
Ascend Zodiac Mountain in a roguelike deckbuilder with two-sided cards. Build Yin & Yang hands, discover powerful relics, and create satisfying synergies to defeat mythical enemies.
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About

Zodiac Mountain follows a young panda on a journey through mythic Ancient China, battling fierce enemies and legendary creatures while climbing toward the title of Chinese Zodiac.
Dual Hands Combat - Build and combo cards across two hands: Yin & Yang.
Dynamic Turn Queue - Read enemy actions in advance and plan each turn strategically.
Build-Defining Synergies - Craft unique runs by combining cards, upgrades, and relics.
Procedurally Generated Climbs - Face new encounters, routes, and challenges every run.
Mythical Enemies & Zodiac Bosses - Battle fierce foes inspired by Chinese folklore.
Hand-Drawn Art & Mythic Setting - Explore a world inspired by traditional ink painting and legend.

Wield two hands at once: Yin and Yang. Combine techniques across both hands to create powerful synergies, adapt to new threats, and build a playstyle that feels uniquely yours each run.

Every battle is a tactical puzzle. Use the dynamic turn queue to read enemy actions in advance, plan around incoming attacks, and make smart decisions as you climb through unpredictable encounters and branching routes.

In Zodiac Mountain, you’ll get to explore rich tapestries of Ancient China. Enjoy stunning visuals inspired by traditional Chinese ink paintings and watercolor art.
The game is filled with intricately designed character depictions from Chinese mythology in front of procedurally generated mountains and ever-changing environments that provide unique playthroughs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
[h1] 太极生两仪 [/h1] [h2] 前言[/h2] 水墨国风爬塔游戏,阴阳两牌转化说实话属实有点创意,通过灵活转化手牌的阴阳属性来发挥出不一样的效果,每张牌都会有自己直接显露出来的阳牌面效果,也会有需要反转之后才能显示的阴牌面。阴牌面除了最根本的增加气也就是能量,也更偏向于恢复、上buff或解debuff类型。阳牌则更偏向于消耗气来打输出。可以给卡牌打上特殊效果来增强,一张牌最多三次。 [h2] 玩法理解 [/h2] 玩家手里会有阴阳两种牌,左手边的是阴牌,右手边的是阳牌,而中间的太极图案就是我们的气(也可以理解为能量)。 当我们打出左手的阴牌时可以把这张牌纯粹当作提供能量的,使用后获得一点气,然后就可以使用右手边的阳牌,打出后消耗对应数量的气。(阴牌也可以是回复一点生命 但如果阳牌打多了,接下来如果阴阳不平衡气不够怎么办? 这时候就可以转化,阴阳两种牌都可以通过双击右键来互相转化成对方,这样子可以在一些不需要防守的时候转化防守牌用来全力攻击,也可以在需要防守的时候转化攻击牌全力防守,让战术变得更有侧重性。 如果是单击手牌的话可以快捷查看这张牌的阴阳转换后效果。 敌人的前面是会显示回合意图的,而且还会显示再上一回合和再下一回合的意图,这点我觉得非常好,可以提前预判和观察规律。 战斗结束的胜利结算,卡牌奖励是通过先在5张里面翻开4张然后再从中挑选2张的方法,这个挑选范围相当大。 [h2] 吐槽和建议[/h2] 刚打完教程或者解锁新的时,这个解锁遗物为什么还需要读取一个获得动画才能拿到,遇到卡住的时候就会直接没法获得新的遗物,只能退出重进才行,能否把这个获得动画去掉,或者符合要求但没自动跳出的话在选择界面直接手动可以解锁。 敌人的意图和状态文字ui做的也太小了,那个字体有时候都小的缩到一起,可以把ui做得更大一些更显眼一些。 事件效果很多都不会有反馈感,比如说事件赋予某张牌特殊效果,目标对象是卡组里的随机牌,那完全可以在选定之后那张牌跳出来走个动画,现在完全就是直接关闭事件需要自己去卡组里翻到底是给那张牌上的效果。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
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Where this game's players are, estimated from review languages.
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