
ZHEROS is a new gen 3D beat’em up, based on the genre hallmarks, above all: smashing hordes of enemies and punching stuff.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't want to but I have to give it a negative review it was a lot of fun at the beginning but later it becomes irritating, I like beat'em up genre and here controls just feel wrong, dodging attacks is very difficult, additionally the second boss has terrible hitboxes and I ended up not being able to dodge most of it's attacks. when an enemy gets hit the rest of the combo seems to be locked to target the first hit enemy and I often hit not the enemy I wanted to hit. the worst part though is the glitched checkpoint in the last level, it sent me to the beginning of the level twice and I couldn't progress because of wall that appeared before the checkpoint and I had to restart the level and has been forced to get to the second checkpoint without dying and it was hard because at this point the game just throws waves of strong enemies at you. most of the achievements are locked behind a DLC, you can't upgrade your character abilities to max level without buying it. graphics, animation and soundtrack are great, it had a potential for a great game. I shouldn't expect an amazing game for such low price but no price tag can ever justify a bugged game.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Polish
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphically, it's a nice looking game, fairly over the top designs for the heroes and robots. Unlike most games of this genre it isn't just going from left to right, there is a 3D element in play too as you can be heading up or down along a path as well, so it isn't quite linear, which opens the door for the a bit of exploring if it appears there are two paths you can take.The HUD is perfect in its simplicity, top par is your health, bottom bar is your energy (which is tied to the player's ability to block or fire a weaspon) The controls are easy to learn, which is a huge plus, as some games tend to over-think the controlscheme a bit, though Zheros does have some control elements I don't like (the hold a button to charge an attack gimmick is something I truly hate, no matter the game). Playing normal difficulty, there is a nice even flow, where you have to learn and master all the basics, as knowing when to dodge and block can often be a determining factor being victory and defeat, by the end of the 3rd stage, a player should have all the basics down solid (at least in theory) The music is where this game shines, I was just bopping along to the sound track, it's that infectious! The sound effects are of a decent quality, the robots have little sounds they make when getting smack around which is a nice touch. VERDICT Though Zheros has very mixed reviews on Steam, I find it enjoyable for what it is, and since decent beat 'em games are not as easy to come by these days, I give this game my approval, and recommend you give it a shot! Review can also befound on my blog at www.fredcasdensbasement.com
Incredibly tight and crisp 'solid' combat - one of the best, if not the best, feeling 'beat-em-up' iso (or is it ortho?) games I ever played. As always, the masses ignore amazing games like this and play mindless fluff instead. Just started playing have no idea about 'too hard bosses', or if it's long or short, or whatever, what I know is I bought it because I'm sick of flaky unsatisfying combat in games (especially in all these 'insect' games nowadays) and when I saw a game that looked like it had actual combos and solid feeling combat packaged in a 'mindless fun' arcade-y type way I had to get it. I am not disappointed, in fact it's another great example of an amazing game that goes under the radar cause people are buying (mostly) generic trash nowadays. Again, I didn't buy this game for it's graphics or 'storyline', I bought it cause it looked like it had solid combat (with combos) in a full 360 degree setting - the combat is bang-on precise with rock-solid feel and feedback - it should be the 'Gold' standard all other game developers aim for (if Warhammer Inquisitor had solid precise combat like this it would have been 1000% better (!!) ), another sad testament to the passivity of gamers that they buy constant trash while ignoring gems like this (or at least it's amazing mechanics that any other game can learn from). All arpg's should have combat like this, after playing this (an unknown game by unknown devs) there's no excuse for them not to.
