
Developed by KX Games, Zhandou is one of the first MOBA style games available on VR and Non-VR platforms. Along with Zhandou's unique theme, playable characters, environments, and fighting system, Zhandou will be the first game based on ancient Chinese civilization and mythology. The game is considered "early release"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
This 2 lane MOBA is a hard pass for me and should be for you too. A sub par MOBA in every way that tries and cover up for its short comings by including VR support. (Video review with gameplay.) https://youtu.be/USriA8wXZOQ The game has major short comings like attacks not being telegraphed by enemy units, making it difficult to tell when your attacks are connecting. There is no death animation when you lose all health and you jarringly just spawn back at home base. There are no walls on the single level you can play in and if you fall off the edge of the map you will fall forever. There is no one online playing as of today, and honestly I can understand why. All in all this is a pointless and overly simplified MOBA that was banking on sales based off that "magical phrase", VR SUPPORT. Thanks, but no thanks.
推荐。游戏很有创意,画面很吊。没想到国内能出这样的原创游戏。龙和刷小兵的大球看起来很刺激。但是战斗系统不好,打击感还需要加强。玩法太简单了。希望多加地图和加一些角色成长机制。我是跟有朋友一起玩的,VR体验还是不一样,推荐 用VR来玩 。
*NOTE*: This game does NOT need VR support to be played, and the notice of that on this game's Steam page should be removed to increase its sales / playerbase. I played ZhanDou with Xbox One controller and no VR support. ZhanDou is a great-looking, Eastern-influenced Tower Defense Game that is lacking in content. ZhanDou feels a bit like an early access title, in that there are only two maps available. One being a PVP where you storm another base with creeps you may find in other Tower Defense titles, including smaller units, dragons, and a set of larger, bipedal sets of armor that tower over everything else. The other map is a "PVE" that is confusing and somewhat frustrating task to defeat the boss character of a set of armor/large beast/titan enemy while dodging an array of turrets that defend him. While this would probably be a lot more fun with friends, unfortunately at this time ZhanDou's playerbase seems thin to "Find Game". This is by no means a detraction from the game, as I do enjoy what is here (and hope the game finds an audience for the format of its gameplay...) but to try to defeat this PVE level solo seemed a bit insurmountable, especially with so little explained of how you are meant to hit the boss once he retreats after some damage and is heavily defended by turrets (do I have to destroy the turrets somehow? Do I just focus on him? It seems unclear if you are really damaging or ineffective against various defenses in the PVP map as well...) Of the 4 characters you can choose to use, the 2 I have used so far their attacks look flashy and the animation is well-done, but they feel a bit weak or inaccurate, while the armored units you can use in PVP seemed more destructive (and somewhat fun as a result..) The game doesn't appear to have an upgrade or ability system where you power up your character's attacks as a match goes on, nor any item purchasing of any kind (as seen in other similar Tower Defense / arena type games...) The mouse and especially the Xbox One controller sensitivity while navigating the character select UI is jumpy af, with no seeming option of reducing this sensitvity. I liked running around in ZhanDou's levels and really enjoy its setting of mythical, Asian, fantastical creatures and technology and the whole game has an impressive look to it. The scale of the battlefield and attacks look good, and each character players can pick from is unique. While their attacks lack the feeling of weight and impact of other titles, the overall design looks cool if you're into Eastern design. I will probably try to defeat the PVE boss again at some point, though with there being a slim playerbase to match with, and an inability to add bots either on my own team or the opposing team (for instance, in the PVP match, I was unable to add a hero character bot to face off against, so the whole thing felt a bit aimless as I steamrolled VS the base creeps and waltzed past their immobile, unused bipedal sets of titan armor...) If in future maps of the PVP mode an option to add bots is added to the game would make the game have some more longevity but without the option of adding bots in either mode right now (and only one map for each mode..) the game feels a bit slim content-wise. There are preview images in the level select screen of 2 more maps for each mode 'coming soon!' which I hope to see in the future, but I also hope that the game gains the ability to add bots (or adds a level up system to character abilities / various items to use...) While I have enjoyed running around ZhanDou, I also wonder if it would be a more enjoyable wave defense style game versus incoming suits of titan armor and creeps, rather than sticking to its Tower Defense trappings. I feel like the game is a bit split between a more arcade-y style PVE mode, and the Tower Defense PVP mode. I'm glad I gave this game a go after seeing it functioned with or without VR, but with its somewhat shallow amount of content (however impressive it may look) it is a bit hard to recommend. The scarcity of maps or characters aside, if you're looking for a nice-looking game versus large enemies in an Asian aesthetic it does that very well.
