дарит нешуточные. Не каждый сможет много в неё играть. У меня сначала порой подкашивались ноги, а, когда врезался во что-то, дёргался будто умер. Мозг в шоке. Когда спустя несколько часов осваиваешь игру и пролетаешь чуть ли не всю карту на одном ускорении с бешенной скоростью, уровень восторга выскакивает за предполагаемые пределы. Если разбирать RUSH игро-механически, это примитивно-аркадная гонка. Механика всего одна: ускорение, полоска которого копится при опасном полёте впритык препятствий. Глубокой физики полётов нет, разбираться не в чём. На поздних гонках из-за этого разработчики создают челлендж скриптами противников, которых не победить ни скиллом, потолок которого крайне низок, ни поиском верного маршрута. Только рандом. Контента мало, всего 5 небольших карт, делать нечего. Но я купил игру не ради продуманного геймплея, а в качестве VR-аттракциона полётов и кайфанул.
Cant even play the game anymore as it wont recognize the controllers and theres no way to select anything in the menu.
这辈子第一次晕3D是Manifold Garden,第二次献给你了,不得不说这个用来转头练脊椎真有一套 7块钱的VR小游戏还是值这个价的,鉴于线上已经是死服了,买来的主要也就是打bot关卡 里面一共有5个大章节,草原,雪地,沙漠峡谷,张家界,火山 除了第一个章节一开始就解锁外,剩下的都要靠打出1-3名的点数来解锁,全解锁要75点,这意味着要打25个第一名 游戏一个地图的关卡会有天气变化,时间变化(最阴间的莫过于黑夜雨天路过一个瀑布),但整个地图是固定的,只是检查点的设置不同而已 最后,这个游戏的bot会在每个章节最后几个关卡偷偷开挂,它会自己莫名其妙有一个加速然后直接反超,这个情况下除了贴地飞基本功以及灵性抄近道外,还有一个说法:bot会自己坠机,但这是有概率的,只要你一直开,就有几率(论坛说是1/10但没有验证)开局自己坠机,然后慢慢跑完全程就好了
Very impressed with this one! Enough options to tailer it to your liking and make it run well, flying feels good and overall its just a solid package! Hard to believe its made by the same developers as Gun Club VR since that one was missing even basic stuff like Antialiasing. Recommended - specialy on sale a good purchase!
RUSH is a focused and exhilarating wingsuit flying experience that prioritizes speed, precision, and sheer sensation over narrative or mechanical complexity. Developed and published by The Binary Mill, the game is built around the fantasy of extreme aerial racing, capturing the thrill of diving headfirst down mountainsides at terrifying speeds while skimming cliffs by mere inches. Rather than attempting to simulate wingsuit flight in a realistic or technical way, RUSH embraces an arcade-like design philosophy that emphasizes flow, risk, and mastery, making it immediately approachable yet demanding to fully conquer. The core of RUSH lies in its racing and time-trial structure. Players leap from towering peaks and hurtle toward the finish line through a sequence of gates suspended along carefully designed routes. Each course challenges spatial awareness and reaction time, forcing constant micro-adjustments to avoid rock faces, trees, and sudden elevation changes. Speed is both your greatest ally and your most dangerous enemy, as flying close to terrain grants boosts that dramatically increase momentum while also raising the risk of instant failure. The game thrives on this tension, encouraging players to push closer, faster, and more recklessly with each attempt. Control and movement are deliberately streamlined, allowing new players to grasp the basics quickly. Steering, diving, and boosting feel intuitive, and the game’s physics strike a satisfying balance between responsiveness and weight. Mastery comes not from memorizing button combinations, but from learning how terrain, angles, and proximity interact at high speed. As skill improves, runs begin to feel less like chaotic descents and more like carefully choreographed flights, where small adjustments and split-second decisions determine success or disaster. Course design emphasizes verticality and spectacle, taking players through alpine slopes, deep canyons, snowy ridges, and rugged mountain valleys. While the environments share a cohesive aesthetic, the routes themselves vary in difficulty and intent, offering both safer paths for beginners and brutally tight lines for experienced players chasing top times. Over time, familiarity with the visual language of the terrain becomes essential, as reading the environment quickly is the only way to survive at maximum velocity. Some repetition inevitably sets in during long sessions, but the challenge of refining routes and shaving seconds off completion times keeps the experience engaging. Multiplayer adds a compelling social dimension to RUSH, transforming solo time trials into competitive showdowns. Racing against other players in real time heightens the intensity, as visual awareness of nearby flyers introduces pressure and unpredictability. Even slight mistakes become more costly when opponents are streaking past at full speed. While the size and activity of the online player base can vary, multiplayer races showcase the game at its most exciting, where clean execution and nerve matter just as much as raw speed. Presentation supports the game’s emphasis on clarity and motion. Visuals favor clean lines and readable terrain over excessive detail, ensuring that players can process information quickly while traveling at extreme speeds. Lighting and weather effects add atmosphere without obscuring sightlines, and the sense of scale is consistently impressive, especially when plunging down sheer drops. Sound design reinforces immersion, with rushing wind, subtle audio cues, and music that maintains momentum without distracting from concentration. One of RUSH’s greatest strengths is its ability to deliver short, intense play sessions. The structure lends itself well to repeated attempts, quick retries, and incremental improvement, making it ideal for players who enjoy skill-based challenges without long-term narrative investment. However, this focus also means that progression systems are relatively light, and players seeking deep customization, story, or long-form campaigns may find the experience narrow in scope. Ultimately, RUSH succeeds by knowing exactly what it wants to be. It is not a simulation, nor a traditional racing game, but a pure expression of speed and control framed through wingsuit flight. Its satisfaction comes from mastery, from learning to trust momentum, and from daring to fly closer to danger for greater reward. For players who crave adrenaline, precision, and the thrill of near-miss perfection, RUSH offers a tightly designed, memorable experience that captures the intoxicating freedom of falling through the sky at impossible speed. Rating: 7/10