DEEP DIVE: WE CAN'T ALL BE HEROES…CAN WE? The Pre-ramble All the way back in '23 I took on the task of beating this game. Yes, I've been sitting on this forever. Is it because I’m terrified of what might appear on this intimidating blank box? This time tomorrow, will it stand to scrutiny? Will I blast past the word cap (yes)? Should I watch less video essays and find a real hobby? These and other questions can wait. I’m here to put a different sort of question. ✨Video Games✨…why play them? What do we really get out of the endless grind for XP, the perfect execution of S-tier combos, the side-quest box-checking or the hollow victories? Ask our confused parents and bystanders, who’ll look on in silent disapproval as we glare intensely at the blue hue of our crystal screens. They know little of the strife we endure, of how we suffer at the hands of our enemies, who’ll tirelessly scorn and goad us, or how in spite of that we still charge towards them swinging at dead air, jumping from platform to platform, dashing and somersaulting into death’s cold embrace. They can’t begin to know of all the trouble we submit ourselves to, so as to push the boundaries of our breathless virtual universe. We mustn’t be ashamed, rather we must forgive them for failing to understand that entire worlds and the very essence of life itself, hang on the balance. Whole NPC populations are counting on the speed of our button-mashing, our dexterous key-bashing and trailblazing wits. Some do it for loot, others do it purely for their love of the sport. ✨Video Games✨ are not for the faint of heart, only the strong of body and mind shall prevail through the endless speed runs, collectible and achievement hunts. Still the question persists, why play video games? The Ramble Even as a self-proclaimed 1%, every now and again I fancy myself as one who dabbles in the business of beating games…and it could be said this lesser-known indie title fit that agenda pretty well and who knows maybe I misjudged it the first time around and hadn’t given it enough time to reveal its hidden quality to me. Here’s the thing though, some games to put it mildly, fail to reach their potential. They fall well below the bar set by their contemporaries and even their ‘inspirations’. You jumped the gun, you read the (paid) rave reviews, bought into the hype, or went with your gut feeling that this game was needed in your life... and then you played it and it sucked big time…or worse yet, it was just a big nothing. Welcome to the underworld of under-cooked, lame-ass games. Enjoy your stay, but whatever you do there’s no going back. Something beyond the bogus title of this absolute gem must have really appealed to my inner sensibilities. It could be that Mike, the dim-witted yet staunch protagonist, oozes that Earthworm Jim Saturday morning cartoon charm that would certainly have impressed my toon-loving ten-year old self. More to the point, a brilliant mind once said something along the lines of 'we choose to play Zheros and other games to exhaustion, till the skin peels off our fingers, our joints stifle and our eyes become sore, not because they are easy, but because they are (inconceivably) hard.' Furthermore, here are but a few sins showcasing why this may very well be the most painful beating a beat ‘em up could ever deliver: -Swarms upon swarms of enemies will mob and overwhelm you on a regular basis -Ludicrously heavy hitting mini bosses with bogus hit boxes, especially for larger enemies -Enemies turn invincible while attacking -Boss fights have no clear path to victory -Occasional poor visibility thanks to mob clutter/larger enemies blocking your view of your character depending on their orientation -Occasionally wonky 2.5D camera where enemies will come at you from an off-screen angle -Infuriatingly fast and spammy, at times unblockable enemy attacks -Checkpoint placement is often insidious ahead of bosses -Haphazard mini boss deployment when you could barely deal with that 1st wave of minions -Once selected, there's no ability to change characters or difficulty mode -No double jump -No lock on function -Glitches, glitches, glitches -Bosses are consistently frustrating as the stages do not encourage tactical thinking. Instead, you'll die a couple hundred times until you button mash your way to an unsatisfying victory. With all of that said, I was clearly not playing this as the couch coop it was intended to be so that must have significantly bumped up the difficulty and made its flaws all the more glaring and hard to ignore. Now why would anyone in their right mind submit themselves to such torment? They are few and far between, still, I might as well list a few positives which I should emphasize, are at a disproportionate disadvantage, jank considered. +Amazingly imaginative art direction with characters that would've wowed my younger self +Aforementioned cast is exceptionally well animated +Wide variety of combos that feel great to pull off +Addicting simplicity, easy to pick up and hard to drop Was I trying to make myself hate video games through this severe punishment? It’s been a complicated relationship with games lately. Maybe it's just me getting older, but games seem to increasingly test the limits of my patience these days. ZHEROS was by no means the hidden gem I so wanted it to be and still, against all reason something in my lizard brain drove me to keep playing. I just HAD