我用HP 的 MR 设备玩的,还可以,继续 优化吧
作为VR用户来说,十分推荐这款游戏,沉浸感强烈。画面效果和打击感都数上乘。但目前玩的人比较少,能体验到的乐趣也少了很多。希望能再后期加上用户的成长体验,比如收集,时装之类的丰富收集因素,开放更多的角色,和战斗地图。特别是狐狸小姐姐这样的角色,再来一堆,那就更有乐趣啦!
第一次在Steam买的一款VR游戏,游戏美术挺棒的,画风也是我喜欢的类型,体验感总体来说还不错 缺点:战斗打击感太弱,没有伤害数值提示,职业也很少,没有太大的选择性,角色普通攻击起来感觉就是在挥空气,引导几乎没做,第一次玩压根不知道自己要干嘛,连机甲都是玩了几次才发现可以操作...人很少,要等很久 优点:画面真的不错,模型场景很精致,机甲设计的也很有特点,但对战游戏的核心还是玩法和战斗,这点需要加强。好评的原因是看到你们还在持续更新,加油吧
The only reason that I would recommend this game is that I see the potential in this game. The visual design of this game, environment and characters, is obviously, dedicated. I can feel the passion and anger of the game producer from the indulging color and lines of the heroes and the battlefield. The designer, or lead artist of this game is clearly a nervous and fussy kind of a nerd. However, the intention to attract customers with the exquisite visual art is apparently a failure. The sound effect of each attack is incredibly boring, keeps reminding me of every dinner time when my mom was grinding the kitchen knife. What is dreadfully sad is that I had to play alone, and nobody was there. Perhaps it will be more fun if players could fill at least a room. Even the PVE is extremely disappointing, I had to GUESS what to do. With NO guidelines AT ALL when I first try this game. Holly Christ! I am not the game developer! What on earth makes them think I could figure it out what the ** is going here? Come on, the two-laned battlefield is extremely large and one can easily get lost. I do hope that next time, there will be a guideline GUIDING me to do step-by-step when I first jump into this game. Another point that i cannot bear is that there is no rewarding or developing system of each character. Why am I trying to defeat those dragons and monsters if I cannot get a single reward or point from it? Especially when I was playing alone. It could be more interesting if I could get some reward such as a new map or outfit by killing those giant monsters. If this game could be refined with rewarding system, Freshbirds guidelines and better special effects, I would like to recomment is to my friends. That is all I want to say so far. I will keep playing this game and come back in a few days.
Ok, I just got done playing the game with some friends. Honestly, this game does have potential. There are some issues with this release like the combat being a bit clunky, it is hard to tell when you hit some one, and there is no death animation, but this is "pre-release". Of course it will have issues. The artwork is stunning, and the whole concept/theme is really cool. Is it worh $8.99? Well if you have patience or have friends you can play with quickly yes it is. Becuase this is multiplayer you will have to wait for people to join. Simply fighting the bots in game is cool but can get bland. If you want to see a differnt kind of MOBA and are will to "grow" with this game then by all mean get it. I have a feeling this game is going to be a hit.
This game was advertised as vr but has almost no functionality with vr equipment. using the headset makes the game unplayable and i spent 20 minutes just trying to figure out how to interact with a menu to start the game. Because the vive controllers arent supported apparently and the headset cant do anything alone so i had to dig out an out ps4 controller just to figure out that the game has almost no content whatsoever. The controls are nausea inducing and difficult to use and nobody even plays it so 90 percent of what it does have is stripped away.
特么进去根本 不知道怎么开始。。。就一个红点,什么也做不了!敢在坑点吗
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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