
Zet Zillions is a single-player roguelike deckbuilder where you use your cards to make freakish combinations and explode entire planets. BIG-BADDA-BOOM!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What do you get when you mix Slay the Spire with Gurren Lagann? You get Zet Zillions. This game is a wild ride. What I really appreciate is the level of effort and content put into this, it's the furthest thing from a cash grab or just another option in the genre. The characters are voice acted with tons of scripted moments and interactions, the animation is energetic and varied, and the gameplay mechanics have a bunch of unique and ambitious characteristics. There are some clunkier aspects to it; like it's a bit finicky to control in general and sometimes its ambitious are greater than its polish. But nothing game breaking. There's nothing like this out there or even to its scope sometimes. The devs clearly wanted to create a full scale planetary (literally) warfare anime as a deckbuilding roguelike and by god that's exactly what they did.
Art style is great. Controls are bad. Card fusion happens when you precisely hover over the card, and you have to pick the right card first. So shield + human = fusion; human + shield isn’t. When you do it the right way around, you sometimes play a card incorrectly because you didn’t hover precisely over it. It made me rage. Game mechanics are okay. Characters are.. I skipped al the text after the first map. Giving it a thumbs down due to the bad controls.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Japanese, Russian, Simplified Chinese
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DA , dialogues et mécaniques atypiques. Le jeu est assez long.
A colourful and expressive roguelike with large Slay The Spire vibes, in terms of gameplay. Every character and card in Zet Zillions has an incredibly unique look that makes them fun to observe at a design perspective! The gameplay is great and the combat is always a thrill. Some of the music is good, too, especially one of the boss music.
It's a perfect mash-up of Faster Than Light's meta-navigation with Slay the Spire's card-based combat, with an additional layer of story and interesting characters on top, but it doesn't stop there. The combat has enough unique mechanics that it stands apart from StS: Card Fusions, stagger and permanent Shielding changes the dynamic of the battle considerably, adding new depth and making it more than just an StS-clone. The FTL navigation, including the advancing uber-enemy that threatens past nodes, gives you more freedom on what to explore and how to improve your deck, and is paired with a small Mission system to give you short-term goals, better craft your strategy, and explore your crew's personality and story. This last point is also a highlight, absent from both games that serve as a reference: you command a planet-ship with a wacky, humor-filled crew. Character's have a lot of personality and the diologue is well written, giving everything a sense of purpose and drive.
This is a great deckbuilder. the mechanics are great and it doesn't feel like there is 1 right way to play which I appreciate, It is very difficult at the start but gets easier as you learn it and unlock new stuff. It has SO much personality and I love the art style. I didn't expect to love this game but I do.
One of my favorite art styles for a game I've played. So many cool design choices are seen in the planets, bosses, etc. The sense of scale is shown well too. It feels epic fighting something 1000x larger than you. The art mixed with the amazing voice acting really makes it feel like a game woven into an animated show (music was pretty good too). The story was also surprisingly well-done. Although it involves a lot of "wanting to destroy the universe", the strength of the main cast and the villains makes each story segment fun and intriguing to experience. I loved doing random stuff with the main crew, and my focus intensified whenever [spoiler] Trash Zero [/spoiler] or [spoiler] Nix [/spoiler] showed up. Each character was tropey, but it made them all the more lovable. Also [spoiler] Trash Zero [/spoiler] especially was such a cool-ass villain (some insane voice acting and a captivating back story made for such a sick presence). Learning more about the characters and world built up a truly memorable setting. The gameplay was definitely addicting, but I'd say it was my least favorite part of the experience. Not to say it's bad (it's still fun), but everything else was just so good. There are some cool mechanics, and it's enjoyable to use weird cards and builds. I just quickly found a build that worked and kept using it because it felt like the bosses were VERY punishing (White Dwarf is my #1 enemy). I personally didn't find it fun building towards a deck that fails at the final boss because of some particular mechanics it has. I went from struggling and dying a lot to steamrolling everything, even that [spoiler] "boss rush" in chapter 6 [/spoiler]. But I'm also not a big fan of roguelike gameplay loops, so if you do enjoy the 40-minute trial and error and finding a build that kills everything, then you might love it. All things considered, I'm glad I played it, and I wish it got more traction for how well-crafted it is. Can't wait to see what else the dev creates (or how they expand the universe of this game). I hope the next game involves more COWS for my boy Ziggy!
criminally underrated im p sure
Interesting art style, but story is boring. Many have already mentioned the problem with the game's controls and mechanics.
Жанр игры далеко не мой, но потыкаться и попробовать было прикольно и интересно. И какой же стиль! Арт и музыка топ. Обожаю OTA IMON Studios за это, ребята, продолжайте, с нетерпением жду следующих проектов. Порадовали отсылки к Wolfstride. Перевод на русский на высоте, вот прямо отдельное спасибо переводчикам.
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