[h1][b] Reseña de RUSH[/b][/h1] [h2]Resumen del Juego[/h2] RUSH es ese tipo de “deportes extremos” que te vende la fantasía de volar… y luego te recuerda que la gravedad es la verdadera desarrolladora principal. En esencia: carreras en primera persona con traje/planeo estilo vuelo, enfoque de simulación ligera y un ritmo de acción que te pide reflejos, líneas limpias y cero apego emocional a tus récords (porque los vas a romper… o te van a romper a ti). La propuesta funciona especialmente en RV: velocidad, inmersión y esa sensación de “si giro un poquito más, gano” justo antes de besar una pared. Entre tablas de clasificación, puntuación de ataque y modos para competir en línea, RUSH intenta ser tu nuevo vicio de “una más y me duermo”… solo que el juego también parece haber adoptado esa filosofía: hoy hay 1 jugador activo, así que el multijugador es más bien un concepto filosófico. [h2]Lo que te impulsa vs. lo que te estrella[/h2] Lo Bueno: Sensación de velocidad e inmersión en RV (primera persona + atmosférico = vértigo rico) Tablas de clasificación y puntuación: perfecto para enfermos del “yo sí optimizo rutas” Logros de Steam (16) para justificar tu obsesión con numeritos Steam Cloud y préstamo familiar: tus progresos y tu culpa, sincronizados Multijugador multiplataforma (en papel) Lo No Tan Bueno: Solo para RV: si no tienes visor, tu “experiencia” es contemplativa… desde afuera 1 jugador activo: el JcJ en línea se siente como pelear contra tu eco Comunidad pequeña para un juego que vive de récords y competencia Detección de movimiento en mando: gran idea… hasta que tu muñeca pide sindicato [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Adictiva y directa: aprender la línea perfecta es el verdadero “deporte”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]El reto real es dominar el control y el tiempo; la “IA” no es el centro aquí.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Se sostiene por repetir y mejorar; si no te gusta el loop, se acaba rápido.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Cumple bien en RV: claridad y lectura del entorno para ir rápido.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]Narrativa tipo: “corre, vuela, calla”. Y ya.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buen tono atmosférico; ayuda a vender la fantasía de vuelo extremo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Funcionales: lo importante es ver por dónde no estrellarte.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; no esperes himnos para tu ego competitivo.[/td][/tr] [tr][td]Voces[/td][td]1[/td][td]Prácticamente inexistentes; el silencio también es una decisión artística… supongo.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Variedad más enfocada en repetir rutas/tiempos que en “experiencias” distintas.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En RV importa mucho y aquí se siente estable la mayor parte del tiempo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te pican los rankings, tienes combustible; si no, aterrizas pronto.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.5[/b][/td][td]Buen concepto y buena ejecución en RV, pero con vida social en cuidados intensivos.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] RUSH tiene un núcleo divertido: carreras rápidas, enfoque de mejora constante y esa magia de RV que convierte “moverte por el aire” en algo que el cerebro compra sin preguntar. Cuando entra el flow, es excelente… hasta que recuerdas que el juego también quiere ser competitivo y social, y ahí es donde la realidad lo alcanza. Con 221 recomendaciones totales se nota que gustó a su nicho, pero el presente es el presente: 1 jugador activo es una sentencia para cualquiera que venga buscando JcJ en línea con vida. Si lo tuyo es romper tus propios tiempos, perfecto; si vienes por comunidad y rivalidad constante, te vas a llevar una experiencia muy… contemplativa. [h3]Recomendación de Compra (Solo si eres de rankings/RV)[/h3] Puntuación Total: 5.5/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -90% Veredicto: [i]Recomendado con reservas[/i] Si tienes RV y te encantan los juegos de mejorar milisegundos, RUSH te puede dar buenas horas de “otra carrera más”. Si lo que quieres es multijugador vivo y competencia real a cualquier hora, mejor ve practicando contra el cronómetro… porque es muy probable que sea tu rival principal.
The lady that keeps talking when I am trying to change modes can just STFU, I know what free flight is, dont need to talk for 2 minutes about it and showing me what boost is when it forces you into a tutorial at the start explaining it, why does it need to tell you twice. Physics are apparently non existent, as you can fly straight up and keep going, taking a very long time to slow down, and when you stall its not even a proper stall you can keep aiming straight up and it does not force you downward during the stall like how a real aerofoil is suppose to stall. You cant even do tricks in this, locking turning to only about 45 degrees and pitch to 90. its so basic that it should only be available on quest not PCVR
进去显示完公司图标后就一片黑屏 有人知道怎么办吗 其他vr游戏都能玩
sorry but rush dont deserve the attention. from gfx to gameplay everything about this game is plain and basic. VR games needs to improve. rush is a proof of that.
doesnt work on quest 2 edit: started working by launching from within steamvr
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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