to obtain all the hidden stars! The game’s completion outlook was ZHERO to none and yet Mike and I trudged on. I mean, who doesn't love big bright yellow collectible stars that go poof and scatter frisky confetti when you walk over them? If they were ever to retool the combat and fine tune the single player difficulty, this little obscure beat em' up might have gone on to become a cult classic in my book. The Afterthought Few things unite us more than a chance to rag on that negligent developer making the headlines, but for once, let’s go against the grain, against the popular notion that games are cheaply made and ‘devs are lazy hacks’ and assume that games are actually incredibly hard to make, that even your average video game is arguably a painstaking labor of love employing the talents of many passionate creators. It's then easy to surmise how everything that releases in a playable state or better yet, in a state that is polished, optimized and a joy to play is a ♥♥♥♥♥♥♥♥♥ miracle. Did anyone really think THIS would be the one to shatter new ground and reinvent the beat ‘em up genre? Yeah, me neither. But I sometimes wonder, what goes down behind the scenes of games that fail to fulfill their potential by launching in an unfinished, buggy, straight up broken state? Who was to blame? Who was the first to derail the project? Whose idea was it to add that infuriating, blighted mechanic? Did they even personally play test it? What if their budget was a gross miscalculation and they ran out of dough halfway through development? Maybe someone ran away with the fund raiser jar! It's a world of possibilities, things fall apart. These and many other questions whirl around players heads as they grovel on the ground in excruciating pain from engaging with a perfectly crafted torture device. Or maybe, just maybe it was someone’s ✨Broken Dream Video Game✨, a misfire crystallized for all of time. Thematically, it could be said this became an exploration of what it feels like to finish and unfinished game. Even still, in more than a few ways, flops are even more fascinating than success stories, much like how a horror film will intrigue and capture the imagination of so many. Hold it there, so why DO we play✨Video Games✨? Well, it’s quite simple, really. Good and bad, they are akin to computer generated dreams. If that’s true, we should hail game creators as our most unfathomable, both nightmarish and spectacular dream machines that do also break down. *Edited for legibility
ZHEROS è un buon biglietto da visita per i ragazzi di Rimlight, un gioco che contribuisce ad ampliare il crescente panorama indipendente italiano. Dopo averlo provato per diverse ore, però, siamo sicuri che poteva esser fatto di meglio, era solo necessario addolcire la spasmodica ricerca di offrire le stesse sensazioni dei beat'em up di un tempo, sostituendo il carico di frustrazione con qualcosa di più affine ai videogiochi. Giocare non deve essere visto alla stregua di una passeggiata sui carboni ardenti e riconoscerlo non è un segno di debolezza, bensì sintomo di scaltrezza e di apertura mentale. Leggi la recensione completa su Gamesquare.it: http://gamesquare.it/recensione-zheros-pc/
WOAH !!! Jamais vu une telle déception pour un jeu de ce style. J'ai pensé à la base d'un jeu de combat en coopération avec une histoire drôle, mais non ... un jeu vide et ennuyeux qui se répète tout le temps. Lorsque vous jouez à ce jeu en co-op (parce que c'est essentiellement co-op), vous pouvez gagner des points d'expérience pour la lutte quand vous parvenez à obtenir un score maximum dans les niveaux, mais les points ne sont pas partagés à deux joueurs! Donc il peut y avoir quelqu'un qui est de niveau 3, alors que l'autre est de niveau 2! Dans le jeu (comme je l'ai dit), il se répète: nous avançons et nous tuons des ennemis sans penser, nous passons des champs de bataille aux champs de bataille et nous traversons des plates-formes plus ou moins bien fait. Sauf que le problème, les perspectives sont ratées! Il peut y avoir des cinématiques, mais ils sont inutiles. Parce qu'il montre seulement que les nouveaux ennemis et les dirigeants. Je vous conseille fortement de garder votre argent pour d'autres conneries que cela! >:(
一款非常不错的3d横板卷轴游戏,画面背景设计的非常舒服好看。使用键盘玩时容易很难把握好出招的节奏感,一旦断开操作手感便略带黏着。机甲设计很有意思,走起来就像餐盘上的鸡。游戏流程略短,期待下一作。
From zero to hero, this game stumbles around repetitive brawling throughout poorly designed levels, However, the combat (and especially in coop) can be fun worth a while and visuals are compelling. Not bad at all for an indie product.
zheros looks promising and the the game seems pretty fun there are a few problems the game crashes now and again i have a pretty good computer to run this game but i cant seem to get anywhere in this game because the the bugs and crashes this game needs to be patched up so we wont have any problems i will recommend this game only just this game needs to be fixed
[i] Cette évaluation a été réalisé à partir d'une version fournie par l'éditeur [/i] Notre évaluation détaillée : http://g4meover.fr/test-zheros/ Zheros a été un jeu très difficile à évaluer, un excellent gameplay et un level design un peu répétitif qui pourra lasser certains. Mais si votre seule ambition est de castagner du robot quelque soit le décor, Zheros est fait pour vous !